Fire Revamp + Spenditure
Aug 3, 2011 16:58:57 GMT -8
Post by Yami on Aug 3, 2011 16:58:57 GMT -8
Spent 350 on Fire from this shop purchase
175 EXP
175EXP
__________________________
350 EXP spent to revamp +
150 EXP
50EXP
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
50EXP
100EXP
Total for new Katon jutsu = 350
200EXP
Due to the revamp I'm spending the last 150 to add to what I already have spent on it 150 to get three senses. Sight, Touch, Smell
700EXP Spent total.
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
D: 20 meters
D: 30 meters
D: 40 meters
D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
175 EXP
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
175EXP
__________________________
350 EXP spent to revamp +
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: CCC
Type: Supplementary / Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
Rank: CCC
Type: Supplementary / Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
150 EXP
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon. Enkou Shinka.
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Low - Mid
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon. Enkou Shinka.
50EXP
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
50EXP
Crimson Surge (Shinkou Kyuuzou)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance stream can travel depends on the user's highest 'Enkou Shika' rank. Stream travels at kunai speeds, and measures 1 meter of thickness/width. Each time retrained, stream grows in thickness by 1 meter.
Description: An offensive Katon technique, users of this technique are able to fire off a stream of flames from their palm at their targets. Despite the smaller area of effect that this technique provides, it adds versatility and accuracy to a shinobi¡¯s fighting style.
Domain: Katon. Enkou Shika 'B'.
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance stream can travel depends on the user's highest 'Enkou Shika' rank. Stream travels at kunai speeds, and measures 1 meter of thickness/width. Each time retrained, stream grows in thickness by 1 meter.
Description: An offensive Katon technique, users of this technique are able to fire off a stream of flames from their palm at their targets. Despite the smaller area of effect that this technique provides, it adds versatility and accuracy to a shinobi¡¯s fighting style.
Domain: Katon. Enkou Shika 'B'.
100EXP
Total for new Katon jutsu = 350
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: BB
Type: Supplementary / Ninjutsu / Kinjutsu
Range: Self
Chakra: High
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion.
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Kage Bunshin.
Rank: BB
Type: Supplementary / Ninjutsu / Kinjutsu
Range: Self
Chakra: High
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion.
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Kage Bunshin.
200EXP
Genshosenshi (Genjutsu Sense)
Rank: BBB, A
Type: Doujutsu / Supplementary
Range: Byakugan
Special:'B' ranked version reveals non-harmful, basic Genjutsu Senses, while 'A' ranked version reveals harmful, powerful advanced Genjutsu Senses. Must re-train multiple times in order to detect all releases. In order to break a Genjutsu, the Hyuuga must provide a raw chakra burst equal or greater to that of the illusion being used - i.e. is an 'S" ranked Gen is used on you, you need a bit over 'S' ranked chakra from your own reserves to break it.
Description: One of the perks behind Byakugan is its ability to read the chakra nature before it. Rather than simply seeing flowing energy all at once, the Hyuuga now learns to distinguish each Genjutsu Sense by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular Genjutsu Sense already known to the clan member, the chakra traces burst forth, affording the clan member a chance to break the illusion with an equal burst of chakra of their own.
Domain: Hyuuga.
Rank: BBB, A
Type: Doujutsu / Supplementary
Range: Byakugan
Special:'B' ranked version reveals non-harmful, basic Genjutsu Senses, while 'A' ranked version reveals harmful, powerful advanced Genjutsu Senses. Must re-train multiple times in order to detect all releases. In order to break a Genjutsu, the Hyuuga must provide a raw chakra burst equal or greater to that of the illusion being used - i.e. is an 'S" ranked Gen is used on you, you need a bit over 'S' ranked chakra from your own reserves to break it.
Description: One of the perks behind Byakugan is its ability to read the chakra nature before it. Rather than simply seeing flowing energy all at once, the Hyuuga now learns to distinguish each Genjutsu Sense by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular Genjutsu Sense already known to the clan member, the chakra traces burst forth, affording the clan member a chance to break the illusion with an equal burst of chakra of their own.
Domain: Hyuuga.
Due to the revamp I'm spending the last 150 to add to what I already have spent on it 150 to get three senses. Sight, Touch, Smell
700EXP Spent total.