catching up
May 1, 2012 18:56:59 GMT -8
Post by Forsaken on May 1, 2012 18:56:59 GMT -8
7 B's, 3 A's, 1 S so 700+450+300=1450
Shikotsumyako (Calcium Compression)
Rank: D, C, B, A, S
Type: Supplementary / Kaguya Nintaijutsu
Range: Self
Handseals: No.
Chakra + Stamina: Very Low - Very High
Special: Strength of ALL bone creations depend on highest rank known. Highest rank also determines the level of defense the Kaguya can create under their skin in the form of thin, compressed bone for the sake of defense. Damage reduction, while measured in the form a number, ultimately depends on the RP. Keep in mind the defense bonus only applies to attacks equal or lower to the highest rank known in this technique, and applies to single rank creations; stacked bonus damage attacks can bypass the bone with enough damage. Finally, because the bone within can be so strong, all non-weapon, hand to hand Taijutsu will receive a passive blunt damage bonus equal to the highest rank known in this technique. However, when this effect is applied, the user will ultimately lose speed.
D: 15% damage reduction // 50% speed reduction
C: 30% dr // 40% loss
B: 45% dr // 30% loss
A: 60% dr // 20% loss
S: 75% dr // 10% loss
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Karamatsu no Mai (Dance of the Larch)
Rank: D, C, B, A, S
Type: Offensive / Kaguya Nintaijutsu
Range: See special!
Handseals: No.
Chakra + Stamina: Very Low - Very High [initial + upkeep]
Special: Effectively shoots out bone spikes from the user's body near-instantly to defend them from incoming danger, or even to attack an opponent that simply got too close to the clan member. Spikes extend as far as one (1) meter away from the user's body. Dispersion of the bones is near-instant. Additionally, while using this, the defensive effects of 'Calcium Compression' are forfeit. Highest rank known determines the amount of the user's body the spikes will cover, as well as the level of damage they can produce. Spikes cannot protrude from sensitive areas like one's face, or head over-all.
D: 15% body coverage
C: 30%
B: 45%
A: 60%
S: 75% (3/4th's of the user's body surface!)
Description: Karamatsu no Mai is the third of five dance forms. After activating their special chakra that allows them free-flowing bone manipulation, the Kaguya will begin to extend multiple bones from their body, protruding almost instantly from their flesh and out his rib cage, radius and ulna. Because they are hard as steel, these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow the Kaguya to move with little effort to impale their opponents. A horrific creation indeed.
Domain: Kaguya. Calcium Compression
The Way of The Watcher
Rank: D, C, B, A, S
Type: Passive / Specialized Taijutsu / Archery
Range: --
Stamina: --
Special: One must know this tech to learn any tech of equivalent rank in it’s tree. Highest rank known determines the distance in which they can fire arrows, as well as the speed at which they move, while standing still. Keep in mind this type of technique requires the user to be still while shooting, which in turn rewards them with increased accuracy, coming forth in the form of faster arrow speed. Does not work on automatic or modern bows, that do not require the archer to pull and hold before each shot, as these fire the same regardless of the user's skill or speed.
D: 20 meter range // 4 meter per second arrow speed
C: 40 m // 8mps as
B: 60 m // 12mps as
A: 80 m // 16mps as
S: 100 m // 20mps as
Description: One of the three distinct styles of the bow is known as 'The Watcher'. Employing patience, careful positioning and a steady, strong hand, the user is capable of launching a missle of death over a vast distance at swift speeds.
Domain: Kyuudou (Archery).
The Way of The Trickster
Rank: D, C, B, A, S
Type: Passive / Specialized Taijutsu / Archery
Range: Self
Stamina: --
Special: One must know this tech to learn any tech of equivalent rank in it’s tree. Highest rank known determines the distance in which they can fire arrows, as well as the speed at which they move, when shot while walking. Does not work on automatic or modern bows, that do not require the archer to pull and hold before each shot, as these fire the same regardless of the user's skill or speed.
D: 10 meter range // 2 meter per second arrow speed
C: 20 m // 4mps as
B: 30 m // 6mps as
A: 40 m // 8mps as
S: 50 m // 10mps as
Description: The unexpected branch of Kyuudou, the tricky and misleading way of the Trickster. Allowing the user to fire multiple shots at one time, ricochet attacks and even curve arrows. It's unconventional flair is it's greatest strength.
Domain: Diving Eagle
Multi-Shot
Rank: D, C, B, A, S
Type: Supplementary / Specialized Taijutsu / Archery
Range: See Special!
Stamina: Very Low - Very High
Special: This modifying technique allows the user to fire more than one arrow at the same time per shot. Their ability to quickly knock and fire arrows is directly dependant on the users rank in “The Way of The Trickster”. Highest rank known establishes the amount of arrows the archer can fire at the same time.
D: 2 per shot
C: 3
B: 4
A: 5
S: 6
Description: The technique is one of the hallmarks of the Trickster style, firing more arrows than a normal person would believe is possible. It's been said that with proper mastery of the technique, the user can fire up to six at a time with all the ability they fire a normal one.
Domain: Kyuudou (Archery). The Way of The Trickster.
Kihakuya (Spirit Arrow)
Rank: D, C, B, A, S
Type: Nintaijutsu / Offensive / Hosatsu
Range: Self
Chakra: Low - Massive
Special: Increases the potency of a fired arrow by an amount equal to rank of the technique.
Description: Not only are the users of Hosatsu talented Taijutsu artists, but followers of the style are able to imbue their arrows with their own chakra. The arrows, filled with the user's chakra, become both more powerful and more stable, increasing the piercing power of arrows fired. The major downside to this effect is the double drain of the shot, using up both Stamina and Chakra. Sometimes the reward is worth the risk, though. Beyond that, users of Kihakuya have the ability to further enhance their arrows, but at the additional cost of chakra.
Domain: Hosatsu
Nousatsu (Enchant)
Rank: D, C, B, A, S
Type: Nintaijutsu / Offensive
Range: 5 meters, +5 meters for each rank
Chakra: Low - Very High
Special: Imbues an arrow with an elemental property that the user has the ability to manipulate. Must be relearned for every Element the caster may use.
Description: It is clear to those who have been in combat that there are certain elements that have a natural weakness to others. This shot attempts to make use of that information. By channeling elemental chakra through an arrow, the weapon takes on the elemental property of the element. Upon impact, that elemental chakra is released in a blast that covers the distance denoted in the ranged effect. For example, an arrow filled with 'B' Rank Fire chakra will, upon impact, release a burst of fire from the impact zone to a diameter of the said range.
Domain: Hosatsu, must have Kihakuya of the same Rank
Shikotsumyako (Calcium Compression)
Rank: D, C, B, A, S
Type: Supplementary / Kaguya Nintaijutsu
Range: Self
Handseals: No.
Chakra + Stamina: Very Low - Very High
Special: Strength of ALL bone creations depend on highest rank known. Highest rank also determines the level of defense the Kaguya can create under their skin in the form of thin, compressed bone for the sake of defense. Damage reduction, while measured in the form a number, ultimately depends on the RP. Keep in mind the defense bonus only applies to attacks equal or lower to the highest rank known in this technique, and applies to single rank creations; stacked bonus damage attacks can bypass the bone with enough damage. Finally, because the bone within can be so strong, all non-weapon, hand to hand Taijutsu will receive a passive blunt damage bonus equal to the highest rank known in this technique. However, when this effect is applied, the user will ultimately lose speed.
D: 15% damage reduction // 50% speed reduction
C: 30% dr // 40% loss
B: 45% dr // 30% loss
A: 60% dr // 20% loss
S: 75% dr // 10% loss
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Karamatsu no Mai (Dance of the Larch)
Rank: D, C, B, A, S
Type: Offensive / Kaguya Nintaijutsu
Range: See special!
Handseals: No.
Chakra + Stamina: Very Low - Very High [initial + upkeep]
Special: Effectively shoots out bone spikes from the user's body near-instantly to defend them from incoming danger, or even to attack an opponent that simply got too close to the clan member. Spikes extend as far as one (1) meter away from the user's body. Dispersion of the bones is near-instant. Additionally, while using this, the defensive effects of 'Calcium Compression' are forfeit. Highest rank known determines the amount of the user's body the spikes will cover, as well as the level of damage they can produce. Spikes cannot protrude from sensitive areas like one's face, or head over-all.
D: 15% body coverage
C: 30%
B: 45%
A: 60%
S: 75% (3/4th's of the user's body surface!)
Description: Karamatsu no Mai is the third of five dance forms. After activating their special chakra that allows them free-flowing bone manipulation, the Kaguya will begin to extend multiple bones from their body, protruding almost instantly from their flesh and out his rib cage, radius and ulna. Because they are hard as steel, these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow the Kaguya to move with little effort to impale their opponents. A horrific creation indeed.
Domain: Kaguya. Calcium Compression
The Way of The Watcher
Rank: D, C, B, A, S
Type: Passive / Specialized Taijutsu / Archery
Range: --
Stamina: --
Special: One must know this tech to learn any tech of equivalent rank in it’s tree. Highest rank known determines the distance in which they can fire arrows, as well as the speed at which they move, while standing still. Keep in mind this type of technique requires the user to be still while shooting, which in turn rewards them with increased accuracy, coming forth in the form of faster arrow speed. Does not work on automatic or modern bows, that do not require the archer to pull and hold before each shot, as these fire the same regardless of the user's skill or speed.
D: 20 meter range // 4 meter per second arrow speed
C: 40 m // 8mps as
B: 60 m // 12mps as
A: 80 m // 16mps as
S: 100 m // 20mps as
Description: One of the three distinct styles of the bow is known as 'The Watcher'. Employing patience, careful positioning and a steady, strong hand, the user is capable of launching a missle of death over a vast distance at swift speeds.
Domain: Kyuudou (Archery).
The Way of The Trickster
Rank: D, C, B, A, S
Type: Passive / Specialized Taijutsu / Archery
Range: Self
Stamina: --
Special: One must know this tech to learn any tech of equivalent rank in it’s tree. Highest rank known determines the distance in which they can fire arrows, as well as the speed at which they move, when shot while walking. Does not work on automatic or modern bows, that do not require the archer to pull and hold before each shot, as these fire the same regardless of the user's skill or speed.
D: 10 meter range // 2 meter per second arrow speed
C: 20 m // 4mps as
B: 30 m // 6mps as
A: 40 m // 8mps as
S: 50 m // 10mps as
Description: The unexpected branch of Kyuudou, the tricky and misleading way of the Trickster. Allowing the user to fire multiple shots at one time, ricochet attacks and even curve arrows. It's unconventional flair is it's greatest strength.
Domain: Diving Eagle
Multi-Shot
Rank: D, C, B, A, S
Type: Supplementary / Specialized Taijutsu / Archery
Range: See Special!
Stamina: Very Low - Very High
Special: This modifying technique allows the user to fire more than one arrow at the same time per shot. Their ability to quickly knock and fire arrows is directly dependant on the users rank in “The Way of The Trickster”. Highest rank known establishes the amount of arrows the archer can fire at the same time.
D: 2 per shot
C: 3
B: 4
A: 5
S: 6
Description: The technique is one of the hallmarks of the Trickster style, firing more arrows than a normal person would believe is possible. It's been said that with proper mastery of the technique, the user can fire up to six at a time with all the ability they fire a normal one.
Domain: Kyuudou (Archery). The Way of The Trickster.
Kihakuya (Spirit Arrow)
Rank: D, C, B, A, S
Type: Nintaijutsu / Offensive / Hosatsu
Range: Self
Chakra: Low - Massive
Special: Increases the potency of a fired arrow by an amount equal to rank of the technique.
Description: Not only are the users of Hosatsu talented Taijutsu artists, but followers of the style are able to imbue their arrows with their own chakra. The arrows, filled with the user's chakra, become both more powerful and more stable, increasing the piercing power of arrows fired. The major downside to this effect is the double drain of the shot, using up both Stamina and Chakra. Sometimes the reward is worth the risk, though. Beyond that, users of Kihakuya have the ability to further enhance their arrows, but at the additional cost of chakra.
Domain: Hosatsu
Nousatsu (Enchant)
Rank: D, C, B, A, S
Type: Nintaijutsu / Offensive
Range: 5 meters, +5 meters for each rank
Chakra: Low - Very High
Special: Imbues an arrow with an elemental property that the user has the ability to manipulate. Must be relearned for every Element the caster may use.
Description: It is clear to those who have been in combat that there are certain elements that have a natural weakness to others. This shot attempts to make use of that information. By channeling elemental chakra through an arrow, the weapon takes on the elemental property of the element. Upon impact, that elemental chakra is released in a blast that covers the distance denoted in the ranged effect. For example, an arrow filled with 'B' Rank Fire chakra will, upon impact, release a burst of fire from the impact zone to a diameter of the said range.
Domain: Hosatsu, must have Kihakuya of the same Rank