Assorted Purchases
Jun 1, 2012 13:46:55 GMT -8
Post by Kildred on Jun 1, 2012 13:46:55 GMT -8
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Would like to purchase Brawn Mastery I along with this.
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Would like to purchase Brawn Mastery I along with this.
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
C: 3/4 th of a Turn // 2 Masteries
B: Half a Turn // 3 Masteries
A: 1/4 th of a Turn // 4 Masteries
S: Near-Instant! // 5 Masteries
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low - Very High [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
C: 3/4 th of a Turn // 2 Masteries
B: Half a Turn // 3 Masteries
A: 1/4 th of a Turn // 4 Masteries
S: Near-Instant! // 5 Masteries
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low - Very High [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
D: Full Turn healing contact (5 seconds)
C: 3/4th's of a Turn (4 seconds)
B: Half of a Turn (3 seconds)
A: 1/4tyh of a Turn (2 seconds)
S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
D: Full Turn healing contact (5 seconds)
C: 3/4th's of a Turn (4 seconds)
B: Half of a Turn (3 seconds)
A: 1/4tyh of a Turn (2 seconds)
S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C, C, C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Handseals: Yes.
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Rank: C
Type: Supplementary / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C, C, C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Handseals: Yes.
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
400 experience cost total