Blitz
May 28, 2012 18:06:44 GMT -8
Post by Forsaken on May 28, 2012 18:06:44 GMT -8
1600 total
Kuchiyose no Jutsu (Summoning Technique) (50)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Requires the appropriate Path in order to complete the summoning - look below! Keep in mind chakra costs will always combine between Kuchiyose as base and whatever specialty as an add-on.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people, animals and even special Animal Familiars, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Kishin Kami (Summoning Path - Animal Familiars) (75)
Rank: D, C, B, A, S
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon Animal Families that have agreed to being summoned by the PC via a written contract. See Summoning for more info!. One family contract per PC.
Description: This version of Kuchiyose allows the summoner to effectively call upon the famed Animal Familiars that can truly change the tide of battle for the user!
Domain: Kuchiyose no Jutsu.
Kuchiyose - Gorotsuku (Summoning - People) (75)
Rank: D, C, B, A, S,
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon PC characters that have agreed to being summoned via a written contract (must be RP'd out). Summoned people are sent back only when either the summoner dies, or the thread ends; upon exiting, they are instantly sent back to their last location. Highest rank known determines the strength of the body the user can summon; same rules apply for corpses. In terms of corpses, like items, the contract is written on their bodies.
D: 0 - 999 EXP
C: 1,000 - 4,999 EXP
B: 5,000 - 9,999 EXP
A: 10,000 - 19,999 EXP
S: 20,000 - 25,000+ EXP
Description: This version of Kuchiyose allows the summoner to effectively call upon living, breathing humans from either a scroll or by seals, after the appropriate contract has been made. This also works on corpses, which have been enveloped in a small contract so that they too may be summoned from anywhere.
Domain: Kuchiyose no Jutsu.
Chakra Booster I, II, III, IV, & V
With the Chakra Booster mastery, all chakra-based techniques will be able to deal either additional damage or yield additional defense - equivalent to one rank above normal each time acquired, to be exact! Keep in mind this only affects the base rank of the technique, and not any retraining that goes along with it.
Karai Shin (Lightning Wrath's Reach) (550)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 10 meter range / 3 meter per second
C: 20 ms / 6 mps
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Danpen Inazuma (Shooting Thunder) (175)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Very Low - Very High
Special: Highest rank known determines range of bolt, as well as the level (rank) and speed at which it is shot out.
D: 1/5th (20%) Karai Shin range + speed
C: 2/5th's (40%) KS range
B: 3/5th's (60%) KS range
A: 4/5th's (80%) KS range
S: Full KS range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Ichiren Inazuma (Chain of Lightning) (200)
Rank: B x2
Type: Raiton Ninjutsu
Range: See special!
Handseals: No
Chakra: High
Special: Range of chain depends on the user's 'Shooting Thunder' range. By default, you can strike up to one opponent with this, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Once struck, victim’s will be paralyzed and stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain raiton chakra.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin.
Purasubīkon (Plus Beacon) (75)
Rank: D, C, B, A, S
Type: Supplementary / Raiton
Range: Self
Handseals: No
Chakra: See special!
Special: Lasts for the entire thread, or until the user dies or leaves. When used in battle with a comrade who has activated the ´Mainasubīkon (Minus Beacon)´, all projectile-based, raiton ninjutsu will increase in damage by one tier. Only works with projectile-based, raiton ninjutsu equal to the highest rank known, at the cost of doubling its chakra consumption. This ability cannot be stacked.
Description: After forming a connection with their raiton element on a subconscious level, the user will now be able to unlock the hidden potential they have with electricity during battle. The potential of ´Plus´, or positive electrons, is most typically used in conjunction with its counterpart, to charge each other´s ability and create amplified versions of their raiton ninjutsu.
Domain: Raiton. Cannot learn ´Mainasubīkon (Minus Beacon)´
Fukusū Gekido Doragon (Raging Lightning Dragon) (400)
Rank: B x4
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High, Mid upkeep
Special: Distance that the dragon(s) can travel depends on the user's highest 'Karai Shin' rank. When first learned, the user can summon one dragon, plus another dragon each time retrained, for a max of five dragons. Upon impact, each dragon causes a five meter explosion of electricity, the heated energy causing severe electrocution and forces paralysis into those affected for 1/2 the turn.
Description: Fukusū Gekido Doragon is truly a dangerous technique, allowing the user to create dragon-like creations that cause threatening effects. After the user completes the appropriate amount of hand seals, they will discharge a great amount of Raiton chakra from their body needed to form one or many dragons comprised entirely of pure Raiton energy. Each dragon is about 3 meters tall and 2 meters wide, and can pursue the target as long as the user maintains visual of the target. However, due to the concentration needed to guide the dragons, chakra molding and movement cannot be accomplished until the dragon disappear.
Domain: Raiton. Karai Shin 'B'.
Kuchiyose no Jutsu (Summoning Technique) (50)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Requires the appropriate Path in order to complete the summoning - look below! Keep in mind chakra costs will always combine between Kuchiyose as base and whatever specialty as an add-on.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people, animals and even special Animal Familiars, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Kishin Kami (Summoning Path - Animal Familiars) (75)
Rank: D, C, B, A, S
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon Animal Families that have agreed to being summoned by the PC via a written contract. See Summoning for more info!. One family contract per PC.
Description: This version of Kuchiyose allows the summoner to effectively call upon the famed Animal Familiars that can truly change the tide of battle for the user!
Domain: Kuchiyose no Jutsu.
Kuchiyose - Gorotsuku (Summoning - People) (75)
Rank: D, C, B, A, S,
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon PC characters that have agreed to being summoned via a written contract (must be RP'd out). Summoned people are sent back only when either the summoner dies, or the thread ends; upon exiting, they are instantly sent back to their last location. Highest rank known determines the strength of the body the user can summon; same rules apply for corpses. In terms of corpses, like items, the contract is written on their bodies.
D: 0 - 999 EXP
C: 1,000 - 4,999 EXP
B: 5,000 - 9,999 EXP
A: 10,000 - 19,999 EXP
S: 20,000 - 25,000+ EXP
Description: This version of Kuchiyose allows the summoner to effectively call upon living, breathing humans from either a scroll or by seals, after the appropriate contract has been made. This also works on corpses, which have been enveloped in a small contract so that they too may be summoned from anywhere.
Domain: Kuchiyose no Jutsu.
Chakra Booster I, II, III, IV, & V
With the Chakra Booster mastery, all chakra-based techniques will be able to deal either additional damage or yield additional defense - equivalent to one rank above normal each time acquired, to be exact! Keep in mind this only affects the base rank of the technique, and not any retraining that goes along with it.
Karai Shin (Lightning Wrath's Reach) (550)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 10 meter range / 3 meter per second
C: 20 ms / 6 mps
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Danpen Inazuma (Shooting Thunder) (175)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Very Low - Very High
Special: Highest rank known determines range of bolt, as well as the level (rank) and speed at which it is shot out.
D: 1/5th (20%) Karai Shin range + speed
C: 2/5th's (40%) KS range
B: 3/5th's (60%) KS range
A: 4/5th's (80%) KS range
S: Full KS range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Ichiren Inazuma (Chain of Lightning) (200)
Rank: B x2
Type: Raiton Ninjutsu
Range: See special!
Handseals: No
Chakra: High
Special: Range of chain depends on the user's 'Shooting Thunder' range. By default, you can strike up to one opponent with this, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Once struck, victim’s will be paralyzed and stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain raiton chakra.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin.
Purasubīkon (Plus Beacon) (75)
Rank: D, C, B, A, S
Type: Supplementary / Raiton
Range: Self
Handseals: No
Chakra: See special!
Special: Lasts for the entire thread, or until the user dies or leaves. When used in battle with a comrade who has activated the ´Mainasubīkon (Minus Beacon)´, all projectile-based, raiton ninjutsu will increase in damage by one tier. Only works with projectile-based, raiton ninjutsu equal to the highest rank known, at the cost of doubling its chakra consumption. This ability cannot be stacked.
Description: After forming a connection with their raiton element on a subconscious level, the user will now be able to unlock the hidden potential they have with electricity during battle. The potential of ´Plus´, or positive electrons, is most typically used in conjunction with its counterpart, to charge each other´s ability and create amplified versions of their raiton ninjutsu.
Domain: Raiton. Cannot learn ´Mainasubīkon (Minus Beacon)´
Fukusū Gekido Doragon (Raging Lightning Dragon) (400)
Rank: B x4
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High, Mid upkeep
Special: Distance that the dragon(s) can travel depends on the user's highest 'Karai Shin' rank. When first learned, the user can summon one dragon, plus another dragon each time retrained, for a max of five dragons. Upon impact, each dragon causes a five meter explosion of electricity, the heated energy causing severe electrocution and forces paralysis into those affected for 1/2 the turn.
Description: Fukusū Gekido Doragon is truly a dangerous technique, allowing the user to create dragon-like creations that cause threatening effects. After the user completes the appropriate amount of hand seals, they will discharge a great amount of Raiton chakra from their body needed to form one or many dragons comprised entirely of pure Raiton energy. Each dragon is about 3 meters tall and 2 meters wide, and can pursue the target as long as the user maintains visual of the target. However, due to the concentration needed to guide the dragons, chakra molding and movement cannot be accomplished until the dragon disappear.
Domain: Raiton. Karai Shin 'B'.