Spending EXP
Jul 26, 2011 12:28:16 GMT -8
Post by Twist3d_Insane on Jul 26, 2011 12:28:16 GMT -8
Shunpo (Flashing Light Steps)x5[/blockquote]
Rank: D [100]
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
100 - 560 = 460
[/b] A, S [50] [100]
Youhatsu (Arts of Blocking & Shielding)
Rank: D, C, B,
Type: Defensive / Taijutsu / Shielding
Range: 0 - 5 meters
Special: Blocks Taijutsu and concentrated Ninjutsu equal to the highest rank known. Your shield will break if the attack is one rank higher than your skill in this technique. It is very good against Taijutsu, but has some difficult with certain are of effect Ninjutsu. Ineffective against Genjutsu.
Description: With this training, the user becomes proficient in blocking TaiJutsu, and some NinJutsu attacks. They have learned how to position the shield to where it will act almost like a wedge, splitting the attacks and rendering many of them useless. It can only block those techniques that the shield can be put in front of, meaning techniques that affect a large area of effect, such as tidal waves are generally too large to block. You essentially turn yourself into a mini wall.
Domain: Bogujutsu.[/size][/blockquote]
460 - 150 = 310
I already know the D-rank version of the technique.
Kutabare Kodate (Shield Claw Bump)[/blockquote]
Rank: D [25]
Type: Defensive / Taijutsu / Shielding
Range: 0 - 5 meters
Special: After blocking a Taijutsu attack, the user counters quickly, usually knocking the opponent back. Knock-back distance is equal to 10 meters. Must have already blocked an attack with Youhatsu.
Description: after blocking a close range TaiJutsu attack, the user is able to give a slight bump with their shield, causing some damage and knocking the opponent back, giving them room for further defensive measures.
Domain: Bogujutsu. Youhatsu 'D'.
310 - 25 = 285
Dynamic • Entry (Dainamikku • Entorii) x1[/blockquote]
Rank: D [25]
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user moves in to their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken
285 - 25 = 260
Shoufuu (Rising Wind)[/blockquote]
Rank: C [50]
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken
260 - 50 = 210
Kaigansho (Rock Destroying Rise) x1[/blockquote]
Rank: B [100]
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Special: Rush is linear, almost twice as fas as the user's normal speed, and extends 10 meters before impact. Each time retrained, 'B' ranked damage is stacked.
Description: Usiing their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
210 - 100 = 110
Inuzuka no Jutsu (Dog Sense Technique)[/b]B, A, S [25] [50]
Rank: D,C,
Type: Passive / Secret Technique
Range: 0 - 50 meters
Special: Represents the clan member's accute sense of smell, akin to that of their canine counterparts. While the sense of smell is accute, it's the range that makes it unique. When first learned, the Inuzuka can smell up to 10 meters around them, plus 10 more with each new rank attained. Re-training the 'S' ranked version grants the user 50 more meters each time.
Description: The most basic and essential Inuzuka jutsu, this allows the member to essentially experience superhuman smell like that of a dog at any time. With noses enhanced unlike any other normal human present, clan members use this technique to probe, search and find their targets merely through smell.
Domain: Inuzuka.[/size][/blockquote]
110 - 75 = 35