Earth Chain Snare
Jul 15, 2011 18:40:04 GMT -8
Post by Hopalong on Jul 15, 2011 18:40:04 GMT -8
Earth Chain Snare[/u]
Rank: C, B, A
Type: Ninjutsu Offensive
Range: Range is based on highest rank 'Earth Dominion' known.
Chakra/Stamina: Chakra, Mid
Special: Strength of chains depends on highest rank 'Earth Dominion' known. When first learned, the chains will bind the opponent for 1/4 turn before disintegrating. Once learned again at B rank, target would be entrapped for 1/2 turn. After learned a final time at A rank, target would be snared for 3/4 turn. At that point though, the jutsu can be re-trained at 'A' rank to increase the maximum time by 1/4 of a turn, but would max out at 2 turns. Chains can be broken with an attack of the same rank, or a raiton based jutsu one rank below that of the jutsu.
Description: The user preps the jutsu by performing the required the hand seals, then slamming one hand into the ground. Two chains made of compact earth will shoot out, with half a cuff on the end of each one. They can connect to lock around any target's torso, with their arms trapped as well or not. Regardless of how many times re-trained, this jutsu will only create two chains, but these chains can be launched from any area within the range that the user is capable of creating the chains. These chains have the capability to pursue the user, but consumes 'B' rank worth of chakra every turn the chains are following the opponent. A 'C' rank worth of chakra is used to keep the chains stable.
Domain: Doton Release, Earth Dominion 'C'
Earth Mini Snares[/u]
Rank: B
Type: Ninjutsu Offensive
Range: Range is based on highest rank 'Earth Dominion' known.
Chakra/Stamina: Chakra, High
Special: When first learned, only 2 chains can be created. Every time re-trained another chain can be created. Duration of entrapment corresponds with the limits of Earth Chain Snare. An attack that is C rank or higher in damage can break the chain, as the multitude of chains makes them weaker.
Description: A spin-off of Earth Mini Snares, the user performs the required hand seals then slams their hand into the ground. Depending on how many times the jutsu is trained, a number of chains are shot out from the ground made of pure earth, with a cuff attached at the end, large enough to capture a human limb. These chains can be launched anywhere within the range of the jutsu, and can be used on multiple opponents to handle an outnumbered match, or multiple chains on one foe for better restriction. The chains pursuing the opponent would have a 'B' rank consumption for the unkeep, and a 'C' rank worth of chakra to keep the chains intact.
Domain: Doton Release, Earth Dominion 'B', Earth Chain Snare
Earth Chain Snare Clamp[/u]
Rank: C, B
Type: Ninjutsu Passive
Range: Self
Chakra/Stamina: N/A
Special: C-Rank has the strength to cut off blood circulation/stop air flow. B-Rank has the strength to break a bone.
Description: This passive technique gives the chains of Earth Chain Snare or Earth Mini Snares a stronger grip, giving a crushing feeling to the opponent if caught. This could have disastrous effects if caught on a limb or neck. The first time learned it is weak, and can deprive the foe of oxygen or cut off blood circulation possibly making a hand or foot fall asleep. The second time learned the snares can crush a bone, breaking it completely.
Domain: Doton Release, Earth Dominion 'C', Earth Chain Snare.
Rank: C, B, A
Type: Ninjutsu Offensive
Range: Range is based on highest rank 'Earth Dominion' known.
Chakra/Stamina: Chakra, Mid
Special: Strength of chains depends on highest rank 'Earth Dominion' known. When first learned, the chains will bind the opponent for 1/4 turn before disintegrating. Once learned again at B rank, target would be entrapped for 1/2 turn. After learned a final time at A rank, target would be snared for 3/4 turn. At that point though, the jutsu can be re-trained at 'A' rank to increase the maximum time by 1/4 of a turn, but would max out at 2 turns. Chains can be broken with an attack of the same rank, or a raiton based jutsu one rank below that of the jutsu.
Description: The user preps the jutsu by performing the required the hand seals, then slamming one hand into the ground. Two chains made of compact earth will shoot out, with half a cuff on the end of each one. They can connect to lock around any target's torso, with their arms trapped as well or not. Regardless of how many times re-trained, this jutsu will only create two chains, but these chains can be launched from any area within the range that the user is capable of creating the chains. These chains have the capability to pursue the user, but consumes 'B' rank worth of chakra every turn the chains are following the opponent. A 'C' rank worth of chakra is used to keep the chains stable.
Domain: Doton Release, Earth Dominion 'C'
Earth Mini Snares[/u]
Rank: B
Type: Ninjutsu Offensive
Range: Range is based on highest rank 'Earth Dominion' known.
Chakra/Stamina: Chakra, High
Special: When first learned, only 2 chains can be created. Every time re-trained another chain can be created. Duration of entrapment corresponds with the limits of Earth Chain Snare. An attack that is C rank or higher in damage can break the chain, as the multitude of chains makes them weaker.
Description: A spin-off of Earth Mini Snares, the user performs the required hand seals then slams their hand into the ground. Depending on how many times the jutsu is trained, a number of chains are shot out from the ground made of pure earth, with a cuff attached at the end, large enough to capture a human limb. These chains can be launched anywhere within the range of the jutsu, and can be used on multiple opponents to handle an outnumbered match, or multiple chains on one foe for better restriction. The chains pursuing the opponent would have a 'B' rank consumption for the unkeep, and a 'C' rank worth of chakra to keep the chains intact.
Domain: Doton Release, Earth Dominion 'B', Earth Chain Snare
Earth Chain Snare Clamp[/u]
Rank: C, B
Type: Ninjutsu Passive
Range: Self
Chakra/Stamina: N/A
Special: C-Rank has the strength to cut off blood circulation/stop air flow. B-Rank has the strength to break a bone.
Description: This passive technique gives the chains of Earth Chain Snare or Earth Mini Snares a stronger grip, giving a crushing feeling to the opponent if caught. This could have disastrous effects if caught on a limb or neck. The first time learned it is weak, and can deprive the foe of oxygen or cut off blood circulation possibly making a hand or foot fall asleep. The second time learned the snares can crush a bone, breaking it completely.
Domain: Doton Release, Earth Dominion 'C', Earth Chain Snare.