KATON JUTSU PART I
Mar 8, 2011 23:18:04 GMT -8
Post by ◤ velocissimo ⊿ on Mar 8, 2011 23:18:04 GMT -8
Rank: C
Type: Ninjutsu / Offensive
Range: 20 Meters
Special: The user will perform handseals and heat the surface they stand upon. However since the surface is naturally becoming extremely hot coal or ashes the ground cannot be moist. Additionally if the technique is in play and rain is brought upon the area the technique will cease. Finally the area must be earthen without much grass or the twenty meter area will be set aflame with the user being in the center.
Description: Once the user performs and finishes measly handseals the ground the user stands upon will heat up. The heat is so extreme that anything within a twenty meter radius will slowly melt. Meaning any opponents within’ this twenty meter radius around the user will realize their footwear is slowly melting. Which will decrease their movements considerably, or if the opponent stands upon the area long enough be stuck in that area unless they rid themselves of their footwear. However if the opponent isn’t wearing any footwear the technique will cause first degree burns upon the soles of their feet and grow into second degree burns if they remain around the area for more than one round. This technique will last for one round and with every additional training into the technique it'll improve it's extensiveness by another round, unless dozed by rain or any B ranked (or higher) Suiton technique.
Domain: Katon
フェ KYOKUDO FENIKKSU NO JUTSU[/u]
Rank: A
Type: Ninjutsu / Offensive
Range: Special
Special: The user will fire as many projectiles as their Housenka no Jutsu allows around the targets vicinity. This technique can only be learned when the user has achieved thirty projectiles from Housenka no Jutsu.
Description: The user will provide a simple set of handseals and prepare the technique identically to Housenka no Jutsu. Everything will seem practically similar. User bringing their dominant finger towards their mouth and firing a large amount of flamed projectiles towards the opponent. However the difference in Kyokudo Fenikksu no Jutsu is the user’s goal when firing these massive amounts of projectiles is not to hit a moving target. It’s to surround the target with these fiery projectiles. Because each projectile will swarm around the target. The projectiles will stop around the vicinity of the target and once each and every projectile has been fired the user will clench their dominant hand into a fist and every projectile will come swarming into the opponent from every direction. All the projectiles swarming together will cause a twenty meter napalm like explosion that will leave the target approaching death.
Domain: Katon; 'Housenka no Jutsu'
砲火 JIRAI NO JUTSU[/u]
Rank: A
Type: Ninjutsu / Offensive
Range: 30 Meters
Special: Once the user touches the ground the area (with the point of contact being the center area) will become a thirty meter radius landmine of fire. Because of the techniques nature it cannot be used on moist surfaces. Additionally, rain will slowly defuse the technique in three rounds.
Description: The user will complete several handseals and once those handseals are finished they’ll touch the ground. It matters not if it’s one finger or two hands. Once that contact is made the area will become a thirty meter landmine. The ground will seemingly be unaffected so any possible hint is physically impossible. Once finished anyone that comes into contact with the area that aren’t the user will trigger the highly effective flames from beneath. A thick and extreme amount of heat will rush up around the entire radius. Height reaching thirty meters and burning anyone within’ that thirty meter radius, giving all victims third degree burns. Jirai no Jutsu will last for one round (with every additional training improving it's extensiveness by another round) once triggered and lay dormant as a landmine for as long as the user desires.
Domain: Katon[/ul][/ul][/ul][/size][/font]