purchasing
Jan 9, 2012 20:23:56 GMT -8
Post by .// h a y a t o on Jan 9, 2012 20:23:56 GMT -8
prpfile: eiki
buying
secondary release
nin primary - 200
jutsu: 325 xpSuijinheki (Water Encampment Wall)
Rank:D,C, B, A, S
Type: Defensive / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: D: Low; C, B: Mid; A, S: High
Special: Water barrier blocks attacks of equal rank.
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, length varying by rank, and then they proceed to blow out a jet of water from their mouth. This stream moves at high speeds, and after five meters or so from the user, begins to form itself to a size equal and greater to that of the incoming attack, allowing it to act as a water barrier.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 10 meters
Handseals: Yes.
Chakra: Mid
Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Handseals: Yes.
Chakra: Mid
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
Battoujutsu (Art of the Drawing Sword)
Rank: D,C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Nibaigiri (Double Cut)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu
equaling 525xp