Satsui's Path of The Sword
May 18, 2011 13:02:49 GMT -8
Post by Dagron Hoshigake on May 18, 2011 13:02:49 GMT -8
Battojutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki (Front Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sandangamaegiri (Triple Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'B'.
Morote Giri (Two Handed Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Can be retrained in order to stack damage per strike.
Description: Commencing from a kneeling position, the practitioner rises, gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage.
Domain: Kenjutsu. Battojutsu 'B'.
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki (Front Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sandangamaegiri (Triple Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'B'.
Morote Giri (Two Handed Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Can be retrained in order to stack damage per strike.
Description: Commencing from a kneeling position, the practitioner rises, gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage.
Domain: Kenjutsu. Battojutsu 'B'.