yupyupyup
May 29, 2012 11:35:57 GMT -8
Post by Mad-Rock on May 29, 2012 11:35:57 GMT -8
Genjutsu Kai! (Release)
Rank:D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Senkotsu no Kouseinou (Art of the Augmented Physique)
Rank:D, C, B, A, S [Buying S-rank]
Type: Passive / Offensive / Taijutsu
Range: Self
Special: Improves the user's physical brawn, granting all Taijutsu performed enhanced strength, even basic physical attacks, heightening the power of the assault with bonus damage equal to the highest rank known of this technique. However, due to the layers of muscle stacked on the user's body, their agility suffers greatly after certain points of advancement, their movement decreased by one-fourth after obtaining the 'C' Rank version of this technique, and decreased even further, by one-half after obtaining the 'A' Rank version. Due to their great physical prowess, the user can also gain significant lifting capabilities, the weight determined by the highest rank known of this technique:
D - Max Body Weight
C - 2x Max Body Weight
B - 3x Max Body Weight
A - 4x Max Body Weight
S - 5x Max Body Weight
Description: Through rigorous exercise and training methods, one is capable of advancing their physical capabilities to mighty heights, bringing fear to those who witness the brawn behind their newfound strength. This method is not simple as it seems, requiring the user to actually transform their body over time, muscle stacking several times over the further they advance into the art of reckless power. Those who obtain the higher levels of this art always appear to be extremely muscular and hulking in appearance, showcasing their hidden strength. However, due to the increase in physical mass, the user sustains significant disadvantages with the augmented strength, their speed and ability to react hindering the more they continue to build muscle. With this attribute in mind, it is wise of the practitioners of this style to understand patience, as well as the responsibilities that come with such power.
Domain: Akusen.
Muteki (Juggernaut)
Rank:D, C, B, A, S [buying a-rank]
Type: Supplementary / Defensive / Taijutsu
Range: Self
Stamina: Very Low - Massive
Special: Can successfully endure a blunt attack used against the user without slowing their momentum or sustaining any physical damage, but requires the user to sacrifice Stamina of equal rank to each technique used against them. Piercing/slashing techniques, those that exploit elemental weaknesses, or techniques of higher rank are unaffected by this technique. Cannot be used against Genjutsu.
Description: Those of the Akusen style have come to understand that their muscular mass has both offensive and defensive qualities, manipulating both to the best of their abilities. The initiation of this technique is quite simple, the user builds energy and stamina, preparing themselves for the incoming assault. Then, once the technique comes into contact with the user of this technique, their iron-clad muscle sustains the damage like a suit of armor, preventing the user from being affected in any way. The user must be careful when utilizing this ability, due to the equivalent drain of stamina, which can render them useless in battle, even if they survive the assault.
Domain: Akusen. Senkotsu no Kouseinou per rank.
Jaianto Habatobi (Hulking Jump)
Rank: B
Type: Supplementary / Taijutsu
Range: 0 - 50 meters
Stamina: High
Special: Grants the user the ability to jump dozens of meters into the air through the use of their own physical strength, the highest rank known of 'Senkotsu no Kouseinou' determining the distance:
D - 10 meters
C - 20 meters
B - 30 meters
A - 40 meters
S - 50 meters
Description: Jaianto Habatobi, one of the Akusen's greatest variants, allowing the use of an astounding leap into the atmosphere, commonly used for a method of escape or for a follow-up technique. The user builds stamina in their legs and feet, their knees bending into a crouched position as the user determines the direction in which they plan to ascend. Then, appearing like a blur in the wind, the user forces their hulking strength into the ground below, acting as a launch pad as their body rockets through the air, reaching up to fifty meters if capable. Due to the power behind the leap, the ascension is quite vast and requires a few seconds at best, praising the technique as vital for most Akusen practitioners. Upon returning the ground, the user sustains no drawbacks at all, their muscular build cushioning the landing.
Domain: Akusen. Senkotsu no Kouseinou 'D'.
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank:D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Tenchuu (Heaven's Punishment)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Tenshi (Heaven's Gift)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: Adds 'D-rank' damage to one attack.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Stamina: Mid
Special: Blocks 'C-rank' taijutsu attacks and below, whilst attacking in the same motion for 'C-rank' damage.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Chouzan (Ruined Blossoms)
Rank: Cx3
Type: Offensive / Taijutsu
Range: Self
Stamina: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Shunpo (Flashing Light Steps)
Rank: Dx5
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
Total: = 1275
Rank:
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Senkotsu no Kouseinou (Art of the Augmented Physique)
Rank:
Type: Passive / Offensive / Taijutsu
Range: Self
Special: Improves the user's physical brawn, granting all Taijutsu performed enhanced strength, even basic physical attacks, heightening the power of the assault with bonus damage equal to the highest rank known of this technique. However, due to the layers of muscle stacked on the user's body, their agility suffers greatly after certain points of advancement, their movement decreased by one-fourth after obtaining the 'C' Rank version of this technique, and decreased even further, by one-half after obtaining the 'A' Rank version. Due to their great physical prowess, the user can also gain significant lifting capabilities, the weight determined by the highest rank known of this technique:
D - Max Body Weight
C - 2x Max Body Weight
B - 3x Max Body Weight
A - 4x Max Body Weight
S - 5x Max Body Weight
Description: Through rigorous exercise and training methods, one is capable of advancing their physical capabilities to mighty heights, bringing fear to those who witness the brawn behind their newfound strength. This method is not simple as it seems, requiring the user to actually transform their body over time, muscle stacking several times over the further they advance into the art of reckless power. Those who obtain the higher levels of this art always appear to be extremely muscular and hulking in appearance, showcasing their hidden strength. However, due to the increase in physical mass, the user sustains significant disadvantages with the augmented strength, their speed and ability to react hindering the more they continue to build muscle. With this attribute in mind, it is wise of the practitioners of this style to understand patience, as well as the responsibilities that come with such power.
Domain: Akusen.
Muteki (Juggernaut)
Rank:
Type: Supplementary / Defensive / Taijutsu
Range: Self
Stamina: Very Low - Massive
Special: Can successfully endure a blunt attack used against the user without slowing their momentum or sustaining any physical damage, but requires the user to sacrifice Stamina of equal rank to each technique used against them. Piercing/slashing techniques, those that exploit elemental weaknesses, or techniques of higher rank are unaffected by this technique. Cannot be used against Genjutsu.
Description: Those of the Akusen style have come to understand that their muscular mass has both offensive and defensive qualities, manipulating both to the best of their abilities. The initiation of this technique is quite simple, the user builds energy and stamina, preparing themselves for the incoming assault. Then, once the technique comes into contact with the user of this technique, their iron-clad muscle sustains the damage like a suit of armor, preventing the user from being affected in any way. The user must be careful when utilizing this ability, due to the equivalent drain of stamina, which can render them useless in battle, even if they survive the assault.
Domain: Akusen. Senkotsu no Kouseinou per rank.
Jaianto Habatobi (Hulking Jump)
Rank: B
Type: Supplementary / Taijutsu
Range: 0 - 50 meters
Stamina: High
Special: Grants the user the ability to jump dozens of meters into the air through the use of their own physical strength, the highest rank known of 'Senkotsu no Kouseinou' determining the distance:
D - 10 meters
C - 20 meters
B - 30 meters
A - 40 meters
S - 50 meters
Description: Jaianto Habatobi, one of the Akusen's greatest variants, allowing the use of an astounding leap into the atmosphere, commonly used for a method of escape or for a follow-up technique. The user builds stamina in their legs and feet, their knees bending into a crouched position as the user determines the direction in which they plan to ascend. Then, appearing like a blur in the wind, the user forces their hulking strength into the ground below, acting as a launch pad as their body rockets through the air, reaching up to fifty meters if capable. Due to the power behind the leap, the ascension is quite vast and requires a few seconds at best, praising the technique as vital for most Akusen practitioners. Upon returning the ground, the user sustains no drawbacks at all, their muscular build cushioning the landing.
Domain: Akusen. Senkotsu no Kouseinou 'D'.
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank:
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Tenchuu (Heaven's Punishment)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Tenshi (Heaven's Gift)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: Adds 'D-rank' damage to one attack.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Stamina: Mid
Special: Blocks 'C-rank' taijutsu attacks and below, whilst attacking in the same motion for 'C-rank' damage.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Chouzan (Ruined Blossoms)
Rank: Cx3
Type: Offensive / Taijutsu
Range: Self
Stamina: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Shunpo (Flashing Light Steps)
Rank: Dx5
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
Total: = 1275