Upgrade Meh!!!
Jun 4, 2011 1:40:19 GMT -8
Post by — Namitsuki on Jun 4, 2011 1:40:19 GMT -8
Shikotsumyako (Calcium Compression)Rank: A, S
Type: Supplementary / Passive
Range: Self
Special: Bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Tessenka no Ma (Dance of the Clematis)
Rank: A
Type: Offensive / Clan Ninjutsu / Kinjutsu
Range: Self
Special: Each time learned, bone density doubles, stacking for 'A' ranked damage to all subjutsu.
Description: The fourth of the five dance forms. This dance begins to truly display the Kaguya's horrifying skill, their bones now hardening to insane levels. With this skill, the accelerated bone density allows the Kaguya to produce extremely deadly creations of bone from their very bodies, such as their spine, in order to eviscerate their enemy.
Domain: Kaguya. Must know 'A' ranked Calcium Compression.
Hana (Flower)
Rank: A
Type: Offensive / Clan Ninjutsu / Kinjutsu
Range: 0 - 5 meters
Special: Flower/spear can extend up to 5 meters, and can be used once per thread, plus one more each time retrained.
Description: After accelerating their bone growth, the Kaguya's entire forearm is encased in a giant drill made of bone in order to attack the trapped victim. The bone is strengthened (through compression and its plaited spiral shape) to become the hardest type of bone the body can produce. The bone resembles a flower, hence the name.
Domain: Kaguya,.Must know Tessenka no Mai.
Vine (Tsuru)
Rank: A
Type: Offensive / Clan Ninjutsu / Kinjutsu
Range: 0 - 5 meters
Special: Whip can extend up to 5 meters, and can be used once per thread, plus one more each time retrained.
Description: After accelerating their bone growth, the Kaguya will proceed to pull out their own spinal column to use as a flexible chain staff, regrowing a new spine to replace the removed one. The protrusions on the vertebrae are modified to make them stronger and sharper, thus resulting in a deadly, effective whip.
Domain: Kaguya. Must know Tessenka no Mai.
Sawaribi no Mai (Dance of the Young Ferns)
Rank: S
Type: Supplementary / Clan Ninjutsu / Kinjutsu
Range: 50 meter radius
Special: The bone forest covers forms a perfect circle of bone all around the user, a 50 meter spread occurring with the user in the middle; bones can dig underground and reach up to into the sky. Additionally, the user can move in conjunction with their bones at running speed by merely reforming their bodies within the forest. Due the extreme bone density fluctuation, this jutsu can only be done once per thread, plus one more each time retrained.
Description: Sawarabi no Mai is the fifth of five dance forms. After activating their highest level of special chakra, the Kaguya quickly grows a multitude of tall spikes from his body to create a large forest of bone. The bone genesis takes place shockingly on an almost instant level, and since it shares the unique bloodline trait that renders all bones as hard as steel, they will move effortlessly to strike anything in its path and render it a slashed up mush. While in this form, the Kaguya can merge into the bone trees to attack their target from whichever spike they want to, moving at frightening speeds from within their fortress of ivory. It is by far the Kaguya’s grandest display of calcium proliferation.
Drawback: Kaguya. Must know 'S' ranked Calcium Compression.
Kaguya Total=1200
Bonus: Mastery
Mastery chosen is...Brawn I
Similar to Swiftness, Brawn is yet another Taijutsu mastery which allows those who have invested enough time and effort into a particular style in order to master it a superior boost in strength - to the point all Taijutsu from the mastered style performed damages higher than normal - one rank above its base each time acquired, to be exact!
[1] Kaimon (Gate of Opening)
Rank: Cx5
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at twice their normal speed, to the point a normal eye has trouble seeing the user (+200%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
[2] Kyuumon (Gate of Rest)
Rank: Cx6
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice their normal speed, to the point a normal eye can no longer keep up with the user (+300%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
[3] Seimon (Gate of Life)
Rank: Bx5
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'B' ranked and lower. Once activated, the user moves at 4x their normal speed, to the point a Stage-3 Sharingan has trouble seeing the user (+400%). Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving hard, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon. Must be able to sustain 'Kyuuimon' for at least 6 turns.
Attack Speed
Rank: B
Type: Taijutsu / Passive Boost
Special: Represents speed boost in overall appendage agility for kicking and general hand to hand combat. Once activated, the user shall be able to deliver 2 attacks per regular Taijutsu strike, plus 1 more each time retrained.
Chakra Gate Total=1150
Bonus Mastery
Mastery is...Swiftness I
Swiftness is reserved for those within the Taijutsu realm, who have invested enough time and effort into a particular style in order to master it. In the end, any move or attack from within the mastered style performed results in the user's normal movement speed being increased - to be exact, if a user's maximum speed with a particular Style is 100%, each rank of this Mastery attained boosts that speed by 20%, maxing out at 200%!
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Kousuku no Shunpo (Speed of Light Foot Techniques) Total is 25
Complete total is 2375
Leaves me with 11 Exp leftover.