Gettin' back mah tree-fiddy
Sept 6, 2012 20:56:34 GMT -8
Post by Shinryu on Sept 6, 2012 20:56:34 GMT -8
Needs me a Refund for all of this shit, since it no longer exists.
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Highest rank determines the range the sound waves produced by the user can travel, as well as their speed.
D: 10 meter range / 5 meter per second
C: 20 meter range / 10 meter per second
B: 30 meter range / 15 meter per second
A: 40 meter range / 20 meter per second
S: 50 meter range / 25 meter per second
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Dabingun (Ventriloquism)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank, doubled. Highest rank known determines type of message to be sent.
D: 1 word per turn
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain: Ototon. Ototon Ryouuken of equal rank.
Akutibu (Sound Hunting Sonar)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Range at which sonar works depends on the user's highest 'Sound Dominion' rank; sonar works in all directions. Highest rank known determines how many different sound disruptors the user can take before becoming overwhelmed and thus deaf for a whole turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound. Finally, highest rank also determines the delay between the sonar's first pulse and the information it brings back.
D: 5 disruptors / full post
C: 10 / 3/4th of a post
B: 15 / half of a post
A: 20 / 1/4th of a post
S: Unlimited / Near-Instant!
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! Its only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken of equal rank.
Kiai (Scream!)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Scream range depends on the user's highest 'Sound Dominion' range, and it effects friends and foe alike, including the user. Scream induces heavy vomiting, disorientation, lack of balance, lack of overall bodily homeostasis, and panic. While screaming, user must remain in place. Highest rank known determines how long the effects of the user's scream can last upon its victims; effects cannot stack.
D: 1 second
D: 2 second
C: 3 second
B: 4 second
A: 5 second
Description: A very straight forward and offensive technique, scream allows the user to attack multiple targets at once with a powerful, almost deafening scream. The user will need to draw in a deep breath before performing the technique, which will then expand all around the user for the duration of the technique.
Domain: Ototon. Ototon Ryouuken of equal rank.
Atsureki no Jutsu (Strife Technique)
Rank: D, C, B, A, S
Type: Defensive / Ototon Ninjutsu
Range: See special.
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The range of this technique is equal to the user's highest rank of Sound Dominion. Disrupts projectile attacks of equal rank or lower. Is not effective against rigidly solid elements (Doton, Suiton, Mokuton) Requires a charge time that depends on the user's rank in this technique.
D: Full Turn.
C: 3/4ths Turn.
B: Half a Turn.
A: 1/4ths Turn.
S: Near-Instant.
Description: The user forms a set of hand seals. The user then creates a burst of sound, such as a whistle or a clap. Using that sound as a medium, the user's chakra manifests into a large burst of focused sound that targets an enemy technique and disrupts its internal structure with destructive harmonies, tearing apart the structure of the attack.
Domain: Ototon. Ototon Ryuuken of equal rank.
__________________________
Total: 1775
Which I'm using to buy:
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the range of the user's techniques.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive.
Range: -
Handseals: 6.
Chakra: Equal to the technique being reflected.
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. If a jutsu's power has been increased due to retraining or mastery, Kazekaeshi has to be of equal rank to the actual damage to be effective.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Kamikaze (Hair Wind)
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 2.
Chakra: Mid x2
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on Katon jutsu being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for Katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Kaze no Yaiba (Sword of Wind)
Rank: A2
Type: Offensive.
Range: 1 meter blade of wind.
Handseals: 1.
Chakra: High
Special: Creates a sharp, near invisible wind blade in one's dominant hand. Standard blade length maximum is 1 meter. Can be retrained once to stack an extra 'A' rank damage. However, after every second retraining, the consumption will go up by one.
Description: A very deadly Fuuton technique, the Yaiba is as its name implies – a pressurized sword of wind forms at the user’s appendage, long and sharp, able to cut through almost anything. This is because unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.
Domain: Fuuton. Kiroku Gaijuu 'A
Total Spent: 1600
To be added to Sidebar: 175
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Highest rank determines the range the sound waves produced by the user can travel, as well as their speed.
D: 10 meter range / 5 meter per second
C: 20 meter range / 10 meter per second
B: 30 meter range / 15 meter per second
A: 40 meter range / 20 meter per second
S: 50 meter range / 25 meter per second
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Dabingun (Ventriloquism)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank, doubled. Highest rank known determines type of message to be sent.
D: 1 word per turn
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain: Ototon. Ototon Ryouuken of equal rank.
Akutibu (Sound Hunting Sonar)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Range at which sonar works depends on the user's highest 'Sound Dominion' rank; sonar works in all directions. Highest rank known determines how many different sound disruptors the user can take before becoming overwhelmed and thus deaf for a whole turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound. Finally, highest rank also determines the delay between the sonar's first pulse and the information it brings back.
D: 5 disruptors / full post
C: 10 / 3/4th of a post
B: 15 / half of a post
A: 20 / 1/4th of a post
S: Unlimited / Near-Instant!
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! Its only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken of equal rank.
Kiai (Scream!)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Scream range depends on the user's highest 'Sound Dominion' range, and it effects friends and foe alike, including the user. Scream induces heavy vomiting, disorientation, lack of balance, lack of overall bodily homeostasis, and panic. While screaming, user must remain in place. Highest rank known determines how long the effects of the user's scream can last upon its victims; effects cannot stack.
D: 1 second
D: 2 second
C: 3 second
B: 4 second
A: 5 second
Description: A very straight forward and offensive technique, scream allows the user to attack multiple targets at once with a powerful, almost deafening scream. The user will need to draw in a deep breath before performing the technique, which will then expand all around the user for the duration of the technique.
Domain: Ototon. Ototon Ryouuken of equal rank.
Atsureki no Jutsu (Strife Technique)
Rank: D, C, B, A, S
Type: Defensive / Ototon Ninjutsu
Range: See special.
Handseals: Yes.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The range of this technique is equal to the user's highest rank of Sound Dominion. Disrupts projectile attacks of equal rank or lower. Is not effective against rigidly solid elements (Doton, Suiton, Mokuton) Requires a charge time that depends on the user's rank in this technique.
D: Full Turn.
C: 3/4ths Turn.
B: Half a Turn.
A: 1/4ths Turn.
S: Near-Instant.
Description: The user forms a set of hand seals. The user then creates a burst of sound, such as a whistle or a clap. Using that sound as a medium, the user's chakra manifests into a large burst of focused sound that targets an enemy technique and disrupts its internal structure with destructive harmonies, tearing apart the structure of the attack.
Domain: Ototon. Ototon Ryuuken of equal rank.
__________________________
Total: 1775
Which I'm using to buy:
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the range of the user's techniques.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive.
Range: -
Handseals: 6.
Chakra: Equal to the technique being reflected.
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. If a jutsu's power has been increased due to retraining or mastery, Kazekaeshi has to be of equal rank to the actual damage to be effective.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Kamikaze (Hair Wind)
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 2.
Chakra: Mid x2
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on Katon jutsu being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for Katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Kaze no Yaiba (Sword of Wind)
Rank: A2
Type: Offensive.
Range: 1 meter blade of wind.
Handseals: 1.
Chakra: High
Special: Creates a sharp, near invisible wind blade in one's dominant hand. Standard blade length maximum is 1 meter. Can be retrained once to stack an extra 'A' rank damage. However, after every second retraining, the consumption will go up by one.
Description: A very deadly Fuuton technique, the Yaiba is as its name implies – a pressurized sword of wind forms at the user’s appendage, long and sharp, able to cut through almost anything. This is because unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.
Domain: Fuuton. Kiroku Gaijuu 'A
Total Spent: 1600
To be added to Sidebar: 175