More Sand~
Feb 13, 2012 22:07:02 GMT -8
Post by Not Masakuni on Feb 13, 2012 22:07:02 GMT -8
I want even moar.
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Saton Kekkei Touta
Range: 0 - 5 meters
Handseals: Yes.
Chakra: See special!
Special: Size and chakra consumption of sand shield is directly proportionate to attack being blocked. Blocks attacks of equal rank learned in a 360 degree radius, as long as the user can see them coming. Shield requires only a single hand-seal to operate. Judge will determine whether fast enough attacks bypass the shield each time it’s used. Highest rank known determines the level of attacks blocked.
Description: Although appearing to be one of the most basic sand jutsu, Suna no Tate is a technique that soon evolves into the user’s most sacred defensive countermeasure. Always active, the shield that protects the user is formed from a large sand presence, and does so under its own will. When needed, the user can also use their own chakra to control the sand so that it can act as a barrier. Because the protection is reliant upon how quickly the user’s sand can respond, it is possible a fast enough ninja can bypass the sand and strike the user.
Domain: Saton. Saton Ryouuken.
[/li][li]Suna Nezumitori (Sand Entrapment)[/u]
Rank: D
Type: Offensive / Trapping / Saton Kekkei Touta
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Range of entrapment and number of targets that can be captured at one time depends on the user's 'Sand Dominion' rank. When first learned, a target(s) can be bound for 1/2 a turn, plus an additional half-a-turn for a maximum 5 turn binding.
Description: As its name implies, the sand entrapment technique allows the user to use the sand along the ground or within soil to shoot up and attempt to ensnare the victim’s lower body as tightly as possible. Quick moving, the main advantage of this jutsu is that it requires the user can identify the target so that their sand can react.
Domain: Saton. Saton Ryouuken 'D'.
[/li][li]Shunshin no Jutsu (Body Flicker Technique)[/u]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.[/li][/ul]
B + D + D = 150
- Suna no Tate (Shield of Sand)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Saton Kekkei Touta
Range: 0 - 5 meters
Handseals: Yes.
Chakra: See special!
Special: Size and chakra consumption of sand shield is directly proportionate to attack being blocked. Blocks attacks of equal rank learned in a 360 degree radius, as long as the user can see them coming. Shield requires only a single hand-seal to operate. Judge will determine whether fast enough attacks bypass the shield each time it’s used. Highest rank known determines the level of attacks blocked.
Description: Although appearing to be one of the most basic sand jutsu, Suna no Tate is a technique that soon evolves into the user’s most sacred defensive countermeasure. Always active, the shield that protects the user is formed from a large sand presence, and does so under its own will. When needed, the user can also use their own chakra to control the sand so that it can act as a barrier. Because the protection is reliant upon how quickly the user’s sand can respond, it is possible a fast enough ninja can bypass the sand and strike the user.
Domain: Saton. Saton Ryouuken.
[/li][li]Suna Nezumitori (Sand Entrapment)[/u]
Rank: D
Type: Offensive / Trapping / Saton Kekkei Touta
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Range of entrapment and number of targets that can be captured at one time depends on the user's 'Sand Dominion' rank. When first learned, a target(s) can be bound for 1/2 a turn, plus an additional half-a-turn for a maximum 5 turn binding.
- D: 2 targets / Very Low Chakra surge to escape
- C: 4 targets / Low Chakra surge
- B: 6 targets / Mid Chakra surge
- A: 8 targets / High Chakra surge to escape
- S: 10 targets / Very High Chakra surge to escape
Description: As its name implies, the sand entrapment technique allows the user to use the sand along the ground or within soil to shoot up and attempt to ensnare the victim’s lower body as tightly as possible. Quick moving, the main advantage of this jutsu is that it requires the user can identify the target so that their sand can react.
Domain: Saton. Saton Ryouuken 'D'.
[/li][li]Shunshin no Jutsu (Body Flicker Technique)[/u]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.[/li][/ul]
B + D + D = 150