Ookami{summons}
Jan 14, 2012 10:58:35 GMT -8
Post by tigaevo on Jan 14, 2012 10:58:35 GMT -8
Name:Ookami no Ichigun
Type:Wolf/Grounders
Special:Ookami no Ichigun is a unique family, and therefore will only contract with a total of Three different people at any given time. They will remain loyal until their summoner willingly breaks the contract or dies. To even be considered a candidate for contracting, the summoner must have at least 5,000 EXP in total. As always, a GMed quest is required to form the contract; failure is not just possible. The members of this family that can use ninjutsu and genjutsu do so without forming hand seals. However, their techniques are not instantaneous and take the same amount of preparation time as it would for a shinobi to use them.
Origin:Ookami no Ichigun originated in the country of Hi no kuni.
History:The OoKami no Ichigun summoning family originated in the country of Hi no Kuni, they were among the first wolf pack to move into the mountain’s there. The Original wolf’s are Hojo and Kiyoshi, they were among the largest animals in the mountains of Hi no Kuni. Thats is how they have survived for around 80 years in the mountains of Hi no Kuni with no help from a outside source. Hojo and Kiyoshi would go on to have offspring which grew up to be powerful beings as well.
There pack is based off the beliefs and honer, they are the most respected group of animals in the northern part of the country. They have not many people actually sign blood contracts with them, they never thought anyone good to be consider one of them. Except for one man, he was the exception and was the only one able to call upon every member of that clan even the sages.
Name:Hojo
Classification:Sage
Rank:S
Kind:
Sense/ReleaseRaiton,Sight
Description:Hojo, the second head honcho in this summoning family she stands at an whopping 23 feet high and 20 feet long with an normal wolf's build. Her fur is the color of the purist snow that you could ever see. Her fur has an dark yellow streak with an black outline around it, on both sides of of her body. Her eye’s are an beautiful golden color, that match perfectly with her black nose. Hojo personality is an little more fiery, she is always ready to fight no matter situation especially when someone messes with someone she cares for. She is an fairly smart wolf, she tends to act before she thinks on a lot of situation. If she didn’t Kayoshi with her most of the times, she would find her self in trouble a lot more.
Equipment:N/A
Techniques:
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Chakra: Low - Massive
Special: Highest rank learned determines strength of lightning sphere.Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest 'Karai Shin' range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin.
Mekurumeku (Blinding Flash)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Distance of flash depends on the user's 'Karai Shin' range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin.
Danpen Inazuma (Shooting Thunder)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Does not require handseals. Highest rank known determines range of bolt, as well as the level (rank) at which it is shot out.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Ichiren Inazuma (Chain of Lightning)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range of chain depends on the user's 'Shooting Thunder' range. By default, you can strike up to 2 opponents with this, plus 1 more each time retrained. Once struck, victim’s will be paralyzed for the turn, stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain raiton chakra. Each extra victim within the chains raises the chakra cost of this technique by one tier.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. After a series of handseals, the user outstretches their hands, and the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin.
Raikyuu (Lightning Ball)
Rank: C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Travels in a straight line roughly at the speed of 1/2 a meter per second, plus 1/2 more each time retrained until reaching a maximum of 20 meters per second. Being struck by this results in the area in question being paralyzed for a half a turn, (a hit to the head affects the whole body). Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Eikoudan! (Thunder Style – Light Up the Sky!)
Rank: C-C-C-C-C-C-C-C-C-C
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Distance flash-ball may travel upwards and blind depends on the user's 'Karai Shin' range. Blinding effect lasts for half a turn, plus another half each time retrained reaching a maximum of 5 turns.
Description: After performing the correct handseals, the user opens their mouth and spits out a small glowing blue ball into the sky. It consists of highly compressed raiton energy, packed tightly during the technique’s preparation. Once it reaches the skies, it goes off in a brilliant blast, blinding all flying within the area blind for a short period. Excellent for when the raiton user is outnumbered or simply surprised by aerial assailants, and has no way to fend them off when escape is necessary.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C-C-C-C-C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C-C-C-C-C-C-C-C-C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance bolt can travel depends on the user's highest 'Karai Shin' range. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage, and it can be retrained up to 9 times.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C-C-C-C-C-C-C-C-C-C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C-C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower raiton techniques the user knows.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and strength. While easily capable of being use for offensive means, the raiton bunshin also makes for an equally solid defense due to its ability to harness raiton-based techniques.
Domain: Raiton. Karai Shin 'C'.
Ikadzuchi no Kiba (Lightning Bolt Fang)
Rank: B-B-B-B-B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Distance the user can cast the sphere and diameter of the lightning plume striking area depends on the user's highest 'Karai Shin' range. Storm lasts 1 turn, plus 1 more each time retrained, for a maximum of 5 turns.
Description: Universally known yet still very dangerous, the Lightning Bolt Fang is an ‘area of effect/attack’ technique; essentially, once the user finishes the required seals, to their eyes only, a sphere appears before them, along the ground wherever they choose to target. With the target selected, a storm quickly falls onto that area, several levels of intense lightning sent to wash over and shock all organic material within range. The storm is even so intense that the lightning plumes last for the whole turn. The closer one is towards the central stream of lightning, the more damage they shall suffer.
Domain: Raiton. Karai Shin 'B'.
Ikadezuchi no Utage (Lightning Bolt Feast)
Rank: B-B-B-B-B-B-B-B-B-B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which lightning plumes can travel underground depends on the user's highest 'Karai Shin' range. Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton. Karai Shin 'B'.
Raigeki no Yoroi (Lightning Strike Armor)
Rank: B-B-B-B-B-B-B-B-B
Type: Supplementary / Raiton Ninjutsu
Range: Self
Chakra: High
Special: Delivers intense shocks to whatever comes in contact with it. Lasts for one turn, plus one more each time retrained. While protected by the lightning armor, the user is free to move and act as they wish, but no other handseals can be made until the lightning is either cancelled or destroyed.
Description: A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Domain: Raiton. Karai Shin 'B'.
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: B-B-B-B-B-B-B-B-B-B-B-B-B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which the snake can travel away from the user depends on their highest 'Karai Shin' range. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. Can withstand up to a single 'B' ranked strike before dissipating, but each time retrained, the snake can absorb/withstand one additional 'B' ranked blow.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking.
Domain: Raiton. Karai Shin 'B'
Rairyuu no Tatsumaki (Lightning Dragon Tornado)
Rank: A
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: Very High
Special: User is defended by the effects of Raigeki no Yoroi, and can even absorb enemy Raiton attacks to power the dragon and restore their chakra. User must be spinning to keep dragon active. Bolts in general do not distinguish between friend or foe, and the dragon can only attack one general target at a time. Can be used once per thread, plus once more each time retrained. Chakra restoration is equivalent to below one tier absorbed. ( Low = Very Low, High = Mid, etc)
Description: Similar to the ‘Lightning Armor’ technique, this jutsu allows the user to be both defended and guarded by their own lightning. After a series of seals, lightning from the sky falls onto the user in a steady stream and the user begins to spin in place rapidly, suspended slightly in the air by their own chakra. During their spin, a vortex of lightning and raging winds comes forth, birthing from the top the head of a dragon comprised purely of lightning. The dragon can attack anything within its range, either directly with a snap of its maw, or indirectly by passing next to its target and sending smaller bolts from its side. It moves at frightening speeds, faster than most shinobi specializing in speed, just as long as the user keeps spinning…
Domain: Raiton. Karai Shin 'A'.
Shishikyu Funzen (Thunder Style – Shocking Tiger’s Wrath)
Rank: A-A-A-A-A-A-A-A-A-A
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: Very High
Special: Creates a single large tiger comprised of pure raiton essence, plus one more each time retrained. Tigers can travel as far as the user's 'Karai Shin' range. An indirect strike from these tigers (a slash of its claws, a bite) renders the victim's body numb for half a turn, and receiving a full blast from a kamikaze strike leaves the victim paralyzed for a whole turn. As a bonus, the user can hold the last handseal of the sequence as they look at their desired target, allowing them to order whatever remaining live tigers to converge all at once onto that target.
Description: The Shishikyu technique allows the user to use their prowess in the raiton arts in order to create several tigers consisting purely of raiton energy. Once birthed, they can move at decent speeds, and can defend the user form attacks, as well as attack others. Dark blue and constantly shining, these tigers move fast to strike their target, and can swipe quickly as an attack. Only attacks that can disrupt their essence can hurt them, and they carry an ultimate attack which involves the user holding a particular handseal so that they can all converge on a particular enemy, hurting it greatly.
Domain: Raiton. Karai Shin' A'
Sousagatakoushi no Jutsu (Thunder Style – Laser Storm Technique)
Rank: A-A-A-A
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: Very High
Special: Summons a powerful thunder storm that emits thick, blasting bolts capable of tearing through even the strongest of earth. Distance at which the user can summon the storm, as well as the diameter of the laser storm blast depends on the user's highest 'Karai Shin' rank. Requires the user to hold a single handseal and be still while charging and moving the bolt; breaking the seal and moving leaves the laser storm still on the last location it was until it can fire no more. One turn is required in order to summon the storm, and it can be held for 1 turn, plus 1 more each time retrained.
Description: After the necessary handseals are created, a strong thunderstorm descends from the skies, darkening the clouds and inciting a cold air about. Quickly after, a powerful thick lightning bolt descends in the form of a straight, constant flowing thunder beam. Light blue in nature, its radius spans in a circular, spherical pattern, and its constant output can destroy even the hardest of surfaces. The user guides the bolt whilst holding the a single seal, and must keep eye contact at all times with whatever it is they wish to target.
Domain: Raiton. Karai Shin. 'A
占算 JINKOURAI RAKURAINIAU
Rank: B-B-B-B-B-B
Type: Ninjutsu / Offensive
Range: Special
Special: Three lightning rods made of pure white lightning travel up from under the victim. The rods make a triangle shape, leaving the victim about three meters of space inside the shocking jail cell. Once the rods reach five meters in height the victim is trapped, which the speed of the rising pure lightning rods is as fast as lightning itself. The user is only capable of trapping one victim. Additionally the user must have the victim clearly in their eyesight or this technique won’t work.
Description: The user will put together a mild amount of handseals while the victim is in the user’s eyesight. Once those handseals are finished three five meter high lightning rods made of pure white lightning will rush up below the victim. The rods make a triangle shape, trapping the victim within’ this triangular lightning jail cell. This triangular prison will give out one B rank dosages of lightning damage (when retrained the damage will be two B ranked dosages of lightning damage. Each time retrained the damage limit grows higher by one) each time the victim tries escaping from either three sides of the triangular prism or above the prism. However from first appearance all the user and the victim can see are the three white lightning rods but once the victim attempts to escape they’ll notice that these three lightning rods rush lightning into the victim once they try to escape.
Domain: Raiton
Orochi Daija (Thunder Style – Zeus’ Leviathan)
Rank: S-S-S
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Massive
Special: Summons a huge lightning serpent to destroy an area. Serpent size is determined by the user's highest 'Karain Shin' rank, and can be proportioned to the user's wish. It cannot be stopped by solid releases such as Doton due to the flowing nature of Raiton (the beast will simply reform), but releases of similar properties such as Suiton and Fuuton will easily put it down. Serpent lasts until destroyed, and can only be used once per thread, plus one more each time retrained. When destroyed, serpent explodes in a brilliant blinding flash and many small yet strong thunder bolts that shooting randomly, affecting ALL except the user for the serpent's total size.
Description: One of the strongest and hardest techniques within the Raiton series to create, this technique brings both onto the battlefield an awesomely large serpent like entity comprised of pure lightning. This colossal creature moves fast and can climb onto all forms of surfaces. The trick is that it is comprised of Raiton energy, so it doesn’t actually walk – it hovers ever so softly over anything it chooses to cross, temporarily changing the surface’s charge in order for it to be compatible with the beast. However, as large as it is, it’s rather dumb, and follows only the most basic of the user’s mental commands. Summon only at appropriate times!
Domain: Raiton. Karai Shin 'S'.
UNEVERSAL JUTSU
Shinobi Joutou! (Super Ninja Jump Technique)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
'X' Joutou! ('X' Jump)
Rank: C-C-C-C-C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu. Shinobi Joutou.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D-D-D-D-D-D-D-D-D-D-D-D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Chakra: --
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Shunshin-Sousuru (Flickering Image)
Rank: B-B-B-B-B-B-B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin/Self
Chakra: --
Special: One image may be produced per Shunshin, plus one more each time this jutsu is retrained.
Description: Nearing their Shunshin mastery, the user has nearly mastered all the aspects behind the high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunshin.
GENJUTSU
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D-D-D-D-D-D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Kokohi no Jutsu (False Place Technique)
Rank: C-C-C-C-C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects any single within a 10 meter area, plus 10 more each time retrained
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Genjutsu - Illusion of Sight
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C-C-C-C-C
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Effective only when target is traveling along enclosed paths which have objects that can be visaully altered - trees, buildings, doors, etc. Targets up to 1 target per use, plus 1 more each time retrained. Due to the constant evolving nature of the jutsu, it requires steady 'C' ranked chakra each turn to be continued.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Genjutsu - Illusion of Sight
Kuramu no Jutsu (Extremely Disorienting Color Spray)
Rank: C-C-C-C-C-C, B-B-B-B-B
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects a single victim within a 10 meter area, plus 10 more each time 'C' rank is retrained; 'B' rank adds an additional viciim each time retrained.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Genjutsu - Illusion of Sight
Magen • Jigoku Gouka no Jutsu (Demonic Illusion • Hell Fire Technique)
Rank: B-B-B-B-B
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Fireball measures 10 meters. Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: Magen • Jigoku Gouka no Jutsu is a visual genjutsu technique that causes the user's target After forming the needed handseals, a huge ball of fire will descend from the sky to envelope the user's chosen target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and will most likely feel compelled to flee their location for safety, in fear of their lives.
Domain: Genjutsu - Illusion of Sight
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A-A-A-A
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects everyone with 10 meters of the user, plus 10 more each time retrained.
Description: One of the more advanced visual Genjutsu techniques, Kokuangyou no Jutsu causes the user's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat, or have any use for any of their senses for that matter.
Domain: Genjutsu - Illusion of Sight
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Supplementary / Sight Genjutsu
Range: 0 - 50 meters
Special: Can only be used once per thread, plus one more each time retrained.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Genjutsu - Illusion of Sight
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