re vamp
May 20, 2012 14:19:27 GMT -8
Post by .// h a y a t o on May 20, 2012 14:19:27 GMT -8
[/i][/div]To become a blessed shower..
[/style][style=color:FFEFD5; text-shadow: 1px 1px 1px #444444; font-family: arial; margin-bottom: -8px; text-transform: lowercase]..that settles conflict.. | and washes everything away.
[atrb=border,0,true] | [atrb=border,0,true] adopted nameSasoku surnameEiki gender男 age十八年 - 18 yrs aliasSaso, birth counrty水の国 - Land of Water home霧隠れの里 - Village Hidden in the Mist rank中忍 - Chunin profession- difficulty settingIntermediate alignmentneutral good types[忍nin| 体tai| 幻gen] release風遁 - Wind(primary) height168cm weight42kg apparelAs seen here |
personality
.//呑気者 | Happy-go-lucky
As a child, Sasoku was the kid to always have the life of the party attitude. He would always walk in a place with a smile or smirk on his face like nothing means anything to him. Sometimes its due to the sheer happiness that he was alive, or he was able to see his friends and classmates or if he was totally oblivious to something and he would smile it off. However sometimes his jovial side to him isn't as genuine as most. he can give the appearance of a fox when giving his innocent yet cunning gesture. His parents went missing after the age of five. They weren't pronounced dead, so this gave Sasoku a reason for happiness of the light he still had of his parents. While with his parents, Sasoku was your typical only child. Spoiled to an extent and always had his way. As he could remember his mother was more the disciplinarian while his father was like him and took things easy. He would always meet up with his classmates and play games with him and always had a blast with since he didn't have anyone at his home to play with while his parent were on missions. While his outside appearance didn't change, Sasoku began to feel a small speck of resentment and bitterness towards his parents. Always leaving him and risking their lives for the sake of the village.
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飄々| Aloof
During his Genin years with constant being happy people can to think that his jovial personality was a front from his peers. How can people judge him from his upbeat way of life? It was whatever for him. so he decided on his own to stop being so enthusiastic about hings and turn to being aloof on certain occasions. He would really show his true colors by giving not one damn to other people in terms of judging or trying to hurt him. This stuck along with his age and of course his rank. it lessened fro sever aloofness to mild. He will be his usual self, just he will not allow people to talk down on him.
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.//図太い | cheeky
With years of being alone, as well as his training, Sasoku, can be a little overconfident...just a tad. Combined with his oblivious and jovial personality makes his enemies and some of his allies and friends think that he is WAY over his head. In truth, he knows his techniques and moves and limits better than anyone. Why should he mask it? He would invite people to challenge his skill in the form of friendly competition or a form a provocation to his foes. Those who will fall for this tactic will have a challenge within the smile.
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.//正直一途 | Brutally Honest
Self explanatory ain't it? He hates to lie or being lied to. He also doesn't want to kiss anyone's ass if he had any say about it. For the sake of his friends, he will not lie to anyone regardless of the topic and situation.
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.//頼もしい | Trustworthy
Got a secret? Sasoku can keep one. Need a shoulder to lean on, he can be that guy. Sasoku is the guy to be the with the "brother" complex, he wants to be by everyone's side and will act as such. This can translate into being needy to the naked eye. But this this is what Sasoku himself was lacking as a child, without a sibling. He doesn't want younger people to feel that what he did as a child. He would occasionally stop by the ninja academy and would talk to the kids and show them new tricks. As well as playing with them and do mock sparring matches. for such things, he will carry a booken around him instead of a actually sword. He would go all out for a friend in need.
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.//酷薄無情 - Unrelenting
When there is a calm, there will be a storm. Sasoku is usuall the happy type, but when he sees a close ally or friend injured or worse, the calm will be radically changed into a maniac. This won't make him a berserk wreck shit maniac, he still has his calm within his training. This would make his sword even sharper in terms of killing in cold blood to his foes.
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.//刀 愛好者 | Sword Nerd
Sasoku LOVES swords, from regular katana, claymores, chokuto, exotic sword and the like. Being a swordsman himself, he takes great pride of utilizing swordsmanship as great skill. After a fight, Sasoku would clean his sword and polish it three times so it will not become rusty and break on him. To top it off, he would practice swinging his sword as a daily ritual [1] before he would do anything regarding the village. He will always devote himself to the sword. His fascination can be a little on the extreme if Sasoku would go to a sword-smith shop and see a plethora of an assortment of blades weapon. He would be like a child in his favorite candy store. Often his teachers, mentors and friend refrain the kid from being too hyper at the store. He is also a constant regular at the item shop. He can also look at the sword and tell how detailed the weapon is by the grade and care of the sword. He believes every sword has a piece of a spirit forged by their respective sword-smith. His main goal is to visit the Land of Iron and receive the trademark weapon of the samurai, the Empath.
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[/i][/div]Inventory.
[/style][style=color:FFEFD5; text-shadow: 1px 1px 1px #444444; font-family: arial; margin-bottom: -8px; text-transform: lowercase]sword sharpened. | destinies are forged.
primary weaponKodachi
Rank: C
Type: Primary / Melee
Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain.
secondary weaponKunai (Throwing Knife) [1]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Shuriken (Ninja Star) [2]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Exploding Note [1]
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
- Exploding Pouch [1]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more.
items
Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio
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Jutsu.
[/style][style=color:FFEFD5; text-shadow: 1px 1px 1px #444444; font-family: arial; margin-bottom: -8px; text-transform: lowercase]when energy flows.. | miracles happen
1525
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Genjutsu Kai! (Release)
Rank:D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Rank:
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D, D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.
Rank: D, D, D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank:
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Tenchuu (Heaven's Punishment)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Tenshi (Heaven's Gift)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: Adds 'D-rank' damage to one attack.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Stamina: Mid
Special: Blocks 'C-rank' taijutsu attacks and below, whilst attacking in the same motion for 'C-rank' damage.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken, Tenjou no Shuuren 'C'
Chouzan (Ruined Blossoms)
Rank: C, C
Type: Offensive / Taijutsu
Range: Self
Stamina: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken, Tenjou no Shuuren 'C'
Ukemi (Receiving Body)
Rank:
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be performed on the ground.
Description: One of the first things a Tumbler has to learn: how to fall. Or, more accurately, how to fall without getting hurt. Light on their feet as they are, the user can reduce the impact of many Taijutsu techniques simply by leaping backwards at the last second. As a second part of this technique, the user contorts their body in air so they land without unnecessary injury. This technique has a few obvious limitations, namely an inability to thwart piercing force, Ninjutsu or Genjutsu. This technique is also ineffective at ranks higher than what is currently learned by the user.
Domain: Karuwaza.
Tōchaku Ushiro Chūgaeri (Backflip Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: Setting themselves up, the user of this technique will do any number of backwards handstands as they bridge the gap between themselves and their opponent. Then, with a back-flip, they lash out with a downward kick using the toe end of the foot in a circular motion. Despite it's rather long set-up, it uses rotational force to decent effect.
Domain: Karuwaza.
Tōchaku Ushiro Chūgaeri Daisaigai (Backflip Crescent Catastrophe)
Rank: C
Stamina: Mid
Type: Offensive / Taijutsu
Range: Self
Special: Technique can only be initiated in mid-air at heights of up to ten feet.
Description: A more advanced technique that uses both rotational force and gravity to dangerous effect. Taking to the sky, the user launches into a back-flip, and with one leading leg launches a downward kick in a circular motion as they come back down to earth. This technique is considerably more dangerous than the Backflip Crescent; inexperienced users are at risk for botching the landing and injuring themselves.
Domain: Karuwaza. (Requires "Tōchaku Ushiro Chūgaeri")
Tochaku Sennuki (Corkscrew Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: With a bit of a set-up, the user rushes forward and leaps, spinning in mid-air sideways like a top at a slight angle to the ground. They then lash out with their leg, striking at opponents in a circular path going diagonally left to right
Domain: Karuwaza.
Dai Seoi-nage (Greater Shoulder Throw)
Rank: C
Stamina: Mid
Type: Offensive / Taijutsu
Range: Self
Special:
Description: A surprise attack designed to use leverage and rotational force in place of brute strength. The user leaps on the opponent, performing a handstand on his victim's shoulders so that he is upside down, facing in the same direction. They then finish their flip, grabbing their victim's shoulders and using the force of their fall to throw the opponent clear over their back.
Domain: Karuwaza.
Rasenfuta Tochaku (Spiraling Twin Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: 0-3 meters
Special: User rotates one time while on his hands, hitting anything within three meters. Additional retrains increase the number of rotations by one and the effective distance up one meter (to a max of seven for the latter)
Description: Getting into a handstand, the user begins to spin on their hands, lashing their legs out. Their legs are subconsciously fed chakra, increasing their weight and creating a unique pattern of seemingly wobbly rotation that, when coupled with deft hand-walking, allows the user limited mobility even in mid-attack.
Domain: The Tumbler
Ukemi - Takai (Receiving Body - Elevated)
Rank:
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be used in mid-air.
Description: Taking the idea of Ukemi to it's natural extreme, experienced users can lessen the impact of attacks that hit them, even in mid-air where they have nothing to jump back from. To do this, users will accept the force of the attack and flip or rotate away from the force of the blow. This technique is tricky, and won't work on attacks that manage to hit dead center. (The solar plexus, from which there is no easy point of rotation.)
Domain: Karuwaza. Requires "Ukemi"
Kagura Shingan (Kagura Mind's Eye)
Rank:D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
Rank:
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool
Domain: Sensors. Kagura Shingan 'D'
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