Kawaii
Mar 29, 2012 12:04:39 GMT -8
Post by Rui on Mar 29, 2012 12:04:39 GMT -8
name - Kawaii
age - 7
clan - None
village - Kusa
rank - Genin
types - Ninjutsu, Taijutsu, Genjutsu
difficulty setting - Expert
releases - Ototon
appearance - Kawaii is a short and lightweight girl that has very distinctive features that separate her from the rest of the world. First is her green hair. It covers the top half of her head, and is styled in four ponytails that protrude out the back with two strands of hair sticking up from the top of both sides. Her eyes, like her hair, are also green. They always tend to sparkle when she stands out in the sunlight. Unlike most people, she has four outfits that she carries around in her yellow backpack. One is the usual outfit that she wears, which is simply a short-sleeve red and white shirt, and tan shorts with shoes making the color of her shirt. The rest are worn depending on the situation at hand.
If it’s raining, she has a blue, with white buttons, raincoat, and pink and brown boots that she can wear, as well as a yellow, silver metal pole and brown curved handle included, umbrella for extra protection against nature’s best. The next outfit is for somewhere wet, she has a blue and white striped bathing suit, and pink and red sandals she can wear, as well as a pink, with orange and white polka dots, floatie for her to sit in and float with, and blue and white goggles, and a snorkel. Her last outfit is for very cold places, such as those with snow. She has an orange hat, a brown scarf, a tan jacket with white synthetic fur around the collar, cuffs, and waist, a lighter brown sweater underneath it, and grayish blue pants that a tucked into brown and white boots with black strings. For alternate situations, she has a yellow bubbled coat with synthetic white fur around the cuffs, a red hat, scarf, and gloves, green pants, and red and white sneakers.
Aside from the clothes in her bag, she carries around other things as well. This includes a coloring book with crayons, medical equipment, and ninja tools.
personality - Kawaii, like most children her age, is bursting with jubilant energy. Albeit a little bit more mysterious than most, in the fact that she completely ignores to the dangers of life, she never passes up a chance to explore the world around her. As a testament to her name, she’s mostly attracted to things that she deems cute, which for the most part is animals. It doesn’t matter how threatening the animal is, she’ll try to pet it and show it love. If somebody abuses an animal around her or uses it in a way she doesn’t approve of, she won’t hesitate to attack them.
Kawaii tends to ask a lot of questions and is very talkative. Because everything around her amazes her, she wants to know about it. Even during fights, she tends to stop in between and ponder about her opponent’s techniques. With an endless amount of thoughts rushing through her mind, there isn’t a second that goes by where she isn’t thinking. If she starts a conversation, it’s usually a sporadic burst of hyperactive comments. They may have little meaning to someone else, but to her they mean everything. Even if nobody listens, expressing herself is satisfying enough.
Kawaii has a “help-the-world” type of personality. She advocates peace most of the time, but will fight to protect those she love. Although naïve, she’ll even help those who may have previously tried to kill her by healing them. If she begins to admire a person, she will follow them around and stalk them until they acknowledge her existence. There is only one time that she completely breaks her habits, and that’s when angered. If irritated, she’ll become like a voracious predator hunting for prey. To her, it’d be equivalent to blacking out, because as soon as she calms down, she begins to cry.
equipment -
Items
Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
[x5]
Accessories
Binoculars
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 5,000 Ryo
[x1]
techniques -
Academy
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
[0EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
[0EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
[0EXP]
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
[0EXP]
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[0EXP]
Medical Chakra Reduction I
Shousen no Jutsu (Mystical Hand Technique)
Rank:D, C,B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
D: Full Turn healing contact (5 seconds)
C: 3/4th's of a Turn (4 seconds)
B: Half of a Turn (3 seconds)
A: 1/4tyh of a Turn (2 seconds)
S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
[175EXP]
Naite no Jutsu (Dead Hands Technique)
Rank:D, C,B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep=
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
D: Full Turn damaging contact (5 seconds)
C: 3/4th's of a Turn (4 seconds)
B: Half of a Turn (3 seconds)
A: 1/4tyh of a Turn (2 seconds)
S: Near-Instant (>1 second)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[175EXP]
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:D, C,B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[175EXP]
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank:D, C,B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
D: Full Turn damaging contact (5 seconds)
C: 3/4th's of a Turn (4 seconds)
B: Half of a Turn (3 seconds)
A: 1/4tyh of a Turn (2 seconds)
S: Near-Instant (>1 second)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[175EXP]
Doku Kiri (Poison Mist Technique)
Rank:D, C,B, A, S
Type: Offensive / Medical Ninjutsu
Range: 0 - 40 meters
Handseals: Yes.
Chakra: Very Low - Very High
Special: Highest rank known determines the speed and strength of the poison, the level of paralysis, and finally, the range it can cover and the size of the spread. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 8 meter cloud range & spread / 2 meters per second speed / Near-Instant paralysis (>1 second)
C: 16 m r&s / 4 mps / 1/4th of a Turn (2 seconds)
B: 24 m r&s / 6 mps / Half a Turn (3 seconds)
A: 32 m r&s / 8 mps / 3/4th's of turn (4 seconds)
S: 40 m r&s / 10 mps / Full Turn! (5 seconds)
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poison gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu. Shousen no Jutsu. Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
[175EXP]
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[25EXP]
Sansokyoukyuu (Oxygen Supply)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly. The effect lasts for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[25EXP]
Kanetsu no Gyou (Heat Seeker)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Raises the body temperature of the patient. Overuse can cause heavy fever. This heat is retained for one (1) second, plus another each time retrained, effects triggered after the user removes his or her hands. However, after every fifth retraining, chakra consumption will go up by one.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[25EXP]
Suji Rirakkusu (Muscle Relaxer)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[25EXP]
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[25EXP]
Chakra no Mesu (Chakra Scalpel)
Rank:D, C,B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: 15% chance of internal damage
C: 30% chance
B: 45% chance
A: 60% chance
S: 75% chance
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[175EXP]
Chakra Ijou (Chakra Transfer)
Rank:D, C,B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
D: Very Low chakra gift
C: Low
B: Mid
A: High
S: Very High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[175EXP]
Seichuu no Jutsu (Control Technique)
Rank:D, C,B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time. Highest rank known establishes the length of time needed to maintain contact with target in order to transfer the control chakra, as well as the strength of their strikes (since jutsu can't actually be used on controlled bodies outside one's own).
D: Full Turn control contact (5 seconds)
C: 3/4th's of a Turn (4 seconds)
B: Half of a Turn (3 seconds)
A: 1/4th of a Turn (2 seconds)
S: Near-Instant (>1 second)
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[175EXP]
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[50EXP]
Kanetsu Kirikae (Heat Conversion)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[50EXP]
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[50EXP]
Kanpa no Jutsu (Cold Wave Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Lowers the patient's body temperature with Medical Chakra. Overuse can cause symptoms of hypothermia. The cold effect lasts for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: The opposite of Kanetsu no Gyou, this ability rapidly lowers the body temperature of the patient while the user channels chakra into the body. Temperature drops at a rate of one degree Fahrenheit per turn. If the temperature is lowered too much, there stands the chance of the patient going into hypothermic shock and being incapable of recovering unless medical action is taken.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[50EXP]
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[100EXP]
Onkyuu no Jutsu (Cauterized Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High [initial + upkeep]
Special: Covers the user's hands in intense heat energy, viewable as bright red chakra, which will immediately burn things that touch them. Each time retrained, extra 'B' ranked searing damage is stacked. However, after every third retraining, chakra consumption will go up by one.
Description: Cauterization is sometimes necessary for the life of a patient to be saved. An efficient, though painful, method of healing which immediately both sterilizes and closes a wound, a quick cauterization can be done leaving only a little blistering and some scarring. However, while the technique is active, should the user do more than just a quick touch, painful and powerful blistering can occur and as such the technique is often used in combat. The user should take care not to touch himself or his allies while the technique is active.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[100EXP]
Ranshinshou (Chaotic Mental Collision)
Rank: B
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts one turn, plus one more each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[100EXP]