Completion!
Jul 18, 2012 16:50:24 GMT -8
Post by Ahraga. on Jul 18, 2012 16:50:24 GMT -8
Talked to Circa about it, so:
Rank:D, C, B,150 A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
Same no Ryoku (Strength of the Shark)
Rank:D, C, B,150 A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes, whether from a special style or consisting of a simple punch, will carry bonus damage equal to the highest rank known of this technique. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
S: 5x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Kowai Shiryoku (Frightening Eyesight)
Rank:D, C, B,150 A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada.
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B 100
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: Knock-back range equals 5 meters, plus 1 more each time retrained.
Description: By unconsciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C50
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Teppoudama (Bullet)
Rank: C. 50
Type: Offensive.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C. 50
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid to cast and sustain.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C. 50
Type: Offensive.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid.
Special: Whip is formed around the user's desired appendage, and is delivered with a simple flick of the wrist due to its weightless nature, and can reach a maximum of fifteen feet. If the user possesses the Raiton release, they can send a current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip. Those ensnared by the whip can break the whip with a burst of chakra (x2 Mid).
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Total: 750
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Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
Same no Ryoku (Strength of the Shark)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes, whether from a special style or consisting of a simple punch, will carry bonus damage equal to the highest rank known of this technique. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
S: 5x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Kowai Shiryoku (Frightening Eyesight)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada.
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B 100
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: Knock-back range equals 5 meters, plus 1 more each time retrained.
Description: By unconsciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C50
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Teppoudama (Bullet)
Rank: C. 50
Type: Offensive.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C. 50
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid to cast and sustain.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C. 50
Type: Offensive.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid.
Special: Whip is formed around the user's desired appendage, and is delivered with a simple flick of the wrist due to its weightless nature, and can reach a maximum of fifteen feet. If the user possesses the Raiton release, they can send a current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip. Those ensnared by the whip can break the whip with a burst of chakra (x2 Mid).
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Total: 750
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