refund
Aug 8, 2012 12:07:31 GMT -8
Post by Sayomi on Aug 8, 2012 12:07:31 GMT -8
could only have bakuton release mistake, so refund 1600 exp please
— Fuuton;
Tier 1 - Mighty Winds: All Fuuton jutsu now send struck objects five meters further. This bonus is applied onto jutsu without knockback and ontop of ones with pre-existing knockback.
— Doton;
Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 10 meter range
C: 20 meter range
B: 30 meter range
A: 40 meter range
S: 50 meter range
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D, D, D, D
Type: Supplementary / Doton Ninjutsu
Range:Self
Handseals: No
Chakra: Low
Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Doton Ryouuken 'D'.
Dochuu Eigyo (Underground Fish Projection)
Rank: C, C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no Jutsu
Moguragakure no Jutsu (Mole Hiding Technique)
Rank: B, B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, every three times trained the chakra consumption raises by one.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Doton Ryouuken 'B'. Dochuu Eigyo.
— Fuuton;
Tier 1 - Mighty Winds: All Fuuton jutsu now send struck objects five meters further. This bonus is applied onto jutsu without knockback and ontop of ones with pre-existing knockback.
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 meter range / 6 meter per second
B: 30 meter range / 9 meter per second
A: 40 meter range / 12 meter per second
S: 50 meter range / 15 meter per second
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one!
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C, C, C, C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained. The distance that the wind bullet can travel depends on the user's Kiroku Gaijuu range. Moves in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth, moving fast and ravishing anything in its path.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Shinkū Taigyoku (Vacuum Great Sphere)
Rank: B, B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Creates a 10 meter wind blast in the form of a large ball that can travel and crash into anything the user targets, producing a nasty explosion of torrential slicing winds soon after. Distance at which wind sphere can travel upwards and outwards depends on the user's Kiroku Gaijuu range, and the size of the wind blast is equal to the size of the ball. Each time retrained, size of ball increases by a meter. However, after every third retraining, chakra consumption will increase by one.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind to be expelled with great force. Flying at impressive speeds, this jutsu soars towards its target in attempt to crush anything within it's path. The force of this wrecking ball can match the concussive force of many exploding notes, barreling through jutsu of equal prowess.
Domain: Fuuton. Shinkuu Gyoku (Vacuum Sphere). Kiroku Gaijuu 'B'.
Shinkūha (Vacuum Wave)
Rank: B
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Releases wind blades up and around the user in a defensive, twisting manner, with the blades measuring 1/5th of the user's Kiroku Gaijuu range. Up to three (3) blades may be fired off when first learned, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Finally, the distance that they can travel upwards and outwards depends on the user's Kiroku Gaijuu range. For every 5 blades that can be fired, the chakra consumption increases by one.
Description: After performing the requires seals the user takes a deep breath and spins while exhaling, compressing the released air into set of wind blades that cover a substantial area around the user due to their circular motion. After a deep breath, the user unleashes the blast. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. .
Domain: Fuuton. Kiroku Gaijuu 'B'.
Shinkū Renpa (Vacuum Blast Barrage)
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Five blades of wind able to be unleashed at once in one breath, plus one each time when retrained. The distance the blades can travel depend upon the user's Kiroku Gaijuu.
Description: The user takes a deep breath and exhales several large blades of wind at different angles, by rapidly moving their head in various directions. Each blade of wind is released in the one breath exhaled and move very fast. The blades of wind are five meters in total width and length, and are sharp enough to cut through limbs, boulders, or trees. Can cut right through jutsu of equal or lower rank.
Domain: Fuuton. Kiroku Gaijuu 'B'.
Shinkū Suikomi (Vacuum Suction)
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High x2
Special: Inhalation range is determined by the user's highest Kiroku Gaiju rank. Inhalation occurs in the form of a 90 degree cone initiating at the user's lips; each time retrained, the cone widens by 10 degrees, for a maximum of 180 degrees. However, after every second retraining, the consumption will go up by one.
Description: Once the user completes the hand-seals, they inhale, and continuously began drawing air from the outside. Anything within its effective range is immediately and abruptly pulled in by the strong suction. While inhaling the user cannot move or the technique is canceled. Shinkū Suikomi is powerful enough to spirit away a total weight of five hundred pounds.
Domain: Fuuton. Kiroku Gaijuu 'A'.
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 meter range / 6 meter per second
B: 30 meter range / 9 meter per second
A: 40 meter range / 12 meter per second
S: 50 meter range / 15 meter per second
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one!
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C, C, C, C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained. The distance that the wind bullet can travel depends on the user's Kiroku Gaijuu range. Moves in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth, moving fast and ravishing anything in its path.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Shinkū Taigyoku (Vacuum Great Sphere)
Rank: B, B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Creates a 10 meter wind blast in the form of a large ball that can travel and crash into anything the user targets, producing a nasty explosion of torrential slicing winds soon after. Distance at which wind sphere can travel upwards and outwards depends on the user's Kiroku Gaijuu range, and the size of the wind blast is equal to the size of the ball. Each time retrained, size of ball increases by a meter. However, after every third retraining, chakra consumption will increase by one.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind to be expelled with great force. Flying at impressive speeds, this jutsu soars towards its target in attempt to crush anything within it's path. The force of this wrecking ball can match the concussive force of many exploding notes, barreling through jutsu of equal prowess.
Domain: Fuuton. Shinkuu Gyoku (Vacuum Sphere). Kiroku Gaijuu 'B'.
Shinkūha (Vacuum Wave)
Rank: B
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Releases wind blades up and around the user in a defensive, twisting manner, with the blades measuring 1/5th of the user's Kiroku Gaijuu range. Up to three (3) blades may be fired off when first learned, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Finally, the distance that they can travel upwards and outwards depends on the user's Kiroku Gaijuu range. For every 5 blades that can be fired, the chakra consumption increases by one.
Description: After performing the requires seals the user takes a deep breath and spins while exhaling, compressing the released air into set of wind blades that cover a substantial area around the user due to their circular motion. After a deep breath, the user unleashes the blast. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. .
Domain: Fuuton. Kiroku Gaijuu 'B'.
Shinkū Renpa (Vacuum Blast Barrage)
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Five blades of wind able to be unleashed at once in one breath, plus one each time when retrained. The distance the blades can travel depend upon the user's Kiroku Gaijuu.
Description: The user takes a deep breath and exhales several large blades of wind at different angles, by rapidly moving their head in various directions. Each blade of wind is released in the one breath exhaled and move very fast. The blades of wind are five meters in total width and length, and are sharp enough to cut through limbs, boulders, or trees. Can cut right through jutsu of equal or lower rank.
Domain: Fuuton. Kiroku Gaijuu 'B'.
Shinkū Suikomi (Vacuum Suction)
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High x2
Special: Inhalation range is determined by the user's highest Kiroku Gaiju rank. Inhalation occurs in the form of a 90 degree cone initiating at the user's lips; each time retrained, the cone widens by 10 degrees, for a maximum of 180 degrees. However, after every second retraining, the consumption will go up by one.
Description: Once the user completes the hand-seals, they inhale, and continuously began drawing air from the outside. Anything within its effective range is immediately and abruptly pulled in by the strong suction. While inhaling the user cannot move or the technique is canceled. Shinkū Suikomi is powerful enough to spirit away a total weight of five hundred pounds.
Domain: Fuuton. Kiroku Gaijuu 'A'.
— Doton;
Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 10 meter range
C: 20 meter range
B: 30 meter range
A: 40 meter range
S: 50 meter range
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D, D, D, D
Type: Supplementary / Doton Ninjutsu
Range:Self
Handseals: No
Chakra: Low
Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Doton Ryouuken 'D'.
Dochuu Eigyo (Underground Fish Projection)
Rank: C, C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no Jutsu
Moguragakure no Jutsu (Mole Hiding Technique)
Rank: B, B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, every three times trained the chakra consumption raises by one.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Doton Ryouuken 'B'. Dochuu Eigyo.