Spending EXP
Jun 6, 2012 17:42:22 GMT -8
Post by ~Shinji on Jun 6, 2012 17:42:22 GMT -8
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Chouzan (Ruined Blossoms)
Rank: C+C
Type: Offensive / Taijutsu
Range: Self
Stamina: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Agehibari (Soaring Skylark)
Rank: B
Type: Defensive / Offensive / Taijutsu
Range: Self
Stamina: High
Special: 175% speed boost gained during dodge. Each time used in succession, the speed boost is reduced by 25%. A full turn without using this jutsu will reset the speed boost back to the default amount.
Description: A simple technique in which the user either leaps, steps, or rolls to the side. The focus with this technique is on the dodge itself, and therefore it has no offensive use on its own.
Domain: Tenjouken, Tenjou no Shuuren 'B'
Hien (Flight of the Swallow)
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Allows the user to change momentum and jump in midair, and adds a 150% speed boost to the second jump. Can be used once per jump, plus one more each time retrained.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken, Tenjou no Shuuren 'B'
Eraikatsu (Great Divide)
Rank: B
Type: Offensive / Taijutsu
Range: Self
Stamina: High
Special: Sends the target approximately 10 meters into the air, depending on the weight of the opponent. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken, Tenjou no Shuuren 'B'
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Taijutsu. Taijutsu Primary.
Shunpo-Tweh (Light Step Retreat)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo.
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Taijutsu. Taijutsu Primary.
Shunpo-Tweh (Light Step Retreat)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Jin (Light Step Advance)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo.
Kitsutsuki (Woodpecker)
Rank: D, C, B, A, S
Type: Passive / Taijutsu / Hosatsu
Range: ---
Stamina: n/a
Special: Determines the speed in which a user is capable of drawing, knocking, and firing an arrow.
Description: The woodpecker is an interesting creature, capable of raising and lowering its head at immense speeds in order to drill holes through wood. The user of Hosatsu attempts to mimick that speed in the way in which he raises his hand, pulls out an arrow, knocks the arrow to his bow, and then fires it. Since this is the product of training and not any sort of feat of strength, it requires no chakra or stamina upkeep. At D Rank, one may knock and fire an arrow once every three seconds. At C Rank, one may knock and fire an arrow once every 2.5 seconds. At B Rank, one may knock and fire an arrow every 2 seconds. At A Rank, one may knock and fire an arrow every 1.5 seconds. At S Rank, one may knock and fire an arrow every 1 second.
Domain: Hosatsu
Maiuekaze (To Dance Upon the Breeze)
Rank: D, C, B, A, S
Type: Taijutsu / Supplementary / Hosatsu
Range: Begins at 10 meters, increases by 10 meters for each rank gained. After 50 meters, each S Rank retrain gains an additional 10 meters up to 80 meters.
Stamina: Low stamina / 10 meters traveled
Special: Allows the user to choose how far his or her shots will travel before falling to the ground.
Description: Once one has had a bit of training, it is easy to determine how much force is necessary to send an arrow flying a certain distance. With a greater expenditure of force, an arrow shot will fly further. With this ability, the user may calculate a certain distance they wish to send the arrow flying and expend the correct amount of stamina to get it there.
Domain: Hosatsu
Sujitama (Muscle Shot)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Hosatsu
Range: See Maiuekaze
Stamina: Very Low - High
Special: Bow shots enhanced in this manner may pierce through defenses at a rank equal to one lower than this technique's rank.
Description: The basis of all Hosatsu techniques, Sujitama governs the power of all fired arrows. With time, the practitioner's arm gains the strength to create powerful draw upon his or her bow. The user may choose to actively utilize this strength to enhance the power of his or her bowshots. However, due to the use of a light bow, the user's shots will never achieve the sort of power that one who uses a heavier bow will be able to obtain. All shots move at twice the speed of a naturally thrown kunai, unless specifically modified by an additional technique.
Domain: Hosatsu
Rank: D, C, B, A, S
Type: Passive / Taijutsu / Hosatsu
Range: ---
Stamina: n/a
Special: Determines the speed in which a user is capable of drawing, knocking, and firing an arrow.
Description: The woodpecker is an interesting creature, capable of raising and lowering its head at immense speeds in order to drill holes through wood. The user of Hosatsu attempts to mimick that speed in the way in which he raises his hand, pulls out an arrow, knocks the arrow to his bow, and then fires it. Since this is the product of training and not any sort of feat of strength, it requires no chakra or stamina upkeep. At D Rank, one may knock and fire an arrow once every three seconds. At C Rank, one may knock and fire an arrow once every 2.5 seconds. At B Rank, one may knock and fire an arrow every 2 seconds. At A Rank, one may knock and fire an arrow every 1.5 seconds. At S Rank, one may knock and fire an arrow every 1 second.
Domain: Hosatsu
Maiuekaze (To Dance Upon the Breeze)
Rank: D, C, B, A, S
Type: Taijutsu / Supplementary / Hosatsu
Range: Begins at 10 meters, increases by 10 meters for each rank gained. After 50 meters, each S Rank retrain gains an additional 10 meters up to 80 meters.
Stamina: Low stamina / 10 meters traveled
Special: Allows the user to choose how far his or her shots will travel before falling to the ground.
Description: Once one has had a bit of training, it is easy to determine how much force is necessary to send an arrow flying a certain distance. With a greater expenditure of force, an arrow shot will fly further. With this ability, the user may calculate a certain distance they wish to send the arrow flying and expend the correct amount of stamina to get it there.
Domain: Hosatsu
Sujitama (Muscle Shot)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Hosatsu
Range: See Maiuekaze
Stamina: Very Low - High
Special: Bow shots enhanced in this manner may pierce through defenses at a rank equal to one lower than this technique's rank.
Description: The basis of all Hosatsu techniques, Sujitama governs the power of all fired arrows. With time, the practitioner's arm gains the strength to create powerful draw upon his or her bow. The user may choose to actively utilize this strength to enhance the power of his or her bowshots. However, due to the use of a light bow, the user's shots will never achieve the sort of power that one who uses a heavier bow will be able to obtain. All shots move at twice the speed of a naturally thrown kunai, unless specifically modified by an additional technique.
Domain: Hosatsu
TOTAL: 1100