jutsu purchase
May 13, 2012 13:15:16 GMT -8
Post by Akihiko on May 13, 2012 13:15:16 GMT -8
[1] Kaimon (Gate of Opening) [350] [7 turns]
Rank: C
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: Mid [per turn]
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at twice (6 mps) their normal speed, to the point a normal eye will have a harder time focusing on the user, seeing the figure slightly blurry but still themselves, and a Sharingan Stage 2 would be the only one to truly see with clarity. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
[2] Kyuumon (Gate of Rest) [200]
Rank: B
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: High [per turn]
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice (9 mps) their normal speed, to the point a normal eye can barely keep up with the user, seeing blurs and streaks, and a Sharingan Stage 3 is the only eye that can truly see the user clearly. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
Ukemi (Receiving Body) [25][50][100]
Rank: D, C, [ B ], A, S
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be performed on the ground.
Description: One of the first things a Tumbler has to learn: how to fall. Or, more accurately, how to fall without getting hurt. Light on their feet as they are, the user can reduce the impact of many Taijutsu techniques simply by leaping backwards at the last second. As a second part of this technique, the user contorts their body in air so they land without unnecessary injury. This technique has a few obvious limitations, namely an inability to thwart piercing force, Ninjutsu or Genjutsu. This technique is also ineffective at ranks higher than what is currently learned by the user.
Domain: Karuwaza.
Ukemi - Takai (Receiving Body - Elevated) [25][50][100]
Rank: D, C, B, A, S
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be used in mid-air.
Description: Taking the idea of Ukemi to it's natural extreme, experienced users can lessen the impact of attacks that hit them, even in mid-air where they have nothing to jump back from. To do this, users will accept the force of the attack and flip or rotate away from the force of the blow. This technique is tricky, and won't work on attacks that manage to hit dead center. (The solar plexus, from which there is no easy point of rotation.)
Domain: Karuwaza. Requires "Ukemi"
Shunpo-Hawn (Light Step After-Image) [100]
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
TOTAL SPENT - 1000 Exp