Leo
Jul 29, 2012 15:37:39 GMT -8
Post by Prince Leo on Jul 29, 2012 15:37:39 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Leo
- Age: 12. BD: Aug 2
- Village: Konoha
- Rank: Genin
- Difficulty: Hard/Advanced
- Affinity: Fire
- Skills: Ninjustu/Gen Primary; Taijutsu Seconday
- Chakra Pool: One Massive +2 High
- Exp: 575 xp
- Money: 5000
PHYSICALITY[/u]
- H: 5 Feet 6 Inches
- W: 120 Lbs
- Apparel: Leo wears standard dark clothing such as black, dark blue, or dark green. He prefers long sleeve shirts and long pants. He wears a dark red bandana on his forehead and his standard forehear protect over it. He Tries to look sharp so he has on sandles, an under-shirt, zipper-jacket, under-shorts, andlong pants with a bounty of button pokets pockets on the sides.
- PA: Leo is very pale he is often one to sit in the shade because he will get sun burns very easily, but in summer he reserves himself more often to avoid the heat and sun stroke. He has semi-long hair that reaches to his neck. His red bandana is a brighter red than his hairand pushes his bangs back so his forehead would be exposed if one could see through the protector and bandana. He has sharp blue eyes with suttle green on around the pupil. He is more on the thin side than the bulk side but is more cut than other children his age.
COGNITION[/u]
- Personality: Leo is set back socially. This means he is selective about what he acts like. Around people one can tell he is closed and unwilling to be himself. When he isn't around other people he'll open up like a book. Leo tries to be calm and quiet but when someone gets him talking he can become somewhat obnoxious and appear more energetic than what he actually is. What goes on inside his head can be described as conflict between himself and the outside world. Though he will never admit it he lacks a social side that he needs to fit in with people and allow himself to open up.
- Alignment: True Nuetral
- Priorities: Self;Friends;Village
- Likes: breaded Shrimp, Adorable Animals
- Dislikes: Cooked Veggies, Bugs/Spiders
ARMAMENTS[/u]
- Gou* and Gou* 2/2 Weapons
- Ninja Wire Strings (single pack; 20 ft/#); Kunai Throwing Knife (Single Pack(x2)/#); Exploding Note (Single Pack(x10)/#) 3/8 Packs
- C rank Scroll pack (10 items marked with *; 2/10 Scrolls); Satchel (Marked with #) 2.5/3 Accessories
Jutsu E-5; 3-C; 7-C
Academy ninjutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Universal
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D and C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Ayatsuito no Jutsu (String Reeling Technique)
Rank: C.
Type: Supplementary \ Offensive.
Range: See special!
Handseals: No
Chakra: Mid.
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Domain: Universal Ninjutsu.
Kagonome (Mesh Cage)
Rank: C.
Type: Supplementary / Defensive / Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid.
Special: User must be still when using. The wire is durable, and capable of repelling c-rank taijutsu and ninjutsu.
Description: Ninpou: Kagonome is a Ninjutsu technique used in conjunction with the common ninja item, ninja wire, though any kind of wiring will do. After forming the needed hand seals, the user can manipulate their wires into a tight string, which converges into an interlocking dome for protection. This dome can repel most basic Taijutsu and Ninjutsu attacks. Best of all, the user can reshape the wire within the dome as needed, changing it from a defensive structure to a binding string with ease.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D and C
Type: Supplementary / Defensive.
Range: 0 - 50 meters
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Supplementary / Offensive.
Range: 0 – 10 meters.
Handseals: Yes.
Chakra: Low.
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.