Let Me Upgrade
Jul 8, 2012 17:19:58 GMT -8
Post by Muu Yanagi on Jul 8, 2012 17:19:58 GMT -8
SOUIN
Sangaiheki (Havoc Break)
Rank: D, C, B, A, S
Type: Supplementary / Medical Nintaijutsu / Souin
Range: Self
Chakra/Stamina: Very Low - Very High
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, driving their hands deep into natural terrain such as earth, rock or other organic creations, and producing a chunk of it for the use of combat. Highest rank known establishes the size of the chunk of earth produced, the distance it can be tossed and the speed it can travel midair; also, it's strength, and thus, its defensive capabilities. Depth of chunk is 1/5th overall chunk diamter.
• D: 5 meter chunk diameter & range / 1 meter per second
• C: 10 m / 2 mps
• B: 15 m / 3 mps
• A: 20 m / 4 mps
• S: 25 m / 5 mps
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines. This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Souin. Chakura no Iko.
Katainigiri (Giant's Grip)
Rank: D, C B, A, S
Type: Supplementary / Medical Nintaijutsu / Souin
Range: Self
Chakra/Stamina: Very Low - Very High
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
• D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
• C: x3 lifting capacity / 10 m tossing range
• B: x6 lifting capacity / 15 m tossing range
• A: x9 lifting capacity 20 m tossing range
• S: x12 lifting capacity / 25 m tossing range
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
Okami no Sora (Rising Sky Emperor)
Rank: D, C B, A, S
Type: Supplementary / Medical Nintaijutsu / Souin
Range: 0 - 50 meters
Chakra/Stamina: Very Low - Very High
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a ferious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
• D: 5 meter jump height & distance
• C: 10 m
• B: 15 m
• A: 20 m
• S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
UNIVERSAL NINJUTSU
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Meisai Gakure no Jutsu (Camouflage Concealment Technique)
Rank: A
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Can only be spotted by chakra sensing abilites. By default, this can be used once per thread, plus one more each time retrained. No other jutsu may be used while invisible, and chakra costs still apply per turn.
Description: Meisai Gakure no Jutsu is an advanced ninjutsu technique created for stealth purposes. After forming the neened handseals, the shinobi will summon a large amount of visually altering chakra, strong enough to coat their bodies and take effect within moments of being summoned. With this, the user can grant themselves near invisibility, which can be sustained even when motion or minimal contact occurs. Only chakra sensing methods have been shown to pierce the veil of chakra and see the hidden ninja.
Domain: Universal Ninjutsu.
FUUTON
Kiroku Gaijuu (Blasting Wind Domain)
Rank:D, C,B,
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 ms / 6 mps
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained. Distance and speed at which wind bullet can travel depends on the user's Kiroku Gaijuu range. Travels in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth,, moving fast and ravishing anything in its path.
Domain: Fūton. Kiroku Gaijuu (Blasting Winds Reach) 'C
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. Cannot block jutsu whose attack power has been increased due to retraining or mastery, as those simply would pass through.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) of equal rank.
Daitoppa (Great Breakthrough)
Rank: C + C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one!
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C'.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Low
Special: Can control one projectile per use, plus one more each time retrained. Projectiles cannot be altered in flight once thrown. Distance and speed at which they can travel depends on the user's Kiroku Gaijuu range.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'D'.
SHUSHIN
Shunshin no Jutsu (Body Flicker Technique)
Rank: D + D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Flicker is 10 meters, though one can always lower the range. Once a flicker is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot while performing Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. Ninjutsu Primary only.Total:: 1,050