Buyin Just Cuz
Dec 31, 2011 10:34:04 GMT -8
Post by Testament on Dec 31, 2011 10:34:04 GMT -8
Shunshin no Jutsu (Body Flicker Technique)
Rank: D+D+D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower raiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and strength. While easily capable of being use for offensive means, the raiton bunshin also makes for an equally solid defense due to its ability to harness raiton-based techniques.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raigeki no Yoroi (Lightning Strike Armor)
Rank: B
Type: Supplementary / Raiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Delivers intense shocks to whatever comes in contact with it. Lasts for one turn, plus one more each time retrained. While protected by the lightning armor, the user is free to move and act as they wish, but no other handseals can be made until the lightning is either cancelled or destroyed.
Description: A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Domain: Raiton. Karai Shin 'B'.
Sufiaofu (Off Sphere)
Rank: D, C, B, A
Type: Supplementary / Raiton
Range: 0 - 40 meter radius
Handseals: Yes.
Chakra: Low / Mid / High
Special: Technique begins with a range of a 10 meter radius, plus 10 for each rank obtained. Only lasts for 1 turn, obliterating any bugs caught in its radius in a quick flash. Can only harm those intended creatures.
Description: After issuing the hand seals, the user will emit a bright, almost translucent, sphere from their body. The sphere appears and expands in a flash, fine-tuned with just the right amount of electricity to debilitate and neutralize any small insects caught in its quick fury.
Domain: Raiton.
Sufiaofu Yori (Off Sphere Plus)
Rank: C
Type: Supplementary / Raiton
Range: 0 - 10 meter radius
Handseals: Yes.
Chakra: Mid per turn.
Special: Ram seal must be held to keep the technique active.
Description: After issuing the hand seals, the user will hold the ram seal and emit a buzzing, almost translucent, sphere of electricity. The sphere will surround them at ten meters all around, and obliterate any small insects caught in its radius for as long as it is active. It is fine-tuned with just the right amount of electricity to do so, and can only harm those intended creatures.
Domain: Raiton.
Total EXP spent = 450
Rank: D+D+D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower raiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and strength. While easily capable of being use for offensive means, the raiton bunshin also makes for an equally solid defense due to its ability to harness raiton-based techniques.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raigeki no Yoroi (Lightning Strike Armor)
Rank: B
Type: Supplementary / Raiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Delivers intense shocks to whatever comes in contact with it. Lasts for one turn, plus one more each time retrained. While protected by the lightning armor, the user is free to move and act as they wish, but no other handseals can be made until the lightning is either cancelled or destroyed.
Description: A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Domain: Raiton. Karai Shin 'B'.
Sufiaofu (Off Sphere)
Rank: D, C, B, A
Type: Supplementary / Raiton
Range: 0 - 40 meter radius
Handseals: Yes.
Chakra: Low / Mid / High
Special: Technique begins with a range of a 10 meter radius, plus 10 for each rank obtained. Only lasts for 1 turn, obliterating any bugs caught in its radius in a quick flash. Can only harm those intended creatures.
Description: After issuing the hand seals, the user will emit a bright, almost translucent, sphere from their body. The sphere appears and expands in a flash, fine-tuned with just the right amount of electricity to debilitate and neutralize any small insects caught in its quick fury.
Domain: Raiton.
Sufiaofu Yori (Off Sphere Plus)
Rank: C
Type: Supplementary / Raiton
Range: 0 - 10 meter radius
Handseals: Yes.
Chakra: Mid per turn.
Special: Ram seal must be held to keep the technique active.
Description: After issuing the hand seals, the user will hold the ram seal and emit a buzzing, almost translucent, sphere of electricity. The sphere will surround them at ten meters all around, and obliterate any small insects caught in its radius for as long as it is active. It is fine-tuned with just the right amount of electricity to do so, and can only harm those intended creatures.
Domain: Raiton.
Total EXP spent = 450