Shopping
May 29, 2012 0:57:38 GMT -8
Post by kama on May 29, 2012 0:57:38 GMT -8
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Genjutsu Skill.
Rank: D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Genjutsu Skill.
Ax1 =150
Chishihou no Jutsu (Faux Wound Technique)
Rank: D, C, B, A, S
Type: Basic Genjutsu
Handseals: Yes.
Chakra: Low - Very High
Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes
C: Torn muscle
B: Broken bone
A: Limb removal
S: Beheading
Description: With this simple Genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Universal Genjutsu.
Rank: D, C, B, A, S
Type: Basic Genjutsu
Handseals: Yes.
Chakra: Low - Very High
Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes
C: Torn muscle
B: Broken bone
A: Limb removal
S: Beheading
Description: With this simple Genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Universal Genjutsu.
Dx1, Cx1, Bx1 = 175
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them half a meter in size; this increases by a half meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Universal Genjutsu
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them half a meter in size; this increases by a half meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Universal Genjutsu
Cx2 = 100
Horoshi no Jutsu (Creeping Crawling Skin)
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Produces up to 5 grotesque ants, plus 5 more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Once the needed seals have been formed, the target of the victim becomes aware of movement under their own skin, like there’s something underneath. At this point the skin on the victim breaks open into little holes, and hundreds of ants climb from the openings. These ants quickly cover the victim’s skin and overwhelm them. This can act as a major distraction as the victim will generally try to get them off in a panic.
Domain: Universal Genjutsu
Rank: C
Type: Basic Genjutsu
Handseals: Yes
Chakra: Mid
Special: Produces up to 5 grotesque ants, plus 5 more each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Once the needed seals have been formed, the target of the victim becomes aware of movement under their own skin, like there’s something underneath. At this point the skin on the victim breaks open into little holes, and hundreds of ants climb from the openings. These ants quickly cover the victim’s skin and overwhelm them. This can act as a major distraction as the victim will generally try to get them off in a panic.
Domain: Universal Genjutsu
Cx2 = 100
Magen • Jubaku Satsu (Demonic Illusion • Tree Binding Death)
Rank: B
Type: Basic Genjutsu
Handseals: Yes
Chakra: High
Special: Produces up to a single tree, plus one more each time retrained, However, after every third retraining, the chakra consumption of this technique will go up by one. The more trees the user can create, the more choices they have as to where they can appear while attacking the target.
Description: Magen • Jubaku Satsu is a more advanced Genjutsu technique utilized by illusion experts. After forming the needed hand seals, the caster will suddenly disappear and approach their target. Once near, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from within the very tree itself, allowing them an opening to attack their target effectively.
Domain: Universal Genjutsu
Rank: B
Type: Basic Genjutsu
Handseals: Yes
Chakra: High
Special: Produces up to a single tree, plus one more each time retrained, However, after every third retraining, the chakra consumption of this technique will go up by one. The more trees the user can create, the more choices they have as to where they can appear while attacking the target.
Description: Magen • Jubaku Satsu is a more advanced Genjutsu technique utilized by illusion experts. After forming the needed hand seals, the caster will suddenly disappear and approach their target. Once near, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from within the very tree itself, allowing them an opening to attack their target effectively.
Domain: Universal Genjutsu
Bx1 = 100
Tsukaeru (Vader's Grip)
Rank: A
Type: Basic Genjutsu
Handseals: Yes
Chakra: Very High
Special: Must be staring at victim, with their dominant arm and hand overstretched, and the fingers clinging the air and choking the victim as if the user was actually doing so. Can be used only once per thread, plus one more each time retrained. However, after every second retraining, the chakra consumption of this technique will go up by one. Can only be used on a single victim at a time. The longer it is used, the closer the victim gets to passing out.
Description: The ultimate choke. Named supposedly after a fabled legend of children's manga, this illusion allows the caster to choke their victim's from a fixed distance as if they were actually doing so. The vice placed on their victim's neck is extremely hard, and if not dispelled, can be used to completely crush their throat.
Domain: Universal Genjutsu
Rank: A
Type: Basic Genjutsu
Handseals: Yes
Chakra: Very High
Special: Must be staring at victim, with their dominant arm and hand overstretched, and the fingers clinging the air and choking the victim as if the user was actually doing so. Can be used only once per thread, plus one more each time retrained. However, after every second retraining, the chakra consumption of this technique will go up by one. Can only be used on a single victim at a time. The longer it is used, the closer the victim gets to passing out.
Description: The ultimate choke. Named supposedly after a fabled legend of children's manga, this illusion allows the caster to choke their victim's from a fixed distance as if they were actually doing so. The vice placed on their victim's neck is extremely hard, and if not dispelled, can be used to completely crush their throat.
Domain: Universal Genjutsu
Ax1 = 150
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Basic Genjutsu
Handseals: Yes
Chakra: Very High
Special: Affects everyone within range. Must be trained for each sense the user wishes to negate. However, after every second retraining, the chakra consumption of this technique will go up by one.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Universal Genjutsu
Rank: A
Type: Basic Genjutsu
Handseals: Yes
Chakra: Very High
Special: Affects everyone within range. Must be trained for each sense the user wishes to negate. However, after every second retraining, the chakra consumption of this technique will go up by one.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Universal Genjutsu
Ax2 = 300
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Shunshin-Sousuru (Flickering Image)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin/Self
Special: One image may be produced per Shunshin, plus one more each time this jutsu is retrained.
Description: Nearing their Shunshin mastery, the user has nearly mastered all the aspects behind the high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunshin.
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Shunshin-Sousuru (Flickering Image)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin/Self
Special: One image may be produced per Shunshin, plus one more each time this jutsu is retrained.
Description: Nearing their Shunshin mastery, the user has nearly mastered all the aspects behind the high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunshin.
Dx4, Bx3 = 400
Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summoned initially, with 10 more each time this jutsu is re-learned for a maximum of 100 crows. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summoned initially, with 10 more each time this jutsu is re-learned for a maximum of 100 crows. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Cx1 = 50
Karasu Tengu no Jutsu (Crow Vision Technique)
Rank: D
Type: Supplementary / Secret Technique
Range: See special.
Chakra: Low
Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted.
Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Rank: D
Type: Supplementary / Secret Technique
Range: See special.
Chakra: Low
Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted.
Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Dx1 = 25
Karasu Bunshin no Jutsu (Crow Clone Technique)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Each clone requires 10 crows for creation. Clones, like the crows, can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Clones move at crow speed, and can perform any Akegarasu jutsu the user knows. Clones disperse and reform after being defeated but require a Mid amount of chakra (regardless of Mastery) from the user to account for the reformation.
Description: Once a murder of crows has been summoned in the hands of an experienced Akegarasu, a variety of sub-creations can be made to make the user deadly in battle. In this case with a sufficient amount of crows, the user forms a single seal - bird! - and calls them together in order to form of themselves. Unlike regular bunshin, the crow clone has substance, can move at the same speed as an individual crow, and best of all, scatters when struck for re-use. Although the clone is not spawned with the user's inventory, they will attain whatever non-special main weaponry the user has at the time, if any. When struck by concentrated blows from bladed/blunt weaponry or even a bare fist, crows disperse and revert back to crow form instantly for further use. However, widespread, area-of-effect attacks such as elemental ninjutsu (katon, raiton, etc.) defeat the crows instantly.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Each clone requires 10 crows for creation. Clones, like the crows, can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Clones move at crow speed, and can perform any Akegarasu jutsu the user knows. Clones disperse and reform after being defeated but require a Mid amount of chakra (regardless of Mastery) from the user to account for the reformation.
Description: Once a murder of crows has been summoned in the hands of an experienced Akegarasu, a variety of sub-creations can be made to make the user deadly in battle. In this case with a sufficient amount of crows, the user forms a single seal - bird! - and calls them together in order to form of themselves. Unlike regular bunshin, the crow clone has substance, can move at the same speed as an individual crow, and best of all, scatters when struck for re-use. Although the clone is not spawned with the user's inventory, they will attain whatever non-special main weaponry the user has at the time, if any. When struck by concentrated blows from bladed/blunt weaponry or even a bare fist, crows disperse and revert back to crow form instantly for further use. However, widespread, area-of-effect attacks such as elemental ninjutsu (katon, raiton, etc.) defeat the crows instantly.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Cx2 = 100
Total = 1650
Efficient Sealing I
With enough time and practice, the ninja learns to master the art of Efficient Sealing - that is, requiring less hand seals for techniques. Because this Mastery level is multi-leveled, each one attained makes a jutsu hand count one rank less than it would be - i.e. 2 masteries of this in one Release, say Fire, means an 'A' ranked Fire jutsu has a 'C' ranked handseal count.
With enough time and practice, the ninja learns to master the art of Efficient Sealing - that is, requiring less hand seals for techniques. Because this Mastery level is multi-leveled, each one attained makes a jutsu hand count one rank less than it would be - i.e. 2 masteries of this in one Release, say Fire, means an 'A' ranked Fire jutsu has a 'C' ranked handseal count.
After the shopping 1000 exp points will be added to gen, so enough for the mastery.
Edit: added mastery.