new gates + spending
Sept 6, 2012 19:12:57 GMT -8
Post by Suzumi on Sept 6, 2012 19:12:57 GMT -8
With the changes to Gates, I'm in order for a 50 XP refund of:
Strength
Rank: C [50 accumulated XP]
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained. May be learned 8 times total (7 retrains).
Would also like to spend XP on:
[2] Kyuumon (Gate of Rest)
Rank: B.
Type: Supplementary.
Range: -
Chakra: Mid to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of c-rank and lower. This gate grants the user increased feats of strength, roughly x3 that of your average shinobi, and temporarily rejuvenates the body (1 High worth of chakra for the duration this gate is active). Because of this increase in strength, a marginal increase in speed is also obtained (due to the muscles being able to generate even more power). Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re-energize their body.
Domain: Hachimon - Gate 1.
[3] Seimon (Gate of Life)
Rank: B.
Type: Supplementary.
Range: -
Chakra: High to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of c-rank and lower. This gate grants the user increased feats of strength and speed, roughly x4 that of your average shinobi. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use taijutsu-based techniques of a-rank and below.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. Enemies without refined dojutsu (any non-Uchiha or Hyuuga) have a very difficult time keeping up with the user's movements, as this gate gives off the appearance of simply vanishing and reappearing on a whim. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon - Gate 2.
[4] Shoumon (Gate of Wound)
Rank: A.
Type: Supplementary.
Range: -
Chakra: High to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of b-rank and lower. This gate grants the user increased feats of strength and speed, roughly x5 that of your average shinobi. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use taijutsu-based techniques of b-rank and below.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. With this gate in effect, enemies without a refined dojutsu (any non-Uchiha or Hyuuga) have an extremely difficult time comprehending the user's movements; they're barely able to make out a blur. Furthermore, even those possessing the fabled Sharingan and Byakugan now have a high difficulty keeping track of actions executed at such a high speed. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon - Gate 3.
Samehada (Shark Skin)
Rank: Previously at C, buying B and A for an accumulated 250 XP
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
With the refund it should net a total loss of 550 XP (-C +Bx3, +Ax2)
Strength
Rank: C [50 accumulated XP]
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained. May be learned 8 times total (7 retrains).
Would also like to spend XP on:
[2] Kyuumon (Gate of Rest)
Rank: B.
Type: Supplementary.
Range: -
Chakra: Mid to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of c-rank and lower. This gate grants the user increased feats of strength, roughly x3 that of your average shinobi, and temporarily rejuvenates the body (1 High worth of chakra for the duration this gate is active). Because of this increase in strength, a marginal increase in speed is also obtained (due to the muscles being able to generate even more power). Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re-energize their body.
Domain: Hachimon - Gate 1.
[3] Seimon (Gate of Life)
Rank: B.
Type: Supplementary.
Range: -
Chakra: High to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of c-rank and lower. This gate grants the user increased feats of strength and speed, roughly x4 that of your average shinobi. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use taijutsu-based techniques of a-rank and below.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. Enemies without refined dojutsu (any non-Uchiha or Hyuuga) have a very difficult time keeping up with the user's movements, as this gate gives off the appearance of simply vanishing and reappearing on a whim. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon - Gate 2.
[4] Shoumon (Gate of Wound)
Rank: A.
Type: Supplementary.
Range: -
Chakra: High to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of b-rank and lower. This gate grants the user increased feats of strength and speed, roughly x5 that of your average shinobi. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use taijutsu-based techniques of b-rank and below.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. With this gate in effect, enemies without a refined dojutsu (any non-Uchiha or Hyuuga) have an extremely difficult time comprehending the user's movements; they're barely able to make out a blur. Furthermore, even those possessing the fabled Sharingan and Byakugan now have a high difficulty keeping track of actions executed at such a high speed. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon - Gate 3.
Samehada (Shark Skin)
Rank: Previously at C, buying B and A for an accumulated 250 XP
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
With the refund it should net a total loss of 550 XP (-C +Bx3, +Ax2)