Taking Flight!
Jul 18, 2012 20:38:25 GMT -8
Post by Sharkk on Jul 18, 2012 20:38:25 GMT -8
Cunning Mind [625exp]
Rank:D, C, B, A, S
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to become highly perceptive of their opponent, allowing them to analyze their mannerisms in order to zone in on weaknesses and vulnerable areas to strike. It is important to note that while this does not automatically grant the user evasion against one single attack, this allows the user to have a much, much improved chance at understanding a Taijutsu attack one rank lower than the highest one known.
Description: Through repeated duals, clashing of swords and study of adversaries, the user has gained an uncanny knack for analysis. This manifests itself in numerous ways, such as discovering hidden weaknesses, finding vulnerable points in both weapons and attire as well determining the opportune moment to strike by observing patterns.
Domain: Kendo.
Exquisite Counter [625exp]
Rank:D, C, B, A, S
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to increase the accuracy and speed of his countering maneuvers. Made possible by continual work on form and reflexive training, this makes up the base of the users defensive capabilities. Each rank earned allows stronger, faster and much more game changing counter techniques to take place.
D: Whole Turn countering capabilities
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 [supth[/sup of a Turn
S: Near-Instant
Description: One of, if not the, most important aspect of fencing is that of the counter. It enables such a thin and some would say fragile blade stand up to all manner of horrendous offensive devices. Utilizing it's quick speed and maneuverable form to speedily snap attackers away from it.
Domain: The Gentleman's Art
[1,250]
Tenshi (Heaven's Gift) [25exp]
Rank: D, C1 Mastery, B2 Masteries, A3 Masteries
Type: Offensive / Taijutsu
Range: Self
Chakra: Low (D/C), Mid (B/A).
Special: Adds 'D-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks 'C-rank' taijutsu attacks and below. Works great with 'Heaven's Gift'.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.
Chouzan (Ruined Blossoms) [200exp]
Rank: Cx4
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken.
Shoufuu (Rising Wind) [100exp]
Rank: Cx2
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
[375exp]
Kaneau (Good Balance) [150exp]
Rank: Cx3
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
[150exp]
Shunshin no Jutsu (Body Flicker Technique) [100exp]
Rank: Dx4
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation) [75exp]
Rank: D, C, B, A, S
Type: Supplementary / Defensive.
Range: 0 - 50 meters
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: No.
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Domain: Universal Ninjutsu
Henge no Jutsu (Transformation Technique) [50exp]
Rank: Ex10 [Ten above the free 1]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
[275exp]
Enkou Shinka (Essence of the Sacred Flames) [175exp]
Rank:D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control and speed at which one can produce them depends on the highest rank known.
D: 10 meter range / 2 meter per second
C: 20 meter range / 4 meter per second
B: 30 meter range / 6 meter per second
A: 40 meter range / 8 meter per second
S: 50 meter range / 10 meter per second
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: Range for mist spray depends on the user's 'Enkou Shinka' rank. Doubles the damage of the Katon technique it's used on.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka of equal rank.
Katon Bunshin no Jutsu (Fire Clone Technique)
Rank: C
Type: Supplementary / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower Katon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the fire clone is capable of using a hefty amount of the original user's fire-based techniques either for defensive means or offensive.
Domain: Katon. Enkou Shinka 'C'.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: Cx2
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Produces an intense stream of fire that can move as far as one's 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other Katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, for every fourth retraining, chakra consumption will go up by one. Stream can last up to a whole turn, but when using this jutsu, the user must be standing still.
Description: Goukakyuu no Jutsu is a fundamental Katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: Bx3
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Distance that the dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 20% of one's 'Enkou Shinka' distance. Up to 1 dragon head can be fired, plus one more each time retrained. However, after every third retraining, chakra consumption shall go up by one. Upon contact, dragon heads explode in a napalm like nature, spreading the flames all around in a radius equal to the size of its head; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance that the fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Additionally, fireball size and explosion area will always be equal to 20% of the user's 'Enkou Shinka' size. Finally, each time retrained, an additional 'C' ranked amount of damage is added on as a bonus to the explosion. However, after every 4th training, chakra consumption will go up by one.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Dai Endan (Great Fireball)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid x2
Special: Distance, size, and strength are equal to 'Endan'. Up to 2 fireballs can be fired off per use, plus 1 one each time retrained. However, after each third retraining, chakra consumption will go up by one. Keep in mind balls are shot one after another, not simultaneously.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.
[825exp]
Should have, 3532exp left in the sidebar.
Rank:
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to become highly perceptive of their opponent, allowing them to analyze their mannerisms in order to zone in on weaknesses and vulnerable areas to strike. It is important to note that while this does not automatically grant the user evasion against one single attack, this allows the user to have a much, much improved chance at understanding a Taijutsu attack one rank lower than the highest one known.
Description: Through repeated duals, clashing of swords and study of adversaries, the user has gained an uncanny knack for analysis. This manifests itself in numerous ways, such as discovering hidden weaknesses, finding vulnerable points in both weapons and attire as well determining the opportune moment to strike by observing patterns.
Domain: Kendo.
Exquisite Counter [625exp]
Rank:
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to increase the accuracy and speed of his countering maneuvers. Made possible by continual work on form and reflexive training, this makes up the base of the users defensive capabilities. Each rank earned allows stronger, faster and much more game changing counter techniques to take place.
D: Whole Turn countering capabilities
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 [supth[/sup of a Turn
S: Near-Instant
Description: One of, if not the, most important aspect of fencing is that of the counter. It enables such a thin and some would say fragile blade stand up to all manner of horrendous offensive devices. Utilizing it's quick speed and maneuverable form to speedily snap attackers away from it.
Domain: The Gentleman's Art
[1,250]
Tenshi (Heaven's Gift) [25exp]
Rank: D, C1 Mastery, B2 Masteries, A3 Masteries
Type: Offensive / Taijutsu
Range: Self
Chakra: Low (D/C), Mid (B/A).
Special: Adds 'D-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks 'C-rank' taijutsu attacks and below. Works great with 'Heaven's Gift'.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.
Chouzan (Ruined Blossoms) [200exp]
Rank: Cx4
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken.
Shoufuu (Rising Wind) [100exp]
Rank: Cx2
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
[375exp]
Kaneau (Good Balance) [150exp]
Rank: Cx3
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
[150exp]
Shunshin no Jutsu (Body Flicker Technique) [100exp]
Rank: Dx4
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation) [75exp]
Rank: D, C, B, A, S
Type: Supplementary / Defensive.
Range: 0 - 50 meters
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: No.
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Domain: Universal Ninjutsu
Henge no Jutsu (Transformation Technique) [50exp]
Rank: Ex10 [Ten above the free 1]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
[275exp]
Enkou Shinka (Essence of the Sacred Flames) [175exp]
Rank:
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control and speed at which one can produce them depends on the highest rank known.
D: 10 meter range / 2 meter per second
C: 20 meter range / 4 meter per second
B: 30 meter range / 6 meter per second
A: 40 meter range / 8 meter per second
S: 50 meter range / 10 meter per second
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Type: Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: Range for mist spray depends on the user's 'Enkou Shinka' rank. Doubles the damage of the Katon technique it's used on.
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka of equal rank.
Katon Bunshin no Jutsu (Fire Clone Technique)
Rank: C
Type: Supplementary / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower Katon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the fire clone is capable of using a hefty amount of the original user's fire-based techniques either for defensive means or offensive.
Domain: Katon. Enkou Shinka 'C'.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: Cx2
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Produces an intense stream of fire that can move as far as one's 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other Katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, for every fourth retraining, chakra consumption will go up by one. Stream can last up to a whole turn, but when using this jutsu, the user must be standing still.
Description: Goukakyuu no Jutsu is a fundamental Katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: Bx3
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Distance that the dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 20% of one's 'Enkou Shinka' distance. Up to 1 dragon head can be fired, plus one more each time retrained. However, after every third retraining, chakra consumption shall go up by one. Upon contact, dragon heads explode in a napalm like nature, spreading the flames all around in a radius equal to the size of its head; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance that the fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Additionally, fireball size and explosion area will always be equal to 20% of the user's 'Enkou Shinka' size. Finally, each time retrained, an additional 'C' ranked amount of damage is added on as a bonus to the explosion. However, after every 4th training, chakra consumption will go up by one.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Dai Endan (Great Fireball)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid x2
Special: Distance, size, and strength are equal to 'Endan'. Up to 2 fireballs can be fired off per use, plus 1 one each time retrained. However, after each third retraining, chakra consumption will go up by one. Keep in mind balls are shot one after another, not simultaneously.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.
[825exp]
Should have, 3532exp left in the sidebar.