sharkk
Jul 26, 2011 3:39:17 GMT -8
Post by MALAK; on Jul 26, 2011 3:39:17 GMT -8
Same no Ryoku (Strength of the Shark)
Rank: D,C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes, whether from a special style or consisting of a simple punch, will carry bonus damage equal to the highest rank known of this technique. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
S: 5x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Kowai Shiryoku [Frightening Eyesight]
Rank: D,C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada
Same Kyouran [Shark Frenzy]
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: High
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Sazanami no Jutsu [Shark Water: Ripple Technique]
Rank: D,C, B, A, S
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: See special!
Special: Allows the user to imbue chakra within a source of water. Whenever something moves through it, the rippling will alert the user. Highest rank known determines the size of the area and the amount of turns it exists before dissipating.
D: 10 meters // 1 turn
C: 20 meters // 2 turns
B: 30 meters // 3 turns
A: 40 meters // 4 turns
S: 50 meters // 5 turns
Description: Staying true to their shark mantra, the clan member will rapidly perform handseals, channeling chakra into a small portion of water. Once the chakra covers the area, it allows the user to know when someone has entered it by the rippling effect their entities create. Excellent for use above and below water.
Domain: Hoshigake.
Hien (Flying Swallow)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Chakra blade cannot extend further than half what the total weapon measures.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of invisible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Total; 500 exp
Rank: D,
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes, whether from a special style or consisting of a simple punch, will carry bonus damage equal to the highest rank known of this technique. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
S: 5x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Already have D-Rank so this costs 150 exp
Kowai Shiryoku [Frightening Eyesight]
Rank: D,
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada
Already have D-Rank so this costs 50 exp
Same Kyouran [Shark Frenzy]
Rank: D,
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: High
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Already have D-Rank so this costs 50 exp
Sazanami no Jutsu [Shark Water: Ripple Technique]
Rank: D,
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: See special!
Special: Allows the user to imbue chakra within a source of water. Whenever something moves through it, the rippling will alert the user. Highest rank known determines the size of the area and the amount of turns it exists before dissipating.
D: 10 meters // 1 turn
C: 20 meters // 2 turns
B: 30 meters // 3 turns
A: 40 meters // 4 turns
S: 50 meters // 5 turns
Description: Staying true to their shark mantra, the clan member will rapidly perform handseals, channeling chakra into a small portion of water. Once the chakra covers the area, it allows the user to know when someone has entered it by the rippling effect their entities create. Excellent for use above and below water.
Domain: Hoshigake.
Already have D-Rank so this costs 150 exp
Hien (Flying Swallow)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Chakra blade cannot extend further than half what the total weapon measures.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of invisible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
100 exp
Total; 500 exp