God of Change
Jul 9, 2011 21:05:39 GMT -8
Post by Django on Jul 9, 2011 21:05:39 GMT -8
Buying this stuff:
Satetsu Ryuuken (Iron-Sand Dominion)
Rank: D, C, B, A, S (450)
Type: Supplementary / Ninjutsu / Kekkei Genkai
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of satetsu techniques lie in the user's ability convert their chakra into magnetic waves in order to control the very grains of iron sand all around them. 'Iron Sand Dominion' is just as its name implies, a fundamental supplementary jutsu of the Zantetsuken clan that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the magnetic waves around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Zantetsuken.
Satekidan- Iron Sand Grenade
Rank: B-Rank (100)
Type: Offensive/Ninjutsu
Range: Explosion has a radius of 30 meters.
Special: By imbuing desired creations with chakra, the user can reverse the polarity of poles in a creation, causing it to violently explode and propel iron shrapnel outwards in all directions. The force of the explosion allows the shrapnel to pierce B-Rank and lower defenses. Because the polarity of the creation has been tampered with, the iron sand used for it can no longer be affected by the user's magnetic aura. Only creations a meter in size or bigger can be used with this technique. Any creation within the user's magnetic aura can be imbued with this chakra by forming handseals, and once imbued the creation will hold this charge for up to two turns, during which time the creation can be detonated with the tiger handseal. Upon first learning this technique, the user can only charge one creation at a time, however this technique can be relearned multiple times, increasing the amount of objects that can be charged at one time.
Description: A technique used to surprise enemies or hold them at bay, the Iron Sand grenade got its name from its brutal effect. Despite its status as a grenade, however, the technique also has many less obvious uses, It can be used as a landmine, breaching tool, a crowd control tool and even has uses as an assassination technique, due to the explosion, being magnetic in nature, being completely silent and non-incendiary.
Domain: Zanestuken
Rail Gun (150)
Rank: C-Rank x 3
Type: Supplementary
Chakra/Stamina: Chakra/Mid
Range: Radius of Iron-Sand Dominion
Special: When first learned, technique can be used twice per day. Each time re-trained, uses per day is increased by one. Rail Gun doubles the maximum movement speed of a magnetic object or attack within the user's magnetic field. Increases an attack's ability to pierce defenses by one rank (I.E. a C-Ranked attack will do a B-Rank of damage against a target's shield or armor). Can only be used on one object at a time, and can not be used on objects that have more mass than a one foot iron cube. The"charge" lasts for one full turn, and the charged object can only move in straight lines.
Description: By utilizing one's magnetic field, the user of this technique can temporarily accelerate a metallic object to incredible speeds, increasing its kinetic power in the process.
Domain: Zanetsuken
Shunshin no Jutsu (Body Flicker Technique)
Rank: D x 3 (75)
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Minus 775 exp from my free exp count please.
Buying a mastery for Zanetsuken:
Casting I
Casting allows the user to perform two or more jutsu from one's mastery at the same time, essentially leaving your targets with twice the trouble to deal with! When first learned, two Mastery jutsu may be used at once. each time re-acquired, one more jutsu is added the consecutive fire. Keep in mind that casting jutsu simultaneously does not reduce chakra costs in any way.
Satetsu Ryuuken (Iron-Sand Dominion)
Rank: D, C, B, A, S (450)
Type: Supplementary / Ninjutsu / Kekkei Genkai
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of satetsu techniques lie in the user's ability convert their chakra into magnetic waves in order to control the very grains of iron sand all around them. 'Iron Sand Dominion' is just as its name implies, a fundamental supplementary jutsu of the Zantetsuken clan that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the magnetic waves around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Zantetsuken.
Satekidan- Iron Sand Grenade
Rank: B-Rank (100)
Type: Offensive/Ninjutsu
Range: Explosion has a radius of 30 meters.
Special: By imbuing desired creations with chakra, the user can reverse the polarity of poles in a creation, causing it to violently explode and propel iron shrapnel outwards in all directions. The force of the explosion allows the shrapnel to pierce B-Rank and lower defenses. Because the polarity of the creation has been tampered with, the iron sand used for it can no longer be affected by the user's magnetic aura. Only creations a meter in size or bigger can be used with this technique. Any creation within the user's magnetic aura can be imbued with this chakra by forming handseals, and once imbued the creation will hold this charge for up to two turns, during which time the creation can be detonated with the tiger handseal. Upon first learning this technique, the user can only charge one creation at a time, however this technique can be relearned multiple times, increasing the amount of objects that can be charged at one time.
Description: A technique used to surprise enemies or hold them at bay, the Iron Sand grenade got its name from its brutal effect. Despite its status as a grenade, however, the technique also has many less obvious uses, It can be used as a landmine, breaching tool, a crowd control tool and even has uses as an assassination technique, due to the explosion, being magnetic in nature, being completely silent and non-incendiary.
Domain: Zanestuken
Rail Gun (150)
Rank: C-Rank x 3
Type: Supplementary
Chakra/Stamina: Chakra/Mid
Range: Radius of Iron-Sand Dominion
Special: When first learned, technique can be used twice per day. Each time re-trained, uses per day is increased by one. Rail Gun doubles the maximum movement speed of a magnetic object or attack within the user's magnetic field. Increases an attack's ability to pierce defenses by one rank (I.E. a C-Ranked attack will do a B-Rank of damage against a target's shield or armor). Can only be used on one object at a time, and can not be used on objects that have more mass than a one foot iron cube. The"charge" lasts for one full turn, and the charged object can only move in straight lines.
Description: By utilizing one's magnetic field, the user of this technique can temporarily accelerate a metallic object to incredible speeds, increasing its kinetic power in the process.
Domain: Zanetsuken
Shunshin no Jutsu (Body Flicker Technique)
Rank: D x 3 (75)
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Minus 775 exp from my free exp count please.
Buying a mastery for Zanetsuken:
Casting I
Casting allows the user to perform two or more jutsu from one's mastery at the same time, essentially leaving your targets with twice the trouble to deal with! When first learned, two Mastery jutsu may be used at once. each time re-acquired, one more jutsu is added the consecutive fire. Keep in mind that casting jutsu simultaneously does not reduce chakra costs in any way.