Purchases
May 27, 2012 11:09:25 GMT -8
Post by Kildred on May 27, 2012 11:09:25 GMT -8
Doton Ryouuken (Earth Dominion)
Rank: D, C, B[/b[, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Establishes the area of earth a user can control for their earthen techniques, including the ability to sense what comes in contact with it. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce, as well as the amount of time it takes for the user to detect any form of contact with their Doton creations, as well as natural earth. Keep in mind detection occurs only when foreign contact occurs WHILE the user is also in direction contact with the earth, natural or self-made.
D: 10 meter range / Full Turn detection delay
C: 20 meters / 3/4 th's of a turn
B: 30 ms / Half of a turn
A: 40 ms / 1/4 th's of a turn
S: 50 ms / Near-Instant!
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Dochuu Eigyo (Underground Fish Projection)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Range of movement depends on the user’s level of Earth Dominion, and while swimming underground, their speed remains the same. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Must know 'Double Suicide Decapitation'.
Iwa Bunshin (Rock Clone Technique) (retrained once)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks.
Domain: Doton. Earth Dominion 'C'.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of Eath Dominion. Can control rocks up to 1/5th of the user's 'Earth Dominion' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependant on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Earth Dominion 'C'.
Haritsuchi Sōzō (Earth Needles Creation) (retrained once)
Rank: D
Type: Ninjutsu
Range: Depends on the user highest Doton Ryouuken (Earth Dominion).
Handseals: Yes.
Chakra: Low.
Special: Each time this technique is retrained, the number of needles summoned increases by ten. This can be retrained 10 times for a maximum of 100 needles.
Description: Simply put, the user goes through their hand seals and then focuses their vision on the area they want the needles to form. The needles take about 2 seconds to form from out of the ground and they are the same size as senbon. Once the needles are formed they can be shot from the ground in whatever direction the user chooses, moving as fast as if someone threw them.
Domain:Doton (Earth Release)
Tsuchi Kairou (Trapping Earth Corridor)
Rank: D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Range and size of prison depends on the user’s level of Earth Dominion; opening up top is 1/5th of the user's 'ED' size. Walls can hold up to attacks of equal or lower rank.
Description: After forming the needed handseals, the user slams his fists to the ground, sending their chakra into the earth so that it will rise up and over their target, imprisoning them in the form of a circle. Unlike Earth Dome Prison, this jutsu does not enclose over the targets. Instead, it simple creates a high wall, making escape viable only through flight; trying to climb up the wall will result in the victim's foot being impaled by sudden earthen spikes emerging from the wall.
Domain: Doton. Earth Dominion.
Doryū Taiga (Earth Flow Rivers)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Range at which river can be created depends on the user's highest 'Earth Dominion' rank; width of the river is equal to 1/4th of it. River originates from the user's feet, and moves in a straight line; once river begins, direction cannot be altered. Highest rank known determines the speed at which the river may travel.
D: 2 meters per second
C: 4 mps
B: 6 mps
A: 8 mps
S: 10 mps
Description: After performing the necessary hand seals, the user will transform the ground upon which the enemy stands into a river of mud. This river suddenly materializes flowing at fast paces completely against the direction the opponent is moving, making movement very, very difficult. The river itself shoots in a relatively straightly line, and as the user's rank increases, so does their skill with this technique. Excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting.
Domain: Doton. Earth Dominion.
Iwa Nadare (Stone Avalanche)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: The general size of the avalanche will depend on the user’s knowledge of Earth Dominion. Boulders measure the distance of 'Earth Dominion'. Due to its extreme nature, this can only be used once per thread, plus one more each time retrained.
Description: Although not a conventional technique, it becomes useful whenever the user is battling within the vicinity of a mountain. As long as the user is physically in contact with the upper part of the mountain, they can instigate dreadful avalanches meant to affect those below. Not only is the rock natural, but with a bit of one’s own chakra, the boulders the roll down can grow in size!
Domain: Doton. Earth Dominion 'C'.
Rank: D, C, B[/b[, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Establishes the area of earth a user can control for their earthen techniques, including the ability to sense what comes in contact with it. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce, as well as the amount of time it takes for the user to detect any form of contact with their Doton creations, as well as natural earth. Keep in mind detection occurs only when foreign contact occurs WHILE the user is also in direction contact with the earth, natural or self-made.
D: 10 meter range / Full Turn detection delay
C: 20 meters / 3/4 th's of a turn
B: 30 ms / Half of a turn
A: 40 ms / 1/4 th's of a turn
S: 50 ms / Near-Instant!
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Dochuu Eigyo (Underground Fish Projection)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Range of movement depends on the user’s level of Earth Dominion, and while swimming underground, their speed remains the same. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Must know 'Double Suicide Decapitation'.
Iwa Bunshin (Rock Clone Technique) (retrained once)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks.
Domain: Doton. Earth Dominion 'C'.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of Eath Dominion. Can control rocks up to 1/5th of the user's 'Earth Dominion' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependant on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Earth Dominion 'C'.
Haritsuchi Sōzō (Earth Needles Creation) (retrained once)
Rank: D
Type: Ninjutsu
Range: Depends on the user highest Doton Ryouuken (Earth Dominion).
Handseals: Yes.
Chakra: Low.
Special: Each time this technique is retrained, the number of needles summoned increases by ten. This can be retrained 10 times for a maximum of 100 needles.
Description: Simply put, the user goes through their hand seals and then focuses their vision on the area they want the needles to form. The needles take about 2 seconds to form from out of the ground and they are the same size as senbon. Once the needles are formed they can be shot from the ground in whatever direction the user chooses, moving as fast as if someone threw them.
Domain:Doton (Earth Release)
Tsuchi Kairou (Trapping Earth Corridor)
Rank: D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Range and size of prison depends on the user’s level of Earth Dominion; opening up top is 1/5th of the user's 'ED' size. Walls can hold up to attacks of equal or lower rank.
Description: After forming the needed handseals, the user slams his fists to the ground, sending their chakra into the earth so that it will rise up and over their target, imprisoning them in the form of a circle. Unlike Earth Dome Prison, this jutsu does not enclose over the targets. Instead, it simple creates a high wall, making escape viable only through flight; trying to climb up the wall will result in the victim's foot being impaled by sudden earthen spikes emerging from the wall.
Domain: Doton. Earth Dominion.
Doryū Taiga (Earth Flow Rivers)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Range at which river can be created depends on the user's highest 'Earth Dominion' rank; width of the river is equal to 1/4th of it. River originates from the user's feet, and moves in a straight line; once river begins, direction cannot be altered. Highest rank known determines the speed at which the river may travel.
D: 2 meters per second
C: 4 mps
B: 6 mps
A: 8 mps
S: 10 mps
Description: After performing the necessary hand seals, the user will transform the ground upon which the enemy stands into a river of mud. This river suddenly materializes flowing at fast paces completely against the direction the opponent is moving, making movement very, very difficult. The river itself shoots in a relatively straightly line, and as the user's rank increases, so does their skill with this technique. Excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting.
Domain: Doton. Earth Dominion.
Iwa Nadare (Stone Avalanche)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: The general size of the avalanche will depend on the user’s knowledge of Earth Dominion. Boulders measure the distance of 'Earth Dominion'. Due to its extreme nature, this can only be used once per thread, plus one more each time retrained.
Description: Although not a conventional technique, it becomes useful whenever the user is battling within the vicinity of a mountain. As long as the user is physically in contact with the upper part of the mountain, they can instigate dreadful avalanches meant to affect those below. Not only is the rock natural, but with a bit of one’s own chakra, the boulders the roll down can grow in size!
Domain: Doton. Earth Dominion 'C'.
'X' Joutou! ('X' Jump) (Retraining twice)
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Sayonara Rorru! (Do a Barrel Roll!) (Retraining twice)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop) (Retraining twice)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hayabusa Otoshi (Peregrine Falcon Drop) (Retraining)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Most effective when used on extremely hard surfaces. Retraining this stacks 'C' ranked blunt damage, which occurs during impact.
Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Domain: Universal Taijutsu.
Kaneau (Good Balance) (Retrained twice)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Total 1,150 Exp.
Additionally, I would like to obtain Doton Mastery - Chakra Reduction I