Cross Training
Aug 16, 2012 22:09:51 GMT -8
Post by Kildred on Aug 16, 2012 22:09:51 GMT -8
Kousou no Jutsu (Herbal Potency Technique)
Rank: D, C[/u], B, A, S
Type: Supplementary / Herbalism
Range: N/A
Special: Allows the user to create more potent herbs, salves and poisons. Making a salve or poison isn't too complicated if you have the right ingredients, and simply takes time. Highest rank known determines the general length it'll take an Herbalist to make these creations - though keep in mind some of the rarer salves and poisons will require more time!
D: 5 turns
C: 4
B: 3
A: 2
S: 1
Description: The base behind all Herbalism techniques, this allows the user to understand herbs by their strength, so that they are able to handle any and all kinds.
Domain: Herbalism.
Type: Supplementary / Herbalism
Range: Self
Special: Allows the user to convert harvested liquid into gas. The user can only convert one type of liquid at a time, and the process itself is irreversible. Finally, highest rank known of this technique must be equal or higher than the liquid they are they are trying to convert. For every ounce of liquid one has, it can be converted into a 1 meter diameter of gas.
Description: By educating oneself in the condensating process of liquids, they can gain the ability to convert the effects of said liquid into gas form.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Fast Acting
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to create more fast acting salves and poisons at quicker rates. Highest rank known determines the amount of time less than normal it'll take for the effects of a salve or poison to take place once ingested by the victim.
D: 20% less catalyst time
C: 40% less CT
B: 60% less CT
A: 80% less CT
S: 100% less CT
Description: Through learning the process of metabolic enhancement, one can create far faster acting herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Slow Acting
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to create more slow acting salves and poisons which carry out their effects at slower, more extended rates. Highest rank known determines the amount of time less more normal it'll take for the effects of a salve or poison to take place once ingested by the victim.
D: 20% more catalyst time
C: 40% more CT
B: 60% more CT
A: 80% more CT
S: 100% more CT
Description: Through learning the process of metabolic modification, one can create far slower acting herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Colorless
Rank: D, C, B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to hide the color of a poison or salve. This must be used during the initial creation and if used completely masks the usual vivid color. The user must have equal or higher rank in "colorless" to mask a poison or salve of corresponding rank. When used on a liquid it becomes clear like water. When used on a gas it becomes invisible like air. When used strictly on a herb the user can grind the herb so fine that the eye can't detect it.
Description: Through learning the process of pigment modification, one can create colorless herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Tasteless
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to hide the taste of a poison or salve. This must be used during the initial creation and if used completely masks the usual strong taste. The user must have equal or higher rank in "tasteless" to mask a poison or salve of corresponding rank.
Description: Through learning the process of flavor modification, one can create tasteless herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Scentless
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to hide the scent of a poison or salve. This must be used during the initial creation and if used completely masks the usual pungent smell. The user must have equal or higher rank in "Scentless" to mask a poison or salve of corresponding rank.
Description: Through learning the process of aroma modification, one can create colorless herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.[/li][/ul]
Domu (Earth Spear Essence)
Rank: D, C[/u], B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Doton Ryouuken of equal rank.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: Cx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of 'Doton Ryouuken'. Can control rocks up to 20% of the user's 'Doton Ryouuken' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependent on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Doton Ryouuken 'C'.
-----------------
That's 800 exp. in all
Rank: D, C[/u], B, A, S
Type: Supplementary / Herbalism
Range: N/A
Special: Allows the user to create more potent herbs, salves and poisons. Making a salve or poison isn't too complicated if you have the right ingredients, and simply takes time. Highest rank known determines the general length it'll take an Herbalist to make these creations - though keep in mind some of the rarer salves and poisons will require more time!
D: 5 turns
C: 4
B: 3
A: 2
S: 1
Description: The base behind all Herbalism techniques, this allows the user to understand herbs by their strength, so that they are able to handle any and all kinds.
Domain: Herbalism.
- Herb to Liquid
Rank: D, C, B, A, S
Type: Supplementary / Herbalism
Range: Self
Special: Allows the user to convert harvested herbs into liquid. The user can only convert one herb at a time, and the process itself is irreversible. Finally, highest rank known of this technique must be equal or higher than the herb they are trying to convert. For every single unit of herb one has, it can be drained into 1 ounce of liquid.
Description: By educating oneself in the juicing process of herbs, they can gain the ability to convert the effects of said herb into liquid form.
Domain: Herbalism. Kousou no Jutsu of equal rank. - Liquid to Gas
Rank: D, C
Type: Supplementary / Herbalism
Range: Self
Special: Allows the user to convert harvested liquid into gas. The user can only convert one type of liquid at a time, and the process itself is irreversible. Finally, highest rank known of this technique must be equal or higher than the liquid they are they are trying to convert. For every ounce of liquid one has, it can be converted into a 1 meter diameter of gas.
Description: By educating oneself in the condensating process of liquids, they can gain the ability to convert the effects of said liquid into gas form.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Fast Acting
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to create more fast acting salves and poisons at quicker rates. Highest rank known determines the amount of time less than normal it'll take for the effects of a salve or poison to take place once ingested by the victim.
D: 20% less catalyst time
C: 40% less CT
B: 60% less CT
A: 80% less CT
S: 100% less CT
Description: Through learning the process of metabolic enhancement, one can create far faster acting herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Slow Acting
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to create more slow acting salves and poisons which carry out their effects at slower, more extended rates. Highest rank known determines the amount of time less more normal it'll take for the effects of a salve or poison to take place once ingested by the victim.
D: 20% more catalyst time
C: 40% more CT
B: 60% more CT
A: 80% more CT
S: 100% more CT
Description: Through learning the process of metabolic modification, one can create far slower acting herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Colorless
Rank: D, C, B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to hide the color of a poison or salve. This must be used during the initial creation and if used completely masks the usual vivid color. The user must have equal or higher rank in "colorless" to mask a poison or salve of corresponding rank. When used on a liquid it becomes clear like water. When used on a gas it becomes invisible like air. When used strictly on a herb the user can grind the herb so fine that the eye can't detect it.
Description: Through learning the process of pigment modification, one can create colorless herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Tasteless
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to hide the taste of a poison or salve. This must be used during the initial creation and if used completely masks the usual strong taste. The user must have equal or higher rank in "tasteless" to mask a poison or salve of corresponding rank.
Description: Through learning the process of flavor modification, one can create tasteless herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.
[/li][li]Scentless
Rank: D, C[/u], B, A, S
Type: Passive / Herbalism
Range: N/A
Special: Allows the user to hide the scent of a poison or salve. This must be used during the initial creation and if used completely masks the usual pungent smell. The user must have equal or higher rank in "Scentless" to mask a poison or salve of corresponding rank.
Description: Through learning the process of aroma modification, one can create colorless herbal creations.
Domain: Herbalism. Kousou no Jutsu of equal rank.[/li][/ul]
Domu (Earth Spear Essence)
Rank: D, C[/u], B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Doton Ryouuken of equal rank.
Iwa Yado Kuzushi (Stone Lodging Destruction)
Rank: Cx3
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of 'Doton Ryouuken'. Can control rocks up to 20% of the user's 'Doton Ryouuken' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependent on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Doton Ryouuken 'C'.
-----------------
That's 800 exp. in all