Power Rangers!
Sept 4, 2012 2:24:27 GMT -8
Post by CHILD'ISH on Sept 4, 2012 2:24:27 GMT -8
Refund 600
Kaimon (Gate of Opening)
Rank: C, C
Type: Supplementary.
Range: Self.
Chakra: Mid to activate and sustain.
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at 50% (6 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
[2] Kyuumon (Gate of Rest)
Rank: B.
Type: Supplementary.
Range: Self.
Chakra: Mid to activate, x2 Mid to sustain.
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at 100% (8 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon - Gate 1.
Buying
Tier 1 - Tekken: Goken techniques (D-A) increase in strength by one rank.
50 exp left over
Kaimon (Gate of Opening)
Rank: C, C
Type: Supplementary.
Range: Self.
Chakra: Mid to activate and sustain.
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at 50% (6 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength
Rank: C, C, C, C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
[2] Kyuumon (Gate of Rest)
Rank: B.
Type: Supplementary.
Range: Self.
Chakra: Mid to activate, x2 Mid to sustain.
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at 100% (8 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon - Gate 1.
Endurance
Rank: C, C
Type: Passive.
Range: Self
Special: Represents defensive endurance boost received from Kaimon. Once activated, the user shall have a defense to 'C' ranked Taijutsu damage stacked on at all times, equal to the amount of times retrained.
Omote Renge (Front Lotus)
Rank: B
Type: Offensive / Taijutsu / Kinjutsu
Range: 0 - 5 meters
Special: Must have at least the first of eight Hachimontonkou gates open and active in order to perform.
Chakra: High
Description: Omote Renge is a specialized Goken taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. After finding a way to send the opponent and themselves aerial, the user proceeds to wrap their arms around their opponent to prevent escape. As the pair begin their fall back to earth, the user begins to spin downwards at a high rate of speed, driving their opponent head first into the ground. At the last moment the user themselves release themselves and jump to the clear. Though the technique injures the opponent greatly, it also takes a toll on the user's body as well.
Domain: Goken. Hachimontonkou - 1st Gate.
Buying
Tier 1 - Tekken: Goken techniques (D-A) increase in strength by one rank.
Tenshi (Heaven's Gift)
Rank: C, B, A, S
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid (C/B), High (A/S)
Special: Adds 'C-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered, up to a maximum damage per strike of 'S' rank.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Keibi no Kougeki (Strike Guard)
Rank: C
Type: Offensive / Defensive / Taijutsu
Range: Self
Chakra: Mid
Special: Blocks taijutsu attacks equal and below Heaven's Gift rank.
Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon.
Domain: Tenjouken.Shougeki! (Crash!)
Rank: C
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: ---
Description: Immediately following 'Shuugeki!' the Tenjouken practitioner grabs onto their target. Usually, this is done near the shoulders on whatever their opponent is wearing, but anywhere will do; then, instead of mounting them (as this can be dangerous considering possible weaponry, ninjutsu, and genjutsu), they tuck their legs in just underneath them and over the body of their enemy. From there, they "jump" off of their target with all their strength, slamming them into the ground with its force and rocketing off of them.
Domain: Tenjouken. Shuugeki
Hien (Flight of the Swallow)
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus once more each time retrained, for a maximum of 3.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Eraikatsu (Great Divide)
Rank: B, B
Type: Offensive / Taijutsu
Range: Self
Chakra: High
Special: Sends the target approximately 10 meters into the air, depending on the opponent's weight. Knock up distance increases by 5 each time retrained.
Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air.
Domain: Tenjouken.
50 exp left over