Welcome Home Present
Jun 2, 2011 16:07:41 GMT -8
Post by Yami on Jun 2, 2011 16:07:41 GMT -8
300EXP - Katon Release
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon
50
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range:
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon
50
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Enhances all Katon techs by a single rank in damage. Travels 10 meters, plus 10 more each time retrained.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon
50
Haisekishou (Burning Ash Accumulation)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: 0 - 20 meters
Special: Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon
100
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Although flames do not travel far, their intensity allows them to burn short range objects down easily, resulting in 'A" ranked area of effect damage.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon
100
Total 650
Wind Jutsu
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
50
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Wind blasts can travel 10 meters, plus 10 more each time relearned.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton.
50
Kamaitachi (Cutting Whirlwind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
50
Kamikaze (Hair Wind)
Rank: B
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on katon jutsu/item being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton.
100
Kaiten Shuriken (Rotating Shuriken)
Rank: DDDD
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
100EXP
1000EXP total
______________________________________________
Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
Rank: D, C, B, A, S
Type: Offensive / Defensive / Clan Taijutsu
Range: See special!
Special: Blocks taijutsu and ninjutsu of equal rank. Kaiten dome extends as far as the Hyuuga's maximum Hakke range.
Description: Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Said to be a Hyuuga's ultimate defense.
Domain: Hyuuga. Main House exclusive.
450
Shugo Hakke Rokujuuyonshou (Guardian Eight Divination Signs, Sixty-Four Palms of the Hand)
Rank: S
Type: Offensive / Clan Taijutsu
Range: See special!
Special: Chakra laser sphere extends as far as the Hyuuga's maximum Hakke range.
Description: One of the few high-powered Jyuuken not intended for the main family only, Shugo Hakke Rokujuuyonshou is an ultimate taijutsu technique developed by an unknown branch Hyuuga guardian. Made famous during their clans invasion long ago, the guardian demonstrated the precise chakra control needed to create an absolute defense. First, the Hyuuga will emit chakra from their palms and move them in a wide, sweeping pattern of movements, quickly providing a full 360 degree range of protection for her body. Coupled with their bloodlimit, they are able to both see and cover all around them with ease, all while moving with grace and swiftness. From their palms come the same chakra used to power the Gentle Fist, but the unique aspect of this this chakra is that it will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a sharper, stronger and more flexible amount of chakra, the user can increase it's effectiveness against more massive, incoming objects.
Domain: Hyuuga.
300
Hakke Kuushou (Eight Divination Signs Air Palm)
Rank: A
Type: Offensive / Clan Taijutsu
Range: 0 - 10 meters
Special: Chakra burst measures roughly the size of an adult male's chest cavity, and travels roughly at twice the speed of a kunai, reaching up to 10 meters, plus 10 more each time retrained. Knock-back is determined by halving the user's maximum Palm range. Chakra can pass through solid armor, and can damage tenketsu, causing internal damage.
Description: Once the Hyuuga understands the art of summoning energy all at once into a single, fine strike, they are able to execute with the same precision, but from a distance. Extending chakra from their body, the Hyuuga will thrust their palm at the target, sending out an invisible wave of chakra that can knock the opponent back greatly. Worst of all, should this burst strike the victim's tenketsu, they shall be paralyzed.
Domain: Hyuuga. Must know Hakke Negi.
150
Genshosenshi (Genjutsu Sense)
Rank: C, B
Type: Doujutsu / Supplementary
Range: Byakugan
Special:'C' ranked version reveals non-harmful, basic Genjutsu Senses, while 'B' ranked version reveals harmful, powerful advanced Genjutsu Senses. Must re-train multiple times in order to detect all releases. In order to break a Genjutsu, the Hyuuga must provide a raw chakra burst equal or greater to that of the illusion being used - i.e. is an 'S" ranked Gen is used on you, you need a bit over 'S' ranked chakra from your own reserves to break it.
Description: One of the perks behind Byakugan is its ability to read the chakra nature before it. Rather than simply seeing flowing energy all at once, the Hyuuga now learns to distinguish each Genjutsu Sense by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular Genjutsu Sense already known to the clan member, the chakra traces burst forth, affording the clan member a chance to break the illusion with an equal burst of chakra of their own.
Domain: Hyuuga.
Note: Smell and Sound sense.
(100)
Jûkenpô Ichigekishin (Ultimate One Body Blow)
Rank: D, C, B, A, S
Type: Defensive / Offensive / Clan Taijutsu
Range: Self
Special: Uses up chakra proportionate to highest rank learned. Requires contact. Breaks through prisons equal to highest rank learned.
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user in the form of a single handtap, or even when the enemy attempts to touch the Hyuuga or trap them. It is also useful when the Hyuuga has been bound by an enemy, targeting weak points in the prison that they see with their Byakugan with their sudden chakra rush in order to dispel it. This technique was made legendary when its creator employed it to save themselves from sudden crystallization at the hands of a Shoton master.
Domain: Hyuuga.
(50)
1050
___________________
2050 +
Kawarimi no Jutsu (Body Replacement Technique)
Rank: EEEE
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Note: Learned 4x total of 25EXP
Bunshin no Jutsu (Clone Technique)
Rank: EEEE
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Learned 4x for 25EXP
-----------------------------
Hyuuga Mastery - Swiftness Level 1, Magic Blast Level 1
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon
50
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range:
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon
50
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Enhances all Katon techs by a single rank in damage. Travels 10 meters, plus 10 more each time retrained.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon
50
Haisekishou (Burning Ash Accumulation)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: 0 - 20 meters
Special: Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon
100
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: 0 - 10 meters
Special: Although flames do not travel far, their intensity allows them to burn short range objects down easily, resulting in 'A" ranked area of effect damage.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon
100
Total 650
Wind Jutsu
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
50
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Wind blasts can travel 10 meters, plus 10 more each time relearned.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton.
50
Kamaitachi (Cutting Whirlwind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
50
Kamikaze (Hair Wind)
Rank: B
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on katon jutsu/item being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton.
100
Kaiten Shuriken (Rotating Shuriken)
Rank: DDDD
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
100EXP
1000EXP total
______________________________________________
Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
Rank: D, C, B, A, S
Type: Offensive / Defensive / Clan Taijutsu
Range: See special!
Special: Blocks taijutsu and ninjutsu of equal rank. Kaiten dome extends as far as the Hyuuga's maximum Hakke range.
Description: Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Said to be a Hyuuga's ultimate defense.
Domain: Hyuuga. Main House exclusive.
450
Shugo Hakke Rokujuuyonshou (Guardian Eight Divination Signs, Sixty-Four Palms of the Hand)
Rank: S
Type: Offensive / Clan Taijutsu
Range: See special!
Special: Chakra laser sphere extends as far as the Hyuuga's maximum Hakke range.
Description: One of the few high-powered Jyuuken not intended for the main family only, Shugo Hakke Rokujuuyonshou is an ultimate taijutsu technique developed by an unknown branch Hyuuga guardian. Made famous during their clans invasion long ago, the guardian demonstrated the precise chakra control needed to create an absolute defense. First, the Hyuuga will emit chakra from their palms and move them in a wide, sweeping pattern of movements, quickly providing a full 360 degree range of protection for her body. Coupled with their bloodlimit, they are able to both see and cover all around them with ease, all while moving with grace and swiftness. From their palms come the same chakra used to power the Gentle Fist, but the unique aspect of this this chakra is that it will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a sharper, stronger and more flexible amount of chakra, the user can increase it's effectiveness against more massive, incoming objects.
Domain: Hyuuga.
300
Hakke Kuushou (Eight Divination Signs Air Palm)
Rank: A
Type: Offensive / Clan Taijutsu
Range: 0 - 10 meters
Special: Chakra burst measures roughly the size of an adult male's chest cavity, and travels roughly at twice the speed of a kunai, reaching up to 10 meters, plus 10 more each time retrained. Knock-back is determined by halving the user's maximum Palm range. Chakra can pass through solid armor, and can damage tenketsu, causing internal damage.
Description: Once the Hyuuga understands the art of summoning energy all at once into a single, fine strike, they are able to execute with the same precision, but from a distance. Extending chakra from their body, the Hyuuga will thrust their palm at the target, sending out an invisible wave of chakra that can knock the opponent back greatly. Worst of all, should this burst strike the victim's tenketsu, they shall be paralyzed.
Domain: Hyuuga. Must know Hakke Negi.
150
Genshosenshi (Genjutsu Sense)
Rank: C, B
Type: Doujutsu / Supplementary
Range: Byakugan
Special:'C' ranked version reveals non-harmful, basic Genjutsu Senses, while 'B' ranked version reveals harmful, powerful advanced Genjutsu Senses. Must re-train multiple times in order to detect all releases. In order to break a Genjutsu, the Hyuuga must provide a raw chakra burst equal or greater to that of the illusion being used - i.e. is an 'S" ranked Gen is used on you, you need a bit over 'S' ranked chakra from your own reserves to break it.
Description: One of the perks behind Byakugan is its ability to read the chakra nature before it. Rather than simply seeing flowing energy all at once, the Hyuuga now learns to distinguish each Genjutsu Sense by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular Genjutsu Sense already known to the clan member, the chakra traces burst forth, affording the clan member a chance to break the illusion with an equal burst of chakra of their own.
Domain: Hyuuga.
Note: Smell and Sound sense.
(100)
Jûkenpô Ichigekishin (Ultimate One Body Blow)
Rank: D, C, B, A, S
Type: Defensive / Offensive / Clan Taijutsu
Range: Self
Special: Uses up chakra proportionate to highest rank learned. Requires contact. Breaks through prisons equal to highest rank learned.
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user in the form of a single handtap, or even when the enemy attempts to touch the Hyuuga or trap them. It is also useful when the Hyuuga has been bound by an enemy, targeting weak points in the prison that they see with their Byakugan with their sudden chakra rush in order to dispel it. This technique was made legendary when its creator employed it to save themselves from sudden crystallization at the hands of a Shoton master.
Domain: Hyuuga.
(50)
1050
___________________
2050 +
Kawarimi no Jutsu (Body Replacement Technique)
Rank: EEEE
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Note: Learned 4x total of 25EXP
Bunshin no Jutsu (Clone Technique)
Rank: EEEE
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Learned 4x for 25EXP
-----------------------------
Hyuuga Mastery - Swiftness Level 1, Magic Blast Level 1