yeah
Jul 17, 2012 6:42:32 GMT -8
Post by Naitome on Jul 17, 2012 6:42:32 GMT -8
100
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: Knock-back range equals 5 meters, plus 1 more each time retrained.
Description: By unconsciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu
100
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D, D, D
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
50
Bunshin no Jutsu (Clone Technique)
Rank: E, E, E, E, E, E, E, E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
30
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E, E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
25
Buyou no Bunshin (Clone Dance (or: The Almighty Face in the Crowd Attack!))
Rank: D
Type: Ninjutsu (Offensive)
Range: 0-5 Meters
Handseals: Yes
Chakra: Low
Special: Requires "Bunshin no Jutsu" retrained a minimum of three times. The specifics of the final attack rely mostly on user personality and weapon choice.
Description: An offshoot of the classic Bunshin no Jutsu. The user of this technique will materialize a number of clones, who will proceed to charge the opponent in an overlapping scramble, jumping over and ducking under each other. With the user in the mix, the real ninja is obscured, much like the classic card game Three Card Monty. The ninja can then either attack the user in the crowd (theirs will naturally be the only attack that could connect) or circle around to attack from a blind spot once the clones all perform their assigned task (namely, bum rushing the target.). Naturally, only the real user's attack will be the one that does any real damage, since the clones are still illusory and intangible, but this technique's power is in its unpredictability, since the opponent can not easily determine which attack is real without the aid of extrasensory jutsu or especially sharp eyes.
Domain: Universal Jutsu
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: Knock-back range equals 5 meters, plus 1 more each time retrained.
Description: By unconsciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu
100
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D, D, D
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
50
Bunshin no Jutsu (Clone Technique)
Rank: E, E, E, E, E, E, E, E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
30
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E, E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
25
Buyou no Bunshin (Clone Dance (or: The Almighty Face in the Crowd Attack!))
Rank: D
Type: Ninjutsu (Offensive)
Range: 0-5 Meters
Handseals: Yes
Chakra: Low
Special: Requires "Bunshin no Jutsu" retrained a minimum of three times. The specifics of the final attack rely mostly on user personality and weapon choice.
Description: An offshoot of the classic Bunshin no Jutsu. The user of this technique will materialize a number of clones, who will proceed to charge the opponent in an overlapping scramble, jumping over and ducking under each other. With the user in the mix, the real ninja is obscured, much like the classic card game Three Card Monty. The ninja can then either attack the user in the crowd (theirs will naturally be the only attack that could connect) or circle around to attack from a blind spot once the clones all perform their assigned task (namely, bum rushing the target.). Naturally, only the real user's attack will be the one that does any real damage, since the clones are still illusory and intangible, but this technique's power is in its unpredictability, since the opponent can not easily determine which attack is real without the aid of extrasensory jutsu or especially sharp eyes.
Domain: Universal Jutsu