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Aug 31, 2012 1:11:30 GMT -8
Post by luneth on Aug 31, 2012 1:11:30 GMT -8
Returning:Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.Oukashou (Cherry Blossom Collision)
Rank: D, C B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank: D, C B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.Shōsen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shōsen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shōsen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryō Ninjutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank: D, C, B, A, S.
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shōsen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryō Ninjutsu. Shōsen no Jutsu.Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 20 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 5 meter range / 3 meter per second
C: 10 meter range / 3 meter per second
B: 10 meter range / 6 meter per second
A: 15 meter range / 9 meter per second
S: 20 meter range / 12 meter per second
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Chidori (One Thousand Birds)
Rank: A
Type: Offensive.
Range: -
Handseals: Yes.
Chakra: High.
Special: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim.
Description: One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name.
Domain: Raiton. Karai Shin 'A'.
Chidori : Eisou (Thousand Birds : Sharp Spear)
Rank: A
Type: Offensive.
Range: See special!
Handseals: Yes.
Chakra: x2 High.
Special: Range and speed of chidori blade's deliverance is equal to the user's maximum 'Karai Shin' level. On top of this, it, retains all Chidori cutting properties, and paralysis the victim as long as they are being stabbed by the chidori spear.
Description: The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including it's ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge.
Domain: Chidori.
Chidori : Senbon (Thousand Birds : Needles)
Rank: A
Type: Offensive.
Range: See special!
Handseals: No
Chakra: x2 High.
Special: Range and speed of chidori senbon deliverance is equal to the user's maximum 'Karai Shin' level. This technique produces ten (10) senbon roughly six (6) inches long, which retain all Chidori cutting properties.
Description: The final Chidori variation is, as its name implies, a fully projectile version of the lightning discharge. Once the user summons their Chidori, they are able to further shape the elemental nature to form small, sharp senbon. Sized like normal senbon, these needles take on Chidori's characteristics, including it's ability to cut through most anything which stands in its path, and shock everything in its wake. Finally, upon impact, each senbon lets loose the full electrical potential encased within on their target.
Domain: Chidori.
Jisshitsu Shinen (Essence Of Thought)
Rank: D, C, B, A, S
Type: Passive / Raiton Ninjutsu / Kumo Exclusive
Range: --
Chakra: --
Handseals: No
Special: Rather than replacing sealing, this simply replaces the need for physical handseals for Raiton related techniques. Instead of handseals, there is a small 'charging time', a pause equal to the amount of seals needed to make in order to prepare the technique. Finally, highest rank determines the rank of Raiton jutsu that can be used without seals.
Description: The final stage in mastery. With this, the user can activate the jutsu without the requirement of hand-seals. Making an already formidable technique seem unbelievable. Though the jutsu will no longer require hand-seals, one must still take the time to must the chakra needed. Each rank of this technique will still require the time used for the formation of seals, just without the actual movement it's self.
Domain: Raiton. Karai Shin. Kumogakure.
Myaku (Thunder Style – Static Pulse!)
Rank: A
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High [initial + upkeep]
Special: Allows the caster to send a wave of high voltage chakra with the caster in the center, which shocks and paralyzes all those caught, friend or foe alike, as long as the user holds the handseal. Range of pulse depends on the user's highest 'Karai Shin' range, halved. The longer someone is held within the pulse range remains without escaping, the more damage their body suffers, until they can take no more. The minute the user moves, the pulse ends.
Description: As its name implies, the ‘Static Pulse’ allows the user to deliver several quick pulses of shocking Raiton chakra, intended to latch onto any living chakra networks, invade them, and shock away until nothing is left. This is allowed because the caster coats the region of the technique, thirty meters, in a thin layer of his refined Raiton chakra. It spreads perfectly along the ground at fast speeds unless one has special eyes to pierce through such movement. Although brief, several can be shot at once, repeatedly, keeping the enemy at bay in a last minute ditch effort. Excellent when outnumbered.
Domain: Raiton. Karai Shin 'A'.
Raijin Dokusei (Thunder God's Virulence)
Rank: A
Type: Offensive
Range: See Special!
Handseals: Yes
Chakra: High [initial + upkeep]
Special: Allows the Raiton wielder to emit a beam of lightning from their mouth, its diameter measuring 1/4th of the user's maximum 'Karai Shin' range. Alternatively, the user can seperate the beam in two, both parts dealing B-ranked damage, opposed to the single beam's A-ranked damage. Range and speed of the beams are equal to the user's maximum 'Karai Shin' rank. Can be retrained once, stacking an additional A/Bx2 ranked damage.
Description: Following a relatively large amount of handseals, the user will conjure an incessant, devastating beam of lightning from their mouth, with the capability of maintaining this lethal discharge for as long as their chakra can sustain it. This jutsu comes in two forms, one being the focusing of the chakra into a single, laser-like emission of lightning, and the other being the seperation of the one beam into two weaker, albeit still destructive, counterparts, both capable of being shot in their own separate directions. At its strongest, the ninjutsu is capable of ripping though and completely obliterating boulders, trees, solid earth, entire buildings, and even certain metals.
Domain: Raiton. Karai Shin 'A'.
2700 EXP TOTAL
Spending:Hakke : Shōhen (Eight Divination Signs : Creation Rebirth)
Rank: D, C, B, A, S
Type: Supplementary / Jūken Nintaijutsu
Range: See special!
Chakra: Mid.
Special: Creates a 'Hakke' field that enables the use of Jūken. Highest rank known establishes the range of their Hakke field.
D: 1m.
C: 2m.
B: 3m.
A: 4m.
S: 5m.
Description: The basis of all Gentle Fist techniques relies on the opponent entering the Hakke, or Eight Divination Signs field. Visible only to the user, this circular area is represented by a ying-yang symbol and other clan variations appearing below the opponent they are targeting. With intense training, the Hyūga will be able to extend their Hakke, thus furthering their reach with all techniques that are executed in conjunction with the field.
Domain: Hyūga.
Sogensenshi (Chakra Nature)
Rank: B (Doton) + B (Suiton) + B (Katon), A (Ranton), S
Type: Passive / Dōjutsu / Hyūga Kekkei Genkai
Range: --
Chakra: --
Handseals: --
Special: 'B' ranked version reveals Basic Releases; 'A' ranked version reveals Kekkei Touta that involve the combination of two releases at once; 'S' ranked version reveals Kekkei Touta with either three releases combined at once, or when their make-up is unknown. As such, the clan member must re-train each rank multiple times in order to be able to detect all releases.
Description: One of the perks behind Byakugan is its ability to read the chakra nature before it. Rather than simply seeing flowing energy all at once, the Hyūga now learns to distinguish each release by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular elemental nature already known to the clan member, the chakra traces burst forth, affording the user a small window of anticipation.
Domain: Hyūga. Byakugan.
Chakura Kenzan (Chakra Needle Skill)
Rank: D.
Type: Offensive.
Range: 0 - 10 meters.
Chakra: Low.
Special: Being comprised of pure chakra, these needles move incredibly fast and are far sharper than your average needle, easily piercing steel and most armors (non-relics). Can produce up to one needle, plus one more each time retrained; however, every fifth retraining, consumption will go up by one. Needle requires no movement from the use, just a visual acknowledgement, and always originate within a foot of the user.
Description: A secret technique shown only to those worthy, the Chakra Needle technique exemplifies the extreme and precise control a Hyuuga has over the chakra existing within their Hakke. As such, as long as the clan member is aware of their target, they can summon these chakra needles to converge on whatetver target they wish, as long as it's in range.
Domain: Hyuuga 'Main' House. Byakugan. Hakke Shouhen.
Tsuuten Kyaku (Bruising Sky Leg)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.Senshi 1 Mirrioun! (Million Man Stab)
Rank: B + B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High - High x2
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action. Another High chakra cost is stacked after 2 retrains. May be learned 4 times total (3 retrains).
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C + C + C.
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Tenshi (Heaven's Gift)
Rank: C, B1 Masteries, A2 Masteries, S3 Mastery
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid (C/B), High (A/S)
Special: Adds 'C-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered, up to a maximum damage per strike of 'S' rank.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks taijutsu attacks equal and below Heaven's Gift rank.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.
Hien (Flight of the Swallow)
Rank: B + B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus once more each time retrained, for a maximum of 3.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to progress through the teachings of Iaijutsu.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Kawasu (To Parry)
Rank: D + D + D + D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank. Learning 'S' rank version increases damage rank once more. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from any position, the practitioner draws their sword and moves to deflect or simply block the strike, then resheathes. As the user becomes more proficient in Iaijutsu, more strikes can be defending against in a fluid movement, before they are overwhelmed by the attacks.
Domain: Kenjutsu. Iaijutsu 'D'.
Ridairekuto (Redirect)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank and extends disorientation to a full turn. Once parried, the opponent is left off balance and unable to find their footing for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Domain: Kenjutsu. Iaijutsu 'C'.
Busoukaijo (Disarmament)
Rank: B
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Due to the high-speed nature of the counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from any position, the practitioner strikes with the hilt or blade at the opponent's wrist, mid-strike or not, forcing them to drop any item or weapon they are holding, then the user sheathes. This method is used to prevent the user from becoming overwhelmed by a stronger foe, or to simply provide the opportunity for a successful follow-up attack.
Domain: Kenjutsu. Iaijutsu 'B'.Onkyuu no Jutsu (Cauterized Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Covers the user's hands in intense heat energy, viewable as bright red chakra, which will immediately burn things that touch them.
Description: Cauterization is sometimes necessary for the life of a patient to be saved. An efficient, though painful, method of healing which immediately both sterilizes and closes a wound, a quick cauterization can be done leaving only a little blistering and some scarring. However, while the technique is active, should the user do more than just a quick touch, painful and powerful blistering can occur and as such the technique is often used in combat. The user should take care not to touch himself or his allies while the technique is active.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Doku Kiri (Poison Mist Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 40 meters.
Handseals: Yes.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 8 meter cloud range & spread / Short duration (>1 second)
C: 16 m r&s.
B: 24 m r&s.
A: 32 m r&s.
S: 40 m r&s.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Mekurumeku (Blinding Flash)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Distance of flash depends on the user's Karai Shin range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 20% Karai Shin range
C: 40% Karai Shin range
B: 60% Karai Shin range
A: 80% Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin of equal rank.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Highest rank learned determines strength of lightning sphere. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest Karai Shin range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin of equal rank.
Ayatsuito no Jutsu (String Reeling Technique)
Rank: C.
Type: Supplementary \ Offensive.
Range: See special!
Handseals: No
Chakra: Mid.
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Domain: Universal Ninjutsu.
Sōshuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D + D + D
Type: Offensive / Ninjutsu
Range: See special
Handseals: No
Chakra: x2 Low
Special: The user is able to manipulate one wire and shuriken, and another each time it is retrained, every fifth retraining the consumption goes up. The range of the technique depends on the length of the wires used.
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Domain: Shuriken no Jutsu. Shuriken. Ayatsuito no Jutsu. Wire.
2700 EXP TOTAL