$pendin'
Aug 17, 2012 16:28:35 GMT -8
Post by vegapunk on Aug 17, 2012 16:28:35 GMT -8
[/u]Shuriken Ranbu (Shuriken Wild Dance)
Rank: D, D, D, D, D, D, D, D, D x10
Type: Offensive / Ninjutsu / Shouton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Low
Special: Distance traveled and shuriken durability depends on the user's 'Crystallization Commandment' rank. Up to 1 shuriken can be made, plus 1 more each time retrained.
Description: As its name implies, the Shuriken Wild Dance is a projectile raining of pure crystal, aimed and controlled wherever it is the user desires. After crystallizing a fixated amount of crystal shuriken, they float the user's side until deemed necessary for use. It is at this time that the shuriken are shot forward at blinding speeds, streaking across thin air and towards their unfortunate target.
Domain: Shoton. Must know 'Crystallization Commandment' 'D'.
Kurenai no Kajitsu (Crimson Prison Fruit) (x2 Retraining)
Hishi no Yaro (Arrow of Light)
Rank: A, A
Type: Offensive / Defensive / Ninjutsu / Shouton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: High
Special: Defense and size of sphere, as well as distance and strength of heat ray depends on the user's 'Crystallization Command' rank. Can defend up to one blow of the user's highest 'Crystallization Command' rank, plus one more each time retrained. Ray fires in a straight line. No other jutsu may be performed while in sphere or else jutsu is cancelled. Finally, while the user can move their prison to their liking within a straight line in any given single direction, one cannot move and shoot at the same time.
Description: After reaching a high level of Shoton control, the user encases themselves in a prism of pure crystal. Once protected the prism hovers in the air, fixating itself as high or low as the user prefers. While they must remain immobile for most of the time spent inhabiting the prism, the crystal protects the user from almost any attack. In addition, this technique allows the user to attack by focusing their chakra into powerful heat blast launched through the prism's tip.
Domain: Shoton. Must know 'Crystallization Commandment' 'A'.
Hashō Kōryū (Tearing Crystal Falling Dragon) (x1 Retraining)
Suisho Meikyuu no Jutsu (Jade Crystal Labyrinth Technique)
Rank: S
Type: Offensive / Supplementary / Ninjutsu / Shouton Kekkei Touta
Range: See special!
Handseals: Yes.
Chakra: Massive
Special: Labyrinth size is equivalent to double that of the user's 'Crystallization Command' rank. Can posses any shape and design the user wishes. Due to the nature of the labyrinth, the user will be aware of all chakra creations trapped within. Can be used once per thread, plus one more each time relearned.
Description: The pinnacle Shoton jutsu, unlocked only after a plethora of hard work and chakra control. The user begins by creating a large number of crystal-like flowers, manipulating for further use, until they are ready to be morphed into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them - it is even capable of confusing advanced doujutsu such as the Byakugan. From the outside, only crystal walls can be seen, as nothing can see past the chakra barriers in place. Best of all, because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it.
Domain: Shoton. Must know 'Crystallization Commandment' 'S'.
* Sub-Total = 1025 EXPShiniroka no Jutsu (Mind Body Charm Technique) (x2 Retraining)
Hijouguchi Saigen (Emergency Return)
Rank: D, D
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes
Chakra: Low
Special: The distance this technique can travel varies on the user's highest 'Shintenshin no Jutsu'. Works in a similar fashion to that of Shushin no Jutsu working as a high-speed movement, however, instead of the body moving at high-speeds it is the users spirit (consciousness). The speed at which the spirit travels back to the body is near-instantaneous. Can be used upto one time per thread, plus one additional time when retrained. Can only be used when 'prepped' the previous turn/s before Shintenshin no Jutsu is used.
Description: Hijouguchi Saigen is a technique used to escape immediate danger when using the Shintenshin no Jutsu. A helpful buffer based on the fundamentals of the Shushin no Jutsu, considered is a high-speed movement technique, however instead of the body moving at high-speeds it is the users spirit, or consciousness. To avoid danger occurring to one's spirit during capture of a targets body, or immediate danger towards the users own body whilst within a targets this jutsu is used to return the spirit of the user immediately.
Domain: Yamanaka. Shintenshin no Jutsu 'D'.
Sanadamushikyou no Jutsu (Tapeworm Scope Technique) (x3 Retraining)
Shinpeishin no Jutsu (Mind Body Suppression Technique) (x2 Retraining)
Shintobikomi kakejiku no Jutsu (Mind Delve Gallery Technique)
Rank: S
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: Yes
Chakra: High x2
Special: Allows the user to delve into a targets subconscious to extract information. Can only be used on a target who has been captured, or in a non-battle situation. Is able to IC gain the knowledge of a targets OOC background (on application if there), and allows extraction of one previous thread, with an additional thread gained when retrained, for a maximum of five previous threads.
Description: After performing the necessary handseals the user will place their hand on the targets forehead before closing their eyes to concentrate pumping their chakra into their mind. The user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it or has had it blocked. Everything that has happened to the target will present in the form of a Gallery, the memories of the target in portrait frames. There is an endless hallway of memories with the pictures (memories) on either side that play on repeat while the user travels through the targets mind. By touching a picture (memory) and focusing on one specific memory they are able to extract information. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however. During this technique the user is in a daze, eyes turning white, making them vulnerable to an outside attack.
Domain: Yamanaka. Shintenshin no Jutsu 'A'.
- Hakushin Yume Koutai no Jutsu (Reality Dream Shift Technique)
Rank: B, B, B
Type: Supplementary / Ninjutsu / Secret Technique
Range: See Special!
Handseal: No
Chakra: High (Per Event)
Special: Allows the user to either implant a false memory of their choosing, or wipe a memory from the targets subconscious. This memory, whether implanted or deleted can only be a particular event (i.e not a year of their life etc). A single implantation or deletion can be performed, with an additional allowed after every retraining, for a maximum of five. After retraining three times the chakra consumption increases by one tier. Can only be used whilst in 'Shintobikomi kakejiku no Jutsu'.
Description: Hakushin Yume Koutai no Jutsu is a Yamanaka jutsu only performed by the most skilled members of the clan. It allows the user to either erase or fabricate a memory in the targets subconscious in order to inflict a certain event in their life, or remove one from their existence. A power technique, it essentially allows the user to vandalize the targets mind bending it their own whim. In order to use this technique Shintobikomi kakejiku no Jutsu must already be active. Upon deactivation of the technique the target will not know that anything has happened to their subconscious, believing completing either what was implanted, or having no recollection of what was deleted. This can only be reversed by the user, or another Yamanaka Clansmen.
Domain: Yamanaka. Shintenshin no Jutsu 'B'. Shintobikomi kakejiku no Jutsu.
* Sub-Total = 1100 EXPKagura Shingan (Kagura Mind's Eye)
Rank: D, C, B, A, S (C -> S)
Type: Supplementary.
Range: 0 - 50 meters
Handseals: One.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Each rank determines the range at which they can detect chakra, whether it comes from a person, animal or even an object. By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the s-ranked version, the user will no longer need to form a hand seal to activate this technique. However, this technique still requires a large portion of concentration to use, and therefor is generally incapable of being used in combat (unless the user was to hide for a moment in order to activate it).
- D: 10 meters.
- C: 20 meters.
- B: 30 meters.
- A: 40 meters.
- S: 50 meters.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: D - Mid, C - Mid, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low to cast and sustain.
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Kagura Kinzu (Kagura's Supression)
Rank: A (100 EXP)
Type: Supplementary / Sensory Taijutsu
Range: See 'Mind's Eye'
Handseals: Yes.
Stamina: High to cast, low to sustain.
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. (Requires Kagura Shingan 'C')
Kagura Sogen (Kagura's Release)
Rank: B, A raiton
Type: Passive / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: --
Chakra: --
Special: Allows the Sensor to detect different elements. Each time re-learned, a new elemental signature is acquired. 'B' ranked training is reserved for Basic Releases, while 'A' ranked training is reserved for Kekkei Touta. Please note that the user must train this for each Release/Touta they wish to detect.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning elemental threats by their appropriate colors, even even sensing elemental handseal sequences for proper anticipation.
Domain: Sensors. (Requires Kagura Shingan 'B/A')
Kagura Tensai (Kagura's Eternal Horizon)
Rank: S
Type: Passive / Sensory Ninjutsu
Range: See special!
Handseals: --
Chakra: --
Special: Each time trained, the user's 'Kagura Shingan' range increases by 50 meters.
Description: Reserved only for the best of sensors with the finest of chakra molding, this allows their sensory to expand over vast distances, must more than most normal sensors could achieve.
Domain: Sensors. (Requires Kagura Shingan 'S').
* Sub-Total = 1750 EXP (Note: Kaguya Suppression is replacing my outdated version)Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release) (Buying S-Rank)
Kage Bunshin no Jutsu (Shadow Clone Technique)[/u]
Rank: B, B
Type: Supplementary.
Range: Self
Handseals: Yes
Chakra: Halves the user's chakra.
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion. This technique can only be learned by Jounin ranked shinobi; no exceptions!
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Universal Ninjutsu.
Rasengan (Spiral Sphere)[/u]
Rank: A
Type: Offensive.
Range: -
Handseals: Yes.
Chakra: High
Special: Plows through barriers and attacks 'A' ranked and below, and if struck, target suffers a knock-back factor of 5 meters. Rasengan ball is just larger than one's palm.
Description: Rasengan is highly advanced specialized ninjutsu technique developed over the span of many years by a legendary Hokage. The technique is unlike any other ninjutsu in that it does not require any handseals, as it relies purely on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of elemental chakra in the palm of their hand which, when summoned in full form, can cause much destructive impact.
Domain: Ninjutsu.[/quote]
* Sub-Total = 700 EXP
Kaneau (Good Balance) (x2 Retraining)
Shoufuu (Rising Wind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Senpuu (Whirlwind)
Rank: D, D, D, D, D,
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained. User retains amount of spins from Senpuu. Each roundhouse that lands does "C" ranked damage.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.
Kaigansho (Rock Destroying Rise)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Chakra: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
Shoufuu (Rising Wind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Senpuu (Whirlwind)
Rank: D, D, D, D, D,
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained. User retains amount of spins from Senpuu. Each roundhouse that lands does "C" ranked damage.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.
Kaigansho (Rock Destroying Rise)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 10 meters
Chakra: High
Special: Rush is linear, twice as fast as the user's normal speed, and extends 10 meters before impact.
Description: Using their other arm as support, the Goken master proceeds to rush into their opponent at faster speeds than normal, leading their elbow in order to smash whatever they have chosen in. Although the rush itself is in a straight line, the power behind the strike is such that anything caught in its wake will surely feel the pain.
Domain: Goken.
* Sub-Total = 425 EXP
Total = 5000 EXP
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