Sakaki + Jutsu = Awesome
May 1, 2011 3:41:57 GMT -8
Post by sakaki on May 1, 2011 3:41:57 GMT -8
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Rank: D, C, B, A, S
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Danpen Inazuma (Shooting Thunder)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 5 meters
Special: Does not require handseals. Can be used once per turn, plus one more each time retrained.
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within five meters. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light, less than a Raikyuu, and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton.
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 5 meters
Special: Does not require handseals. Can be used once per turn, plus one more each time retrained.
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within five meters. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light, less than a Raikyuu, and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton.
Ikadezuchi no Utage (Lightning Bolt Feast)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 30 meters
Special: Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 30 meters
Special: Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton
Soudoki no Jutsu (Thunder Style – Double Protector Technique)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 20 meters
Special: Allows the user to disperse to quick lightning vortexes from their hands, shot out in a cone like fashion that opens up as it progresses. The blast cone is 20 meters wide towards the end and 10 meters at the narrow base/source. Anyone caught within receives severe ninjutsu and shocking damage that results in a numbed and unresponsive body, as well as 10 meters of knock back.
Description: An ideal jutsu designed for whenever the raiton user is being flanked. After the necessary handseals are done, the palms of their hands are imbued in pure lightning, allowing them to shoot a powerful blast intended to stop an enemy dead in tracks, as well as push them back. If the user is coherent and aware enough, they could even more around with the blaster, felling multiple assailants at once. Ideal when the user is being flanked by opposing sides, as both hands blasting could ward enemies from multiple direction.
Domain: Raiton.
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 20 meters
Special: Allows the user to disperse to quick lightning vortexes from their hands, shot out in a cone like fashion that opens up as it progresses. The blast cone is 20 meters wide towards the end and 10 meters at the narrow base/source. Anyone caught within receives severe ninjutsu and shocking damage that results in a numbed and unresponsive body, as well as 10 meters of knock back.
Description: An ideal jutsu designed for whenever the raiton user is being flanked. After the necessary handseals are done, the palms of their hands are imbued in pure lightning, allowing them to shoot a powerful blast intended to stop an enemy dead in tracks, as well as push them back. If the user is coherent and aware enough, they could even more around with the blaster, felling multiple assailants at once. Ideal when the user is being flanked by opposing sides, as both hands blasting could ward enemies from multiple direction.
Domain: Raiton.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
D x 2 (Purazuma Booru, Shunshin)
C x 2 (Purazuma Booru, Danpen Inazuma)
B x 5 (Purazuma Booru, Ikadezuchi no Utage, Soudoki, Shunshin-Kawasu, Shunshin-Kakezori)
Total Exp(Pre-Jutsu): 775
Total Exp spent: 650
Total Exp(Post-Jutsu): 125