Hordin' EXP
Oct 26, 2011 17:31:34 GMT -8
Post by vegapunk on Oct 26, 2011 17:31:34 GMT -8
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Chakura no Iko (Chakra Strength Gathering) (-325)
Rank: [D, C B, A, S]
Type: Supplementary / Medical Arts / Nintaijutsu
Range: Self
Chakra/Stamina: Mid - Very High
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known. Highest rank known also determines the amount of time needed for Souin users to momentarily gather their strength and energy before unleashing the powered-up strike.
D: Whole turn
C: 3/4th of a turn
B: Half a turn
A: 1/4th of a turn
S: Near-Instant
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
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Yuuen Shougeki (Grand Impact) (-100)
Rank: C, C
Type: Defensive / Medical Arts / Nintaijutsu
Range: Self
Chakra/Stamina: Mid
Special: Creates a shock wave centered around the user which can push back most things within its radius, much like a very powerful blast of wind. Deflects projectiles one rank less than the user's highest known 'Chakra no Ikou' rank. Shockwave extends half a meter away from the user in all directions, plus half a meter more each time retrained.
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin. Chakura no Ikou 'C'.
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Oukashou (Cherry Blossom Collision) (-50)
Rank: [D, C], B, A, S
Type: Offensive / Medical Arts / Nintaijutsu
Range: 0 - 5 meters
Chakra/Stamina: High
Special: Can destroy barriers equal or lower to the highest rank known. Bonus damage of strike depends on highest rank of 'Chakura no Iko' known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin. Chakura no Iko.
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Kongouriki (Golden Thunder Power) (-50)
Rank: [D, C], B, A, S
Type: Offensive / Medical Arts / Nintaijutsu
Range: 0 - 5 meters
Chakra/Stamina: High
Special: Sends the victim flying if struck. Bonus damage of strike depends on highest rank of 'Chakura no Iko' known. Highest rank known determines distance of knock-back factor, as well as the change of breaking a victim's bone where they were struck.
D: 5 meter knock-back // 20% breakability
C: 10 meter knock-back // 40% breakability
B: 15 meter knock-back // 60% breakability
A: 20 meter knock-back // 80% breakability
S: 25 meter knock-back // 99.9% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin. Chakura no Iko.
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Kawarimi no Jutsu (Body Replacement Technique) (-10)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
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Karamatsu no Mai (Dance of the Larch) (-100)
Rank: B
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: 0 - 10 meters
Chakra/Stamina: Mid - High
Special: When first learned, up to 5 bone staves may be formed at once, plus 1 more each time re-trained, for a maximum of 20 staves.
Description: Karamatsu no Mai is the third of five dance forms. After activating their special chakra that allows them free-flowing bone manipulation, the Kaguya will begin to extend multiple bones from their body, protruding almost instantly from their flesh and out his rib cage, radius and ulna. Because they are hard as steel, these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow the Kaguya to move with little effort to impale their opponents. A horrific creation indeed.
Domain: Kaguya. Must know 'B' ranked Calcium Compression.
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Oto Bunshin no Jutsu (Sound Clone Technique) (-50)
Rank: C
Type: Offensive / Ototon Ninjutsu
Range: See special!
Chakra: Mid
Special: Clone speed matches that of the user, and can go anywhere the user can, but dissipate once the user leaves the thread in which they were made. When defeated, Sound Clones explode in a wave of destructive sound waves, vibrating everything on a molecular level and causing much destruction across 5 meters. Up to one clone can be made at a time, plus one more each time retrained.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, the sound waves vibrating whatever it is that struck. Finally, when defeated, the clone explodes, releasing a blast of sound waves so strong that any caught in the blast will be dazed, sickened, off-balance, and heavily damaged on a molecular level due to the intense vibrations.
Domain: Ototon. Ototon Ryouuken ' C'.
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Seichuu no Jutsu (Control Technique) (-100)
Rank: , A
Type: Supplementary / Medical Ninjutsu
Range: Self
Chakra: High - Very High
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself at B Rank and on other people at A Rank. However, it can only be used on other people in a scenario where they already have no control over their body. Technique drains a C Rank amount of chakra per turn while active.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Medical
TOTAL: -785