Midori Pt.2
Aug 17, 2012 19:12:16 GMT -8
Post by Rui on Aug 17, 2012 19:12:16 GMT -8
Buying
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
[25EXP]
Houshi no Jutsu (Spore Technique)
Rank: S
Type: Offensive / Clan Kekkei Touta / Mokuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid [to plant] / High x2 [to activate]
Special: Direct physical contact by White is required to plant the spores. The spores are virtually indetectable by standard shinobi sensory techniques because they do not contain chakra. To activate the spores, White must be in the same thread as the host. However, they cannot be activated immediately and need at least 5 turns from planting to establish a position in the host's body. The copies can only be removed through force, which will injure the host since they have grown from the inside out. If the Kuro-Shiro does not activate the spores by the time the host has posted 50 times - starting with the post after the time they are planted - the spores will be die.
Description: By touching the opponent, White Kuro-Shiro is capable of planting spores inside their body, unknown to the opponent themself. These spores activate only when White commands them to by issuing forth a pulse of chakra. Once they are, they rapidly grow out of the host into copies of White, similar to Parasite Clones. These copies proceed to restrict the target's movements by covering their body in the plant material they are made out of and absorb the victim's chakra. The absorbed chakra can be transferred to another individual if the copies are able to make contact with them - even if it is not White.
Domain: Kuro-Shiro. Mokusei Akuryou 'S'. Karada Bunkatsu no Jutsu. Can only be used by White.
[300EXP]
Nouritsuteki Hiryou (Efficient Fertilizer)
Rank: B
Type: Offensive / Clan Kekkai Touta / Mokuton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High.
Special: Allows the user to expand their flytrap, trap somebody inside and then digest them. Strength of the user's Fly Trap is equal to one B-Rank strike and will be destroyed if sufficient force is applied. Digestion takes three turns, including the initial capture of the opponent.
Description: As Kuro-Shiro are widely considered to be some of the most advanced infiltrators, this technique goes hand in hand with remaining undetected, or disposing of evidence once they are ready to leave. By expanding their fly trap to fit the size of the target, the Kuro-Shiro will quickly spread the inside and form a membrane, which protects the users head, shoulders and body. Upon doing this, the fly trap will fully encapsulate the opponent, living or dead, and begin to flood the makeshift coffin with digestive fluids, with burn and begin to assimilate their corpse with the user. Once done, the Kuro-Shiro will reabsorb the liquid and then shrink their fly trap to the original size, leaving them looking perfectly normal.
Domain: Kuro-Shiro. Mokusei Akuryou 'B'.
[100EXP]
Doukasayou (Assimilation)
Rank: B
Type: Supplementary / Clan Kekkai Touta / Mokuton Ninjutsu
Range: See special!
Handseals: No.
Chakra: High.
Special: By focusing themselves further, the user will be able to digest the victim more efficiently, which allows the Kuro-Shiro to permanently absorb their chakra signature, memories and voice for use with Narikawari no Jutsu (Substitute Technique).
Description: The penultimate form of transformation; the assimilation of a body, living or otherwise, allows the user to permanently remember their victim's vital information, such as their appearance, chakra signature, voice and even their memories. While powerful in of itself, the technique truly shines when used with Narikawari no Jutsu, which lets them use their already useful skill of transformation for no chakra cost, meaning that whenever somebody is absorbed in this fashion, the Kuro-Shiro can shift to them at will, and maintain it for no cost, allowing for longer bouts of infiltration.
Domain: Kuro-Shiro. Nouritsuteki Hiryou (Efficient Fertilizer). Mokusei Akuryou 'B'.
[100EXP]
Daijurin no Jutsu (Great Forest Technique)
Rank: C
Type: Offensive / Mokuton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Strength of wooden spikes depends on the user’s level of 'Wood Dominion'; range is equal to one's 'WD', halved. Main wood beam travels in a straight line, but will split into up to two spikes per use, plus one more each time retrained; however, upon the fourth retraining, chakra consumption will go up by one. Spikes can deviate up to 90 degrees from the main wood piece's travel path.
Description: After a few simple seals, the Mokuton user will changes one's own arm into big trees and use it to extend a large mass of spikes towards their target. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. These spikes can act both to impale his target and as a barrier to protect a comrade. Such is the strength of the stakes that it is said to be able to break through defenses of the same Rank or lower than the technique. When the technique is over, the trees fall off of the user's arm and the user will regain the use of his or her arms.
Domain: Mokuton. Mokuton Ryuuken 'C'.
Senshi 1 Mirrioun! (Million Man Stab)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High - High x2
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action. Another High chakra cost is stacked after 2 retrains. May be learned 4 times total (3 retrains).
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
[100EXP]
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High
Special: Knock-back range equals 5 meters, plus 1 more each time retrained.
Description: By unconsciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu.
[100EXP]
Updating
Kaikaku (Reformation)
Rank:D, C, B, A,S
Type: Supplementary / Clan Kekkei Touta / Mokuton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2.
Special: Heals damage equal to the highest rank known, as listed below. The Kuro-Shiro can choose how much healing is necessary when they have more than one rank. Cannot be used on other people (even Kuro-Shiro) or on self if there are no wounds. It takes a full post to heal wounds, except for 'S' rank, where healing is near instant.
D: Heals minor cuts and abrasions.
C: Heals cuts that do not reach the bone.
B: Heals fractures, deep cuts, and lacerations.
A: Heals broken bones and wounds to internal organs.
S: Heals any wound except severed heads and bodies split in two.
Description: The Kuro-Shiro's body is, essentially, made from the plant-like organic material that they so often use in their techniques. Because of this, they have come up with the ability to heal damage when it has been taken. By performing handseals, they can either create this material or send chakra through a source (such as wood, grass, etc.). This material then molds around the wound, patching up the damage based on the skill level of the user.
Domain: Kuro-Shiro. Mokusei Akuryou of equal rank.
[300EXP]
Ne Tsuiseki (Root Tracking)
Rank:D, C, B, A,S
Type: Supplementary / Clan Kekkei Touta / Mokuton Ninjutsu
Range: See special!
Handseals: No
Chakra: D - Low, C - Low x4, B - Low x8, A - Mid, S - Mid x2
Special: Range the roots can spread depends on the rank of the technique. To sense another person, they have to be physically touching the surface above the roots.
D: 10 meters.
C: 20 meters.
B: 30 meters.
A: 40 meters.
S: 50 meters.
Description: After having learned Ne Tsuiseki, when the Kuro-Shiro submerges themself with the use of Kagerou they are given the ability to sense those around them. With a simple thought, their chakra leeches out around them and combines with organic material, which turns into roots. These roots spread out close to the surface of the substance, picking up on physical vibrations that run through. This is especially helpful when underground, as the Kuro-Shiro will be able to pinpoint the location of a living being that walks across the ground in their range. The downside, however, is that they will not be able to tell if that being is a person or animal without help.
Domain: Kuro-shiro. Mokusei Akuryou of equal rank. Kagerou.
[300EXP]
Genjutsu Kai! (Release)
Rank:D, C, B, A,S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
[450EXP]
-1,825 EXP