Elemental Medley.
Oct 20, 2011 17:37:21 GMT -8
Post by King on Oct 20, 2011 17:37:21 GMT -8
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance that dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 5 meters in diameter, and can travel at the speed of a kunai in a straight line. Up to 1 dragon head can be fired, plus one more each time retrained. Upon contact, dragon heads explode in a napalm like nature, spreading 10 meters all around; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Dai Endan (Great Fireball)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High - Very High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures the same as the user's current 'Endan'. Fireballs travel at twice the speed of a kunai, and explode on impact for 10 meters all around. Up to 2 fireballs can be fired off at once, plus 1 one each time retrained.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance that dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 5 meters in diameter, and can travel at the speed of a kunai in a straight line. Up to 1 dragon head can be fired, plus one more each time retrained. Upon contact, dragon heads explode in a napalm like nature, spreading 10 meters all around; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Dai Endan (Great Fireball)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High - Very High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures the same as the user's current 'Endan'. Fireballs travel at twice the speed of a kunai, and explode on impact for 10 meters all around. Up to 2 fireballs can be fired off at once, plus 1 one each time retrained.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.
and--
Teppoudama (Bullet)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 20 meters
Chakra: Mid
Special: Bullets are fired from the mouth, all at once in the form of straight lined stream–like fashion. By default, 5 bullets can be fired at once, plus 5 more each time retrained. Must hold seals while firing. Bullets pierces 'C' ranked barriers and below, and move at the speed of a kunai.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 10 meters
Chakra: Mid
Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Goshokuzame (Five Sharks Eating Skill)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: See special!
Chakra: High
Special: Sharks move at double that of its victims, unless the opponents carry a particular bloodline that favors water/underwater life. Due to the pressure of the attacks, they can only be destroyed by ‘A’ ranked attacks and above. Sharks can travel wherever there is water, and exist until they are defeated or run out of water. The user cannot create more batches of sharks until the original five are defeated. The sharks do not distinguish between friend or foe. Requires a water source.
Description: Goshokuzame is a ninjutsu technique utilizing the power of Suiton, and although slightly unconventional due to its environmental prerequisites, nonetheless powerful and deadly. After the user forms the needed hand seals, they will place their hands on the surface of the water in order to transfer their chakra. From here, a shark of condensed water will emerge from each of the user’s fingertips, ordered only for one thing – to attack, maim and kill all opponents who reside in the water below.
Domain: Suiton.
Mizu Kamikiri (Rising Water Cutter)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: 0 - 10 meters
Chakra: High
Special: Pierces through hard surfaces such as wood and stone. Current travels at twice the speed of a kunai. Travels 10 meters in a straight line, plus 10 more each time retrained.
Description: Mizu Kamikiri is a dangerous ninjutsu technique utilizing Suiton. After forming the necessary handseals, the user will then slam their foot hard onto to the ground, causing water to rise up and travel towards his target as a slicing jet, moving at frightening speeds. This jet cuts through the surface and can pierce through stone, resulting in quick death unless the opponent can predict or foresee the water and move out of the way in time.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: A
Type: Offensive / Suiton Ninjutsu
Range: 0 - 40 meters
Chakra: Very High
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack on the head will defeat it for sure.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing…
Domain: Suiton.
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 20 meters
Chakra: Mid
Special: Bullets are fired from the mouth, all at once in the form of straight lined stream–like fashion. By default, 5 bullets can be fired at once, plus 5 more each time retrained. Must hold seals while firing. Bullets pierces 'C' ranked barriers and below, and move at the speed of a kunai.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 10 meters
Chakra: Mid
Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Goshokuzame (Five Sharks Eating Skill)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: See special!
Chakra: High
Special: Sharks move at double that of its victims, unless the opponents carry a particular bloodline that favors water/underwater life. Due to the pressure of the attacks, they can only be destroyed by ‘A’ ranked attacks and above. Sharks can travel wherever there is water, and exist until they are defeated or run out of water. The user cannot create more batches of sharks until the original five are defeated. The sharks do not distinguish between friend or foe. Requires a water source.
Description: Goshokuzame is a ninjutsu technique utilizing the power of Suiton, and although slightly unconventional due to its environmental prerequisites, nonetheless powerful and deadly. After the user forms the needed hand seals, they will place their hands on the surface of the water in order to transfer their chakra. From here, a shark of condensed water will emerge from each of the user’s fingertips, ordered only for one thing – to attack, maim and kill all opponents who reside in the water below.
Domain: Suiton.
Mizu Kamikiri (Rising Water Cutter)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: 0 - 10 meters
Chakra: High
Special: Pierces through hard surfaces such as wood and stone. Current travels at twice the speed of a kunai. Travels 10 meters in a straight line, plus 10 more each time retrained.
Description: Mizu Kamikiri is a dangerous ninjutsu technique utilizing Suiton. After forming the necessary handseals, the user will then slam their foot hard onto to the ground, causing water to rise up and travel towards his target as a slicing jet, moving at frightening speeds. This jet cuts through the surface and can pierce through stone, resulting in quick death unless the opponent can predict or foresee the water and move out of the way in time.
Domain: Suiton.
Suiryuudan no Jutsu (Water Dragon Projectile Technique)
Rank: A
Type: Offensive / Suiton Ninjutsu
Range: 0 - 40 meters
Chakra: Very High
Special: Due to the nature of the attack, the dragon can strike available aerial targets as well. If the dragon’s head is severed from its body, the lost appendage reverts to its natural water state and the remaining severed stub attached to the water source can re-grow once more. Only focusing a strong attack on the head will defeat it for sure.
Description: Suiryuudan no Jutsu is one of Suiton’s strongest ninjutsu, mainly because of its impact force and its ability to attack enemies in the air and on the ground. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike at their target. Upon striking its target and ensnaring it in its aquatic maw, the dragon explodes with great force, flooding all nearby and providing an ample amount of water for more Suiton techs, should any enemies remain standing…
Domain: Suiton.
Total should be 1125. The first katon technique is all the way to a-rank, btw.