Relocation
Jul 25, 2012 4:00:05 GMT -8
Post by Katsumaru on Jul 25, 2012 4:00:05 GMT -8
Due to changes to several techniques, I have to make a shop thread to relocate exp.
Removing:[/u]
Now it does not require for the technique to be trained for each element.
Hatoronshi Genso (Crafting Paper Elemental Resistance)[325 EXP - Fire][325 EXP Raiton][175 EXP - Water]
Rank: D, C, B, A, S
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Mid - Very High
Special: The rank of this technique determines how durable a paper user's defense is against elemental influences. Must learn for each release, basic or advanced. Defends against elemental attacks of highest rank known.
Description: As its name implies, the clan member is able to imbue their paper creations in the same elemental properties that other shinobi use to create offensive technique. When combined with other clan jutsu, the Shikigami's paper creation retain a unique resistance to each respectively trained element, until they are impervious even to the most extreme of conditions.
Domain: Shikigami. Hatoronshi no Kami.
[spoiler=Shunshin [50 EXP]
Shunshin cannot be retrained anymore
Shunshin no Jutsu (Body Flicker Technique) [50 EXP]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.[/spoiler]
[spoiler=Medic [1000 EXP]
Medic techs now require the profession
Shousen no Jutsu (Mystical Hand Technique) [325 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
In'yu Shōmetsu (Yin Healing Wound Destruction) [325 EXP]
Rank: D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No.
Chakra: Low - Massive
Special: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit. Therefore, when the strike does occur, healing is already occurring before damage is taken. This allows for almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. User employs highest 'Shosen' rank in order to heal.
Description: Filling an area with Shosen-style chakra before taking damage, the user is capable of anticipating an assault and thus begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent.
Domain: Medical. Shosen of the same rank.
Doku Kiri (Poison Mist Technique) [75 EXP]
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 5 meters to the maximum, for a maximum of 30 meters. Strength of poison is also determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
D-Rank: 1 post.
C-Rank: 2 posts.
B-Rank: 3 posts.
A-Rank: 4 posts.
S-Rank: 5 posts.
Domain: Medics. Must know Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Seichuu no Jutsu (Control Technique) [100 Exp]
Rank: B, A
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No.
Chakra: High - Very High
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself at B Rank and on other people at A Rank. However, it can only be used on other people in a scenario where they already have no control over their body. Technique drains a mid amount of chakra per turn while active.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Medical
Naite no Jutsu (Dead Hands Technique) [175 Exp]
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Drains an amount of chakra equal to the technique's rank per turn while active.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique.
Domain: Medical. Shosen of the same rank.
[/spoiler]
1875 Exp Total[/b]
Adding:[/u]
[spoiler=Shikigami [ 1000 Exp]
Hatoronshi Genso (Crafting Paper Elemental Resistance) [625 Exp]
Rank: D, C, B, A, S
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: No.
Chakra: N/A
Special: The rank of this technique determines how durable a paper user's defense is against elemental influences. Prevents paper from instantly being destroyed by Suiton/Katon/Youton jutsu one rank beneath their knowledge in this technique.
Description: As its name implies, the clan member is able to imbue their paper creations in the same elemental properties that other shinobi use to create offensive technique. When combined with other clan jutsu, the Shikigami's paper creation retain a unique resistance to most elements, until they are impervious even to all but the wettest, hottest jutsu.
Domain: Shikigami. Hatoronshi no Kami.
Paper Field [150 EXP]
Rank: D, C, B, A, S
Type: Offensive / Secret Technique / Ninjutsu
Range: See Special
Handseals: No
Chakra: Very Low-Very High
Special: The user can initially only cover an area of ten meters. The area covered increases by an additional ten meters for each new rank trained. The speed with which the area is covered is determined by the highest rank of Paper Speed known.
Description: This simple technique, the Paper Field, covers the grounds in paper. The paper can be controlled freely in this state, but it cannot yet harm an opponent unless it is further imbued with chakra through the user of another technique. This functions as the setup for several other techniques using the paper field and therefore, by itself, has very little uses.
Domain:Shikigami, Hatoronoshi no Kami; D-S
Paper Bind [100 Exp]
Rank: C
Type: Offensive / Secret Technique / Ninjutsu
Range: See Special
Handseals: Yes
Chakra: Mid
Special: The size, strength, and distance of the technique depends on the user’s highest “Hatoronshi no Kami” rank. The target can only be bound for one turn, plus one additional turn for every time retrained. The paper can be broken with a chakra burst equivalent to the highest rank of “Hataronishi no Kami” known.
Description: The Shikigami creates a long, thick sheet of paper and commands it to wrap around the target. The chain can be controlled, but it must fully wrap around the limb and upper body or both legs to be able to restrain. As the paper only hardens fully once it has wrapped around the target, it cannot be used offensively to cause any damage.
Domain: Shikigami, Hatoronoshi no Kami; C
Proximity Explosion [100 EXP][TwoTimes]
Rank: C
Type: Offensive / Secret Technique / Ninjutsu
Range: See Special
Handseals: Yes
Chakra: Mid
Special: The size and distance of the technique depends on the user’s highest “Hatoronshi no Kami” rank. range of the explosion depends on the highest rank of Crafting Paper Explosive Addition. Only one piece of paper can be used for the proximity explosion, with one additional sheet for each time retrained, to a maximum of ten.
Description:
The user performs several series of hand seals and releases a sheet of paper at a location of choice. This paper has been imbued with the explosive property of the Shikigami, and rather than relying on assault, the technique had been designed for trickery. The paper can be placed anywhere, the ground, trees, or even a weapon. Once an enemy comes within two meters of the paper, the explosion is triggered automatically, using the proximity as a trigger.
Domain:Shikigami, Hatoronoshi no Kami; C
Pepa Tenshin no Kami (Paper Angel Wings) [25 Exp]
Rank: D
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Grants the clan member wings that allow them to take flight. Size, strength of paper wings, as well as distance the user can over above and away from the ground, depends on user's highest 'Hatoronshi no Kami' rank. Cannot perform any other chakra related jutsu outside of clan techniques while wings are active. Wings are meant initially for hovering and not sustained flight, so they may be held for up to only one turn; however, one more turn of flight is gained each time retrained.
Description: After a few simple seals, the clan member can utilize their paper in order to create a flurry of wings meant for stable flight. The wings created by the user can be be any color, size, and type they wish, and will carry them across even the greatest of distances and chasms - as long as the user has enough chakra to continuously power it.
Domain: Shikigami. Hatoronshi no Kami 'D'.
[/spoiler]
[spoiler=Other [ 875 Exp]
Shunshin no Jutsu (Body Flicker Technique) [25 Exp]
Rank: D
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique) [50 Exp]
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.
Kanashibari no Jutsu (Temporary Body Paralysis Technique) [175 exp]
Rank: D, C, B A, S
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: 0 - 10 meters
Chakra: Very Low - Very High
Handseals: Yes [1]
Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held as long as the user wishes to upkeep it, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Highest rank known establishes delay before paralysis sets in, as well as the maximum radius paralysis can extend away from them.
D: Full Turn detection paralysis delay // 2 meter radius around target
C: 3/4 ths of a Turn // 4 m radius
B: Half a Turn // 6m R
A: 1/4 th of a Turn // 8m R
S: Near-Instant! // 10m R
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Domain: ANBU
Shoufuu (Rising Wind) [50 exp]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Kage Buyo (Shadow of the Dancing Leaf) [50 exp]
Rank: C
Type: Supplementary / Taijutsu
Range: -
Chakra: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Tenshi (Heaven's Gift) [25 exp]
Rank: D, C1 Mastery, B2 Masteries, A3 Masteries
Type: Offensive / Taijutsu
Range: Self
Chakra: Low (D/C), Mid (B/A).
Special: Adds 'D-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Hien (Flight of the Swallow) [200 Exp]
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus one more each time retrained.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Eraikatsu (Great Divide) [300 Exp]
Rank: B
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Sends the target approximately 10 meters into the air, depending on the opponent's weight. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken.[/spoiler]
1875 Exp Used[/b]
Using 125 Exp from Sidebar[/b]
Baku Kamishouha (Bursting Paper Collision Waves) [100 Exp]
Rank: B
Type: Ninjutsu, Offensive
Range: 30 meters.
Handseals: No.
Chakra: High
Special: The user releases an incredible wave, equal in size to the user's maximum allowed size of paper creations, comprised of hundreds of sheets of paper towards the opponent. The wave itself is generally wider than it is taller, so that is a wide area of effect. The wave will travel up to 30 meters and will attempt to bury anyone caught within the wave under the mountains of paper. Because the paper is filled with the user's chakra, the user is capable of knowing the location of anyone who was caught within the wave, and can then proceed to follow up with other Paper Ninjutsu attacks. The wave's strength is dependent upon the user's own Crafting Paper Strength and Paper Elemental Resistance.
Description: A wave of paper that rolls across the ground, similar to a tsunami wave, and attempts to catch opponents within it.
Domain: Shikigami
Pepa Tenshin no Kami (Paper Angel Wings) [25 Exp]
Rank: D
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Grants the clan member wings that allow them to take flight. Size, strength of paper wings, as well as distance the user can over above and away from the ground, depends on user's highest 'Hatoronshi no Kami' rank. Cannot perform any other chakra related jutsu outside of clan techniques while wings are active. Wings are meant initially for hovering and not sustained flight, so they may be held for up to only one turn; however, one more turn of flight is gained each time retrained.
Description: After a few simple seals, the clan member can utilize their paper in order to create a flurry of wings meant for stable flight. The wings created by the user can be be any color, size, and type they wish, and will carry them across even the greatest of distances and chasms - as long as the user has enough chakra to continuously power it.
Domain: Shikigami. Hatoronshi no Kami 'D'.
2000 Total Exp Spent[/b]
Removing:[/u]
Now it does not require for the technique to be trained for each element.
Hatoronshi Genso (Crafting Paper Elemental Resistance)[325 EXP - Fire][325 EXP Raiton][175 EXP - Water]
Rank: D, C, B, A, S
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Mid - Very High
Special: The rank of this technique determines how durable a paper user's defense is against elemental influences. Must learn for each release, basic or advanced. Defends against elemental attacks of highest rank known.
Description: As its name implies, the clan member is able to imbue their paper creations in the same elemental properties that other shinobi use to create offensive technique. When combined with other clan jutsu, the Shikigami's paper creation retain a unique resistance to each respectively trained element, until they are impervious even to the most extreme of conditions.
Domain: Shikigami. Hatoronshi no Kami.
[spoiler=Shunshin [50 EXP]
Shunshin cannot be retrained anymore
Shunshin no Jutsu (Body Flicker Technique) [50 EXP]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.[/spoiler]
[spoiler=Medic [1000 EXP]
Medic techs now require the profession
Shousen no Jutsu (Mystical Hand Technique) [325 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Heals and counters damage equal to highest rank known.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-nin can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Medics
In'yu Shōmetsu (Yin Healing Wound Destruction) [325 EXP]
Rank: D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No.
Chakra: Low - Massive
Special: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit. Therefore, when the strike does occur, healing is already occurring before damage is taken. This allows for almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it. User employs highest 'Shosen' rank in order to heal.
Description: Filling an area with Shosen-style chakra before taking damage, the user is capable of anticipating an assault and thus begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent.
Domain: Medical. Shosen of the same rank.
Doku Kiri (Poison Mist Technique) [75 EXP]
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 5 meters to the maximum, for a maximum of 30 meters. Strength of poison is also determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
D-Rank: 1 post.
C-Rank: 2 posts.
B-Rank: 3 posts.
A-Rank: 4 posts.
S-Rank: 5 posts.
Domain: Medics. Must know Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Seichuu no Jutsu (Control Technique) [100 Exp]
Rank: B, A
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No.
Chakra: High - Very High
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself at B Rank and on other people at A Rank. However, it can only be used on other people in a scenario where they already have no control over their body. Technique drains a mid amount of chakra per turn while active.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Medical
Naite no Jutsu (Dead Hands Technique) [175 Exp]
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Drains an amount of chakra equal to the technique's rank per turn while active.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique.
Domain: Medical. Shosen of the same rank.
[/spoiler]
1875 Exp Total[/b]
________________________________________________
Adding:[/u]
[spoiler=Shikigami [ 1000 Exp]
Hatoronshi Genso (Crafting Paper Elemental Resistance) [625 Exp]
Rank: D, C, B, A, S
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: No.
Chakra: N/A
Special: The rank of this technique determines how durable a paper user's defense is against elemental influences. Prevents paper from instantly being destroyed by Suiton/Katon/Youton jutsu one rank beneath their knowledge in this technique.
Description: As its name implies, the clan member is able to imbue their paper creations in the same elemental properties that other shinobi use to create offensive technique. When combined with other clan jutsu, the Shikigami's paper creation retain a unique resistance to most elements, until they are impervious even to all but the wettest, hottest jutsu.
Domain: Shikigami. Hatoronshi no Kami.
Paper Field [150 EXP]
Rank: D, C, B, A, S
Type: Offensive / Secret Technique / Ninjutsu
Range: See Special
Handseals: No
Chakra: Very Low-Very High
Special: The user can initially only cover an area of ten meters. The area covered increases by an additional ten meters for each new rank trained. The speed with which the area is covered is determined by the highest rank of Paper Speed known.
Description: This simple technique, the Paper Field, covers the grounds in paper. The paper can be controlled freely in this state, but it cannot yet harm an opponent unless it is further imbued with chakra through the user of another technique. This functions as the setup for several other techniques using the paper field and therefore, by itself, has very little uses.
Domain:Shikigami, Hatoronoshi no Kami; D-S
Paper Bind [100 Exp]
Rank: C
Type: Offensive / Secret Technique / Ninjutsu
Range: See Special
Handseals: Yes
Chakra: Mid
Special: The size, strength, and distance of the technique depends on the user’s highest “Hatoronshi no Kami” rank. The target can only be bound for one turn, plus one additional turn for every time retrained. The paper can be broken with a chakra burst equivalent to the highest rank of “Hataronishi no Kami” known.
Description: The Shikigami creates a long, thick sheet of paper and commands it to wrap around the target. The chain can be controlled, but it must fully wrap around the limb and upper body or both legs to be able to restrain. As the paper only hardens fully once it has wrapped around the target, it cannot be used offensively to cause any damage.
Domain: Shikigami, Hatoronoshi no Kami; C
Proximity Explosion [100 EXP][TwoTimes]
Rank: C
Type: Offensive / Secret Technique / Ninjutsu
Range: See Special
Handseals: Yes
Chakra: Mid
Special: The size and distance of the technique depends on the user’s highest “Hatoronshi no Kami” rank. range of the explosion depends on the highest rank of Crafting Paper Explosive Addition. Only one piece of paper can be used for the proximity explosion, with one additional sheet for each time retrained, to a maximum of ten.
Description:
The user performs several series of hand seals and releases a sheet of paper at a location of choice. This paper has been imbued with the explosive property of the Shikigami, and rather than relying on assault, the technique had been designed for trickery. The paper can be placed anywhere, the ground, trees, or even a weapon. Once an enemy comes within two meters of the paper, the explosion is triggered automatically, using the proximity as a trigger.
Domain:Shikigami, Hatoronoshi no Kami; C
Pepa Tenshin no Kami (Paper Angel Wings) [25 Exp]
Rank: D
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Grants the clan member wings that allow them to take flight. Size, strength of paper wings, as well as distance the user can over above and away from the ground, depends on user's highest 'Hatoronshi no Kami' rank. Cannot perform any other chakra related jutsu outside of clan techniques while wings are active. Wings are meant initially for hovering and not sustained flight, so they may be held for up to only one turn; however, one more turn of flight is gained each time retrained.
Description: After a few simple seals, the clan member can utilize their paper in order to create a flurry of wings meant for stable flight. The wings created by the user can be be any color, size, and type they wish, and will carry them across even the greatest of distances and chasms - as long as the user has enough chakra to continuously power it.
Domain: Shikigami. Hatoronshi no Kami 'D'.
[/spoiler]
[spoiler=Other [ 875 Exp]
Shunshin no Jutsu (Body Flicker Technique) [25 Exp]
Rank: D
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique) [50 Exp]
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.
Kanashibari no Jutsu (Temporary Body Paralysis Technique) [175 exp]
Rank: D, C, B A, S
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: 0 - 10 meters
Chakra: Very Low - Very High
Handseals: Yes [1]
Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held as long as the user wishes to upkeep it, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Highest rank known establishes delay before paralysis sets in, as well as the maximum radius paralysis can extend away from them.
D: Full Turn detection paralysis delay // 2 meter radius around target
C: 3/4 ths of a Turn // 4 m radius
B: Half a Turn // 6m R
A: 1/4 th of a Turn // 8m R
S: Near-Instant! // 10m R
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Domain: ANBU
Shoufuu (Rising Wind) [50 exp]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Kage Buyo (Shadow of the Dancing Leaf) [50 exp]
Rank: C
Type: Supplementary / Taijutsu
Range: -
Chakra: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
Tenshi (Heaven's Gift) [25 exp]
Rank: D, C1 Mastery, B2 Masteries, A3 Masteries
Type: Offensive / Taijutsu
Range: Self
Chakra: Low (D/C), Mid (B/A).
Special: Adds 'D-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Hien (Flight of the Swallow) [200 Exp]
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus one more each time retrained.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Eraikatsu (Great Divide) [300 Exp]
Rank: B
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Sends the target approximately 10 meters into the air, depending on the opponent's weight. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken.[/spoiler]
1875 Exp Used[/b]
________________________________________________
Using 125 Exp from Sidebar[/b]
Baku Kamishouha (Bursting Paper Collision Waves) [100 Exp]
Rank: B
Type: Ninjutsu, Offensive
Range: 30 meters.
Handseals: No.
Chakra: High
Special: The user releases an incredible wave, equal in size to the user's maximum allowed size of paper creations, comprised of hundreds of sheets of paper towards the opponent. The wave itself is generally wider than it is taller, so that is a wide area of effect. The wave will travel up to 30 meters and will attempt to bury anyone caught within the wave under the mountains of paper. Because the paper is filled with the user's chakra, the user is capable of knowing the location of anyone who was caught within the wave, and can then proceed to follow up with other Paper Ninjutsu attacks. The wave's strength is dependent upon the user's own Crafting Paper Strength and Paper Elemental Resistance.
Description: A wave of paper that rolls across the ground, similar to a tsunami wave, and attempts to catch opponents within it.
Domain: Shikigami
Pepa Tenshin no Kami (Paper Angel Wings) [25 Exp]
Rank: D
Type: Supplementary / Secret Technique / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Grants the clan member wings that allow them to take flight. Size, strength of paper wings, as well as distance the user can over above and away from the ground, depends on user's highest 'Hatoronshi no Kami' rank. Cannot perform any other chakra related jutsu outside of clan techniques while wings are active. Wings are meant initially for hovering and not sustained flight, so they may be held for up to only one turn; however, one more turn of flight is gained each time retrained.
Description: After a few simple seals, the clan member can utilize their paper in order to create a flurry of wings meant for stable flight. The wings created by the user can be be any color, size, and type they wish, and will carry them across even the greatest of distances and chasms - as long as the user has enough chakra to continuously power it.
Domain: Shikigami. Hatoronshi no Kami 'D'.
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2000 Total Exp Spent[/b]