even more
Sept 3, 2012 11:51:44 GMT -8
Post by luneth on Sept 3, 2012 11:51:44 GMT -8
Refunding:Chakura no Iko (Chakra Strength Gathering)
Rank: C.
Type: Supplementary.
Range: -
Chakra: -
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known.
Description: The basics behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Oukashou (Cherry Blossom Collision)
Rank: D, C, B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can destroy barriers equal or lower to the highest rank known.
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin.
Kongouriki (Golden Thunder Power)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sends the victim flying if struck equivalent to the highest rank learned of this technique.
D: 5 meter knock-back // 15% breakability
C: 10 meter knock-back // 30% breakability
B: 15 meter knock-back // 45% breakability
A: 20 meter knock-back // 60% breakability
S: 25 meter knock-back // 75% breakability
Description: The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Domain: Souin.
Tsuuten Kyaku (Bruising Sky Leg)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.Sansokyōkyū (Oxygen Supply)
Rank: D.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low.
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryō Ninjutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryō Ninjutsu. Shōsen no Jutsu.
Chakra no Mesu (Chakra Scalpel)
Rank: C.
Type: Supplementary.
Range: -
Handseals: -
Chakra: Mid.
Special: While the chakra scalpel can deliver internal injuries, this technique is not very precise. As such, attacking specific organs is highly difficult (especially during combat).
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique shōld be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryō Ninjutsu. Shōsen no Jutsu.
Saikan Chūshutsu no Jutsu (Fine Affliction Extraction)
Rank: C.
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'.
Description: Saikan Chūshutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryō Ninjutsu.
Doku Kiri (Poison Mist Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 40 meters.
Handseals: Yes.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 8 meter cloud range & spread / Short duration (>1 second)
C: 16 m r&s.
B: 24 m r&s.
A: 32 m r&s.
S: 40 m r&s.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Masui no Jutsu (Anesthesia Technique)
Rank: C.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: Mid.
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The duration of the numbness lasts a total of five posts before it needs to be "reapplied."
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryō Ninjutsu.
Onkyū no Jutsu (Cauterized Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: Covers the user's hands in intense heat energy, viewable as bright red chakra, which will immediately burn things that touch them.
Description: Cauterization is sometimes necessary for the life of a patient to be saved. An efficient, though painful, method of healing which immediately both sterilizes and closes a wound, a quick cauterization can be done leaving only a little blistering and some scarring. However, while the technique is active, should the user do more than just a quick touch, painful and powerful blistering can occur and as such the technique is often used in combat. The user should take care not to touch himself or his allies while the technique is active.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seichū no Jutsu (Control Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: -
Chakra: x2 Mid.
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time.
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryō Ninjutsu.Jakura (Lightning Sparrow Cometh)
Rank: C + C + C + C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. However, after every fourth retraining, the consumption will go up by one. Sparrows retain the size of their normal counterparts. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C + C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower Raiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user's movement speed and strength. While easily capable of being use for offensive means, the Raiton Bunshin also makes for an equally solid defense due to its ability to harness Raiton-based techniques.
Domain: Raiton. Karai Shin 'C'.
Ikadezuchi no Utage (Lightning Bolt Feast)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of the lightning plumes depend on the user's highest 'Karai Shin' range. Up to one foe can be targeted at a time, plus one more each time retrained. However, after every third retraining, the consumption will go up by one.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton. Karai Shin 'B'.Ayatsuito no Jutsu (String Reeling Technique)
Rank: C.
Type: Supplementary \ Offensive.
Range: See special!
Handseals: No
Chakra: Mid.
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them.
Domain: Universal Ninjutsu.
Senshi 1 Mirrioun! (Million Man Stab)
Rank: B + B.
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: High - High x2
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action. Another High chakra cost is stacked after 2 retrains. May be learned 4 times total (3 retrains).
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
1800 exp total
Spending 1300:Chakra no Mesu (Chakra Scalpel)
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25%
B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality.
A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion.
S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them.
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
Doku Kiri (Poison Mist Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 5.
Handseals: 5
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
D: 1 meter cloud range & spread, no paralysis.
C: 2 m r&s. 1 second paralysis.
B: 3 m r&s. 2 second paralysis.
A: 4 m r&s. 4 second paralysis.
S: 5 m r&s. full turn paralysis.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
Ranshinshou (Chaotic Mental Collision)
Rank: B + B.
Type: Supplementary.
Range: -
Handseals: No
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of 1 post, plus 1 more for each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.Battōjutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to progress through the teachings of Battōjutsu.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Dorokendageki (Draw and Strike)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from any position, the practitioner draws, thrusts or slashes with the sharp edge of their blade and then quickly sheathes his blade. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase, which allows their fundamental knowledge to stay relevant, even at the apex of their ability.
Domain: Kenjutsu. Battōjutsu 'D'.
Nibaigiri (Double Cut)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike.
Description: Commencing from any position, the practitioner proceeds to draw, cutting a fluid swath before using the same momentum to deliver a final slash, which leads to them sheathing once again. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battōjutsu 'C'.
Tsukesagiri (Cut and Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike.
Description: Commencing from any position, the practitioner draws, attempts to stab at or thrust into the opponent and then punctuates the movement with a harsh vertical or diagonal slash, which leads them to sheathe their sword once again. By stabbing into the opponent, this allows them to capitalize on the wound and make it even deadlier.
Domain: Kenjutsu. Battōjutsu 'C'.
Sandangamaegiri (Triple Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Learning 'S' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from any position, the user unsheathes, slashes once and then continues on with their forward movement, which allows them to cut the opponent two more times while maintaining their momentum and footing. Regarded as an extremely flashy maneuver, it is also incredibly useful for offensive evasion, as the spinning motion of the user allows them to keep moving and avoid certain attacks.
Domain: Kenjutsu. Battōjutsu 'B'.Sutangan no Jutsu (Limb Stunning Technique)
Rank: C + C
Type: Offensive.
Range: -
Handseals: 4.
Chakra: Mid.
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.Hitei Mushou (Flying Nail Mist Pierce)
Rank: C + C.
Type: Supplementary / Offensive.
Range: 0 – 5 meters.
Handseals: 3.
Chakra: Mid.
Special: When first learned, the user can spit out up to five chakra nails in a straight line at their target(s). Re-training this jutsu adds five additional nails each time for a maximum of twenty.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
Shougekishou (Demolishing Rising Palm Thrust)
Rank: B.
Type: Offensive.
Range: -
Chakra: High.
Special: Knock-back range equals five meters, plus 1 more each time retrained, up to a maximum of ten meters.
Description: By consciously feeding their chakra into their palms, the user will quickly rush forward, driving the charged appendage forward and into their opponent. The result is devastating, with all the accumulated power of the palm being unloaded onto the user's victim. Finally, with all the chakra released, the opponent's body is knocked back several feet, left to rag-doll and wither.
Domain: Universal Taijutsu.Henge no Jutsu (Transformation Technique)
Rank: E + E + E + E + E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
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