Sakaki (Transfer)
Apr 30, 2011 19:13:34 GMT -8
Post by sakaki on Apr 30, 2011 19:13:34 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
JUTSU
D-rank
C-rank
B-rank
Multi-rank
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Exp Spent:
[/ul]
Mission Log:
1) Delivery! Go Go Sakaki Speed!
2) Painting The Two! Gloominess Be Gone!
3) To New Heights! Mountain Climber Sakaki![/quote]
Multi-PC
1) -Coming Soon!-
[/ul]
Training Log:
1) Wheel tech! Sakaki's First Trial![/quote]
[/ul]
- Name: Sakaki
- Age: 8
- Clan, BL, or Kekkei Touta: None
- Country and/or Village: Kumogakure
- Rank & Profession: Genin | Tracker
- Difficulty Setting: Hard/Advanced
- Types:
Primary - Ninjutsu
Secondary - Taijutsu
Tertiary - Genjutsu
PHYSICALITY[/u]
- Height: 42 inches (3'6")
- Weight: 46 lbs
- Apparel:
Sakaki has an exceptionally small demeanor, which is accentuated further by the number of "large" features and clothing accompanying her form. Her dark hair, a strange greenish blue tint, is long, so long, in fact, that it stops just shy of the ground when the small girl stands up straight. Furthermore, her shirt is several sizes too large, the sleeves stretching several inches past the tips of her fingers. The white shirt in question is Sakaki's only true garment, though it does often appear clean, and as time continues, patched, treated by a kindly old woman.
The girl's pants are baggy, usually rolled up around her ankles, or her knees in times of warm weather. They share a similar fate to the girl's shirt, being cared for by the old woman from time to time. Unlike her fellow shinobi, Sakaki wears a large pair of boots, made to endure the harshest of weathers.
Her brown eyes are rather on the large size as well, though they tend to be hidden behind her dark locks. The item that singles itself out as a true oddity, however, is a pink eye patch that Sakaki wears around her head, never actually using it, but wearing it for what one could only assume as looks. - Body Appearance:
If unclothed, Sakaki appears very thin and lithe, having little to no fat or muscle. A "starving orphan" would be the perfect title for her, and one would not be wrong to call her that, for it is exactly what she is. - Blemishes & Scars:
Despite her profession as a shinobi, and her life on the streets, Sakaki has no scars or blemishes to speak of, her particular abilities allowing her to run away and escape quite easily.
COGNITION[/u]
- Personality:
Sakaki is very innocent and child-like in her personality. She tends to be very cautious, albeit very curious at the same time. Her lack of knowledge leads her to be very shy, and move to the background whenever possible, although she is not really afraid of being "called into the spotlight" so to speak. - Alignment: Neutral Good
- Allegiance: Kumogakure
- Quirks & Tendencies:
Sakaki tends to stay silent, communicating her wants and needs through body language. She often issues a high-pitched squeak when startled. - Likes & Dislikes:
Sakaki likes good-tasting food.
Sakaki dislikes getting hurt.
Sakaki dislikes using rocks as pillows.
Sakaki dislikes not having a pillow more than using a rock as one.
ARMAMENTS[/u]
- Primary Weapons:Tanto
Rank: C
Type: Primary / Melee
Description: The Tanto is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
Cost: 1,000 Ryo - Secondary Weapons:Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Items:Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per PackSmoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Pack One - Shuriken
Pack Two - Shuriken
Pack Three - Exploding Notes
Pack Four - Exploding Notes
Pack Five - Smoke Grenade - Releases: Raiton
JUTSU
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
D-rank
Hiraishin Kiru (Human Lightning Rod)
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Special: Lightning damage is enhanced by a single rank. Once the victim is struck by lightning, the user is required to re-apply the effects. If the victim is not struck by lightning before they leave the given battle thread, the effects are neutralized and the jutsu must be reapplied.
Description: As the name implies, this simple technique allows the user to alter their internal electric charge temporarily, so that all Raiton chakra subsequently made by the user (as well as natural lightning!) is more susceptible to strike the victim, as well as damage them higher than normal. This alteration usually occurs during some form of contact, where the user’s charged appendage can simple tough, strike or graze the victim and quickly place the effects on them.
Domain: Raiton.
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Special: Lightning damage is enhanced by a single rank. Once the victim is struck by lightning, the user is required to re-apply the effects. If the victim is not struck by lightning before they leave the given battle thread, the effects are neutralized and the jutsu must be reapplied.
Description: As the name implies, this simple technique allows the user to alter their internal electric charge temporarily, so that all Raiton chakra subsequently made by the user (as well as natural lightning!) is more susceptible to strike the victim, as well as damage them higher than normal. This alteration usually occurs during some form of contact, where the user’s charged appendage can simple tough, strike or graze the victim and quickly place the effects on them.
Domain: Raiton.
Mekurumeku (Blinding Flash)
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: 0 -1 0 meters
Special: For RP purposes outside of battle, this can be used at lower intensities to light up dark areas.
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton.
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: 0 -1 0 meters
Special: For RP purposes outside of battle, this can be used at lower intensities to light up dark areas.
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
C-rank
Danpen Inazuma (Shooting Thunder)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 5 meters
Special: Does not require handseals. Can be used once per turn, plus one more each time retrained.
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within five meters. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light, less than a Raikyuu, and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton.
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 5 meters
Special: Does not require handseals. Can be used once per turn, plus one more each time retrained.
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within five meters. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light, less than a Raikyuu, and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton.
Kyodan Anshu no Jutsu (Electrified Projectile Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Special: Can be used on any projectile or throwing weapon like Senbon or Kunai, or anything that isn’t as big as a main weapon, such as a broadsword or shield.
Description: Considered supplementary because the user can rely on this technique anytime they have a projectile in hand without worrying about handseals, the user concentrates a small amount of Raiton chakra into the metallic weapon, set to disperse whenever said weapon comes in contact with its target. When stuck by an enhanced projectile, the user will receive extra damage, as well as many small shocks. Highly effective against opponents susceptible to lightning in general.
Domain: Raiton.
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Special: Can be used on any projectile or throwing weapon like Senbon or Kunai, or anything that isn’t as big as a main weapon, such as a broadsword or shield.
Description: Considered supplementary because the user can rely on this technique anytime they have a projectile in hand without worrying about handseals, the user concentrates a small amount of Raiton chakra into the metallic weapon, set to disperse whenever said weapon comes in contact with its target. When stuck by an enhanced projectile, the user will receive extra damage, as well as many small shocks. Highly effective against opponents susceptible to lightning in general.
Domain: Raiton.
Kagura Kinzu (Kagura's Supression)
Rank: C
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. Kagura Shingan 'C'
Rank: C
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. Kagura Shingan 'C'
Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Special: When first learned, the user can control up to 5 projectiles/secondary weapons, and send it flying up to 5 meters. However, each time re-trained, their control number goes up by 5, and their travel distance increases by 5 more meters.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. With only a single handseal, they can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Special: When first learned, the user can control up to 5 projectiles/secondary weapons, and send it flying up to 5 meters. However, each time re-trained, their control number goes up by 5, and their travel distance increases by 5 more meters.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. With only a single handseal, they can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
B-rank
Ikadezuchi no Utage (Lightning Bolt Feast)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 30 meters
Special: Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 30 meters
Special: Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton
Soudoki no Jutsu (Thunder Style – Double Protector Technique)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 20 meters
Special: Allows the user to disperse to quick lightning vortexes from their hands, shot out in a cone like fashion that opens up as it progresses. The blast cone is 20 meters wide towards the end and 10 meters at the narrow base/source. Anyone caught within receives severe ninjutsu and shocking damage that results in a numbed and unresponsive body, as well as 10 meters of knock back.
Description: An ideal jutsu designed for whenever the raiton user is being flanked. After the necessary handseals are done, the palms of their hands are imbued in pure lightning, allowing them to shoot a powerful blast intended to stop an enemy dead in tracks, as well as push them back. If the user is coherent and aware enough, they could even more around with the blaster, felling multiple assailants at once. Ideal when the user is being flanked by opposing sides, as both hands blasting could ward enemies from multiple direction.
Domain: Raiton.
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 20 meters
Special: Allows the user to disperse to quick lightning vortexes from their hands, shot out in a cone like fashion that opens up as it progresses. The blast cone is 20 meters wide towards the end and 10 meters at the narrow base/source. Anyone caught within receives severe ninjutsu and shocking damage that results in a numbed and unresponsive body, as well as 10 meters of knock back.
Description: An ideal jutsu designed for whenever the raiton user is being flanked. After the necessary handseals are done, the palms of their hands are imbued in pure lightning, allowing them to shoot a powerful blast intended to stop an enemy dead in tracks, as well as push them back. If the user is coherent and aware enough, they could even more around with the blaster, felling multiple assailants at once. Ideal when the user is being flanked by opposing sides, as both hands blasting could ward enemies from multiple direction.
Domain: Raiton.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Multi-rank
Eshaku Raikou (Lightning Bow)
Rank: D, C, B,A, S
Type: Offensive | Ninjutsu
Range: 10 meters per rank. (10 at D, 50 at S)
Chakra: Uses chakra equal to the rank used.
Special: Creates a stun effect for any limb that 'arrows' hit, lasting for half a turn. If the target's head is hit, their entire body is rendered stunned for half a turn turn. By taking an extra turn to 'charge' the bow, the user can double the range of the technique, at the cost of doing damage one rank lower. 'Arrows' travel at kunai speed normally, and 'kunai and a half' speed upon charging for extra range.
Description: After performing the needed handseals, the user will wave both arms through the air, leaving raiton chakra behind in the shape of bow and arrow. The lightning arrow can then be shot at an opponent and stun them from afar. By taking extra time to focus their energy, the arrow can be re-shaped for distance, rather than power.
Domain: Raiton
Rank: D, C, B,
Type: Offensive | Ninjutsu
Range: 10 meters per rank. (10 at D, 50 at S)
Chakra: Uses chakra equal to the rank used.
Special: Creates a stun effect for any limb that 'arrows' hit, lasting for half a turn. If the target's head is hit, their entire body is rendered stunned for half a turn turn. By taking an extra turn to 'charge' the bow, the user can double the range of the technique, at the cost of doing damage one rank lower. 'Arrows' travel at kunai speed normally, and 'kunai and a half' speed upon charging for extra range.
Description: After performing the needed handseals, the user will wave both arms through the air, leaving raiton chakra behind in the shape of bow and arrow. The lightning arrow can then be shot at an opponent and stun them from afar. By taking extra time to focus their energy, the arrow can be re-shaped for distance, rather than power.
Domain: Raiton
Ami Dendou (Electric Net)
Rank: D, C, B,A, S
Type: Defensive | Ninjutsu
Range: 10 meters per rank. (10 at D, 50 at S)
Special: Can bind an opponent for a single turn (At all ranks), and deals shocking damage equal to the rank used. If used in conjunction with kunai, the net can be used to barricade an area, losing the ability of binding. When used with kunai, the technique stays in place for a single turn before disappating. The net can be broken by a technique of greater or higher rank. The net is five meters wide, and five meters high, increasing by five meters for every rank achieved.
Description: A defensive art built around escaping. This aptly named technique creates a net of Raiton energy, which can be used to capture targets, or give the user time to escape. When combined with kunai, it acts much like a spider web, creating an electric fence for the user to hide behind, or use as cover.
Domain: Raiton
Rank: D, C, B,
Type: Defensive | Ninjutsu
Range: 10 meters per rank. (10 at D, 50 at S)
Special: Can bind an opponent for a single turn (At all ranks), and deals shocking damage equal to the rank used. If used in conjunction with kunai, the net can be used to barricade an area, losing the ability of binding. When used with kunai, the technique stays in place for a single turn before disappating. The net can be broken by a technique of greater or higher rank. The net is five meters wide, and five meters high, increasing by five meters for every rank achieved.
Description: A defensive art built around escaping. This aptly named technique creates a net of Raiton energy, which can be used to capture targets, or give the user time to escape. When combined with kunai, it acts much like a spider web, creating an electric fence for the user to hide behind, or use as cover.
Domain: Raiton
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B,A, S
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Rank: D, C, B,
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C,B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
Rank: D, C,
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
Kai! (Release)
Rank: D, C,B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Rank: D, C,
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
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Exp Spent:
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Mission Log:
1) Delivery! Go Go Sakaki Speed!
2) Painting The Two! Gloominess Be Gone!
3) To New Heights! Mountain Climber Sakaki![/quote]
Multi-PC
1) -Coming Soon!-
[/ul]
Training Log:
1) Wheel tech! Sakaki's First Trial![/quote]
Multi-PC
1) -Maybe Not Coming So Soon-
1) -Maybe Not Coming So Soon-
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