buying lightning
May 13, 2012 20:16:58 GMT -8
Post by Yoichi on May 13, 2012 20:16:58 GMT -8
[/b] - Raiton2500
- Mekurumeku (Blinding Flash) [325]
Rank: D, C, B, , S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Very Low - Very High
Special: Distance of flash depends on the user's 'Karai Shin' range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin.- Danpen Inazuma (Shooting Thunder) [325]
Rank: D, C, B, , S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Very Low - Very High
Special: Highest rank known determines range of bolt, as well as the level (rank) and speed at which it is shot out.
D: 1/5th (20%) Karai Shin range + speed
C: 2/5th's (40%) KS range
B: 3/5th's (60%) KS range
A: 4/5th's (80%) KS range
S: Full KS range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
- Ichiren Inazuma (Chain of Lightning) [100]
Rank: B
Type: Raiton Ninjutsu
Range: See special!
Handseals: No
Chakra: High
Special: Range of chain depends on the user's 'Shooting Thunder' range. By default, you can strike up to one opponent with this, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Once struck, victim’s will be paralyzed and stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain raiton chakra.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin.- Kanden (Gadget Overload) [25]
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Handseals: Yes.
Chakra: Low
Special: Disables all forms of small electronics touched by the user. Jamming effects last 1 turn, plus 1 more each time retrained. However, after every fifth retraining, the consumption will go up by one.
Description: Though simple, this technique was designed so that the user could approach an electronic creation, such as a camera, recording device, monitor, etc. and send several quick shocks into it, effectively destroying the mechanisms within and whatever data was stored. Highly useful for those aspiring espionage, as the shocking produces no noise whatsoever.
Domain: Raiton. Karai Shin 'D'.- Bougaihouso no Jutsu (Wave Jammer Technique [25]
Rank: [D], C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Very Low - Very High
Special: Amount of turns jamming remains depends on the user's amount of 'Kanden' training. Distance of jam depends on the user's 'Karai Shin' range. Highest rank known determines wave amplitude, as well as the level (rank) of electronic objects that can be affected.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: A mostly supplementary technique, this allows the user to create an invisible sphere all around that will serve to jam and interfere with any radio signals attempting to pass through. Effectively, a target’s communicator can be knocked off, stopping them from calling for back-up as long as you’re around.
Domain: Raiton. Karai Shin. Kanden (Gadget Overload).- Shishikyu Funzen (Thunder Style – Shocking Tiger’s Wrath) [150][150]
Rank: A
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very High
Special: Creates a single large, 1 meter tiger comprised of pure raiton essence, plus one more each time retrained. However, after every second retraining, the consumption will go up by one. Tigers can travel as far and as fast as the user's 'Karai Shin'. An indirect strike from these tigers (a slash of its claws, a bite) renders the victim's body numb for a half a second, and receiving a full blast from a kamikaze strike leaves the victim paralyzed for a half a turn. As a bonus, the user can hold the last handseal of the sequence as they look at their desired target, allowing them to order whatever remaining live tigers to converge all at once onto that target.
Description: The Shishikyu technique allows the user to use their prowess in the raiton arts in order to create several tigers consisting purely of raiton energy. Once birthed, they can move at decent speeds, and can defend the user form attacks, as well as attack others. Dark blue and constantly shining, these tigers move fast to strike their target, and can swipe quickly as an attack. Only attacks that can disrupt their essence can hurt them, and they carry an ultimate attack which involves the user holding a particular handseal so that they can all converge on a particular enemy, hurting it greatly.
Domain: Raiton. Karai Shin' A'.- Orochi Daija (Thunder Style – Zeus’ Leviathans) [300]
Rank: S
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Massive
Special: Summons a huge lightning serpent to destroy an area. Serpent size and movement speed is determined by the user's highest 'Karain Shin' rank, halved, and can be proportioned to the user's wish. Serpent lasts until destroyed, and can withstand up to one 'S' ranked strike; each time retrained, an additional serpent may be called forth. When destroyed, serpent explodes in a brilliant blinding flash and many small yet strong thunder bolts that shooting randomly, affecting ALL except the user with a range equivalent to the serpent's total size.
Description: One of the strongest and hardest techniques within the Raiton series to create, this technique brings both onto the battlefield an awesomely large serpent like entity comprised of pure lightning. This colossal creature moves fast and can climb onto all forms of surfaces. The trick is that it is comprised of Raiton energy, so it doesn’t actually walk – it hovers ever so softly over anything it chooses to cross, temporarily changing the surface’s charge in order for it to be compatible with the beast. However, as large as it is, it’s rather dumb, and follows only the most basic of the user’s mental commands. Summon only at appropriate times!
Domain: Raiton. Karai Shin 'S'.
TOTAL SPENT: 1400
(3125 in raiton)