DUN DUN DUN ~
Jun 10, 2011 7:30:45 GMT -8
Post by LENA?! on Jun 10, 2011 7:30:45 GMT -8
Kagura Shingan (Kagura Mind's Eye)
Rank:D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool
Domain: Sensors. Kagura Shingan 'D'
Kagura Kinzu (Kagura's Supression)
Rank: C
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. Kagura Shingan 'C'
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Special: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit. Therefore, when the strike does occur, healing is already occurring before damage is taken. This allows for almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. User employs highest 'Shosen' rank in order to heal.
Description: Filling an area with Shosen-style chakra before taking damage, the user is capable of anticipating an assault and thus begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent.
Domain: Medical. Shosen of the same rank.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank:D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Doku Kiri (Poison Mist Technique)
Rank:D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 10 meters to the maximum, for a maximum of fifty meters. Strength of poison is determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Medics. Must know Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Creates up to 1 meter's worth of bandages from close material, plus one meter's worth of bandages for each time the technique is retrained.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Medical
Doro Gaeshi (Mud Overturn)
Rank:D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Special: Size,and range of mud wall depends on the user’s level of Earth Dominion. Blocks attacks of equal rank learned.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of earthquake depends on the user’s level of Earth Dominion. As long as the anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer speed and balance losses, unless they have a good reason to counter the earthquake’s effects. Does not require hand seals, and the quake lasts as long as the user continues to pound the ground.
Description: As its name implies, this basic yet efficient technique results in the wielder stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound the ground, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Earth Dominion 'D'.
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Earth Dominion' range. Contents invisible to doujutsu.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Earth Dominion 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
Rank:
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool
Domain: Sensors. Kagura Shingan 'D'
Kagura Kinzu (Kagura's Supression)
Rank: C
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. Kagura Shingan 'C'
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:
Type: Defensive / Medical Ninjutsu
Range: Self
Special: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit. Therefore, when the strike does occur, healing is already occurring before damage is taken. This allows for almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. User employs highest 'Shosen' rank in order to heal.
Description: Filling an area with Shosen-style chakra before taking damage, the user is capable of anticipating an assault and thus begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent.
Domain: Medical. Shosen of the same rank.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank:
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Doku Kiri (Poison Mist Technique)
Rank:
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 10 meters to the maximum, for a maximum of fifty meters. Strength of poison is determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Medics. Must know Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Special: Creates up to 1 meter's worth of bandages from close material, plus one meter's worth of bandages for each time the technique is retrained.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Medical
Doro Gaeshi (Mud Overturn)
Rank:
Type: Defensive / Doton Ninjutsu
Range: See special!
Special: Size,and range of mud wall depends on the user’s level of Earth Dominion. Blocks attacks of equal rank learned.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of earthquake depends on the user’s level of Earth Dominion. As long as the anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer speed and balance losses, unless they have a good reason to counter the earthquake’s effects. Does not require hand seals, and the quake lasts as long as the user continues to pound the ground.
Description: As its name implies, this basic yet efficient technique results in the wielder stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound the ground, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Earth Dominion 'D'.
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Earth Dominion' range. Contents invisible to doujutsu.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Earth Dominion 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
359-350=9