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Jan 8, 2012 23:39:05 GMT -8
Post by sachi on Jan 8, 2012 23:39:05 GMT -8
Inner Strength
Rank: B
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents the user's inner strength, and how long they can sustain the stress of the gates before succumbing. By default, the user can only open and close Gates 1-4 once per thread before needing rest. Retraining this adds an additional Gate use, representing the user's improving inner strength.
Rank: B
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents the user's inner strength, and how long they can sustain the stress of the gates before succumbing. By default, the user can only open and close Gates 1-4 once per thread before needing rest. Retraining this adds an additional Gate use, representing the user's improving inner strength.
100
[4] Shoumon (Gate of Wound)
Rank: B
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Special:See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'B' ranked and lower. Once activated, the user moves at 5x their normal speed, to the point a Stage-3 Sharingan can no longer keep up with the user (+500%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving nearly impossible, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon. Must be able to sustain 'Seimon' for at least 5 turns.
Rank: B
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Special:See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'B' ranked and lower. Once activated, the user moves at 5x their normal speed, to the point a Stage-3 Sharingan can no longer keep up with the user (+500%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving nearly impossible, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon. Must be able to sustain 'Seimon' for at least 5 turns.
100
Strength
Rank: C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
Rank: C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
50 x 6 = 300
-500 EXP