A trip to the store
Sept 7, 2012 0:14:59 GMT -8
Post by Kumori on Sept 7, 2012 0:14:59 GMT -8
Hyourou no Jutsu (Ice Prison Technique)
Rank: B
Type: Offensive.
Range: See special!
Handseals: 7.
Chakra: High.
Special: Range of ice prison depends on the user's highest 'Ice Dominion' rank. Cubic dimension of the prision is determined by 10% of the users dominion range. The victim must expend a Highx2 amount of chakra to escape from the prision if they are caught.
Description: After forming the needed handseals, the user will touch the ground, causing columns of ice to rise from the snow, aimed at capturing their intended foe. If caught, the ice will rise up around the victim and imprison them within second. At the same time, the user can also use this technique as a defensive countermeasure, raising the ice to form a shield against incoming attacks.
Domain: Hyouton. Hyouton Ryuuken 'B'.
Yuki Bakushin (Explosive Ice Barrage)
Rank: A.
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: High.
Special: This ability can detonate up to one creation, plus one more per times relearned for a maximum of five. This technique can't be used in the same post that the creation the user wishes to detonate is created. The explosion created from this technique is rather small, roughly a cubic meter, and deals more concussive force than slicing damage from the crystal shards (though the cuts can be moderately painful).
Description: As its name implies, this specializes secret Yukina ninjutsu allows the user to detonate ice creations into a sea of high-speed ice shards. As long as the ice creation is within range, they merely observe it and focus their Hyouton chakra on it, allowing for detonation moments later.
Domain: Yukina. Yuki no Kami 'A'.
Tenshi (Heaven's Gift)
Rank: C, B1 Masteries, A2 Masteries, S3 Mastery
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid (C/B), High (A/S)
Special: Adds 'C-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered, up to a maximum damage per strike of 'S' rank.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low - High
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. May be learned 5 times (4 retrains). Every 2 retrains increases tier consumption by one.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
1 D, 1 C, 1 B, 1 A
25 + 50 + 100 + 150 = 325 Experience.
Rank: B
Type: Offensive.
Range: See special!
Handseals: 7.
Chakra: High.
Special: Range of ice prison depends on the user's highest 'Ice Dominion' rank. Cubic dimension of the prision is determined by 10% of the users dominion range. The victim must expend a Highx2 amount of chakra to escape from the prision if they are caught.
Description: After forming the needed handseals, the user will touch the ground, causing columns of ice to rise from the snow, aimed at capturing their intended foe. If caught, the ice will rise up around the victim and imprison them within second. At the same time, the user can also use this technique as a defensive countermeasure, raising the ice to form a shield against incoming attacks.
Domain: Hyouton. Hyouton Ryuuken 'B'.
Yuki Bakushin (Explosive Ice Barrage)
Rank: A.
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: High.
Special: This ability can detonate up to one creation, plus one more per times relearned for a maximum of five. This technique can't be used in the same post that the creation the user wishes to detonate is created. The explosion created from this technique is rather small, roughly a cubic meter, and deals more concussive force than slicing damage from the crystal shards (though the cuts can be moderately painful).
Description: As its name implies, this specializes secret Yukina ninjutsu allows the user to detonate ice creations into a sea of high-speed ice shards. As long as the ice creation is within range, they merely observe it and focus their Hyouton chakra on it, allowing for detonation moments later.
Domain: Yukina. Yuki no Kami 'A'.
Tenshi (Heaven's Gift)
Rank: C, B1 Masteries, A2 Masteries, S3 Mastery
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid (C/B), High (A/S)
Special: Adds 'C-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered, up to a maximum damage per strike of 'S' rank.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low - High
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. May be learned 5 times (4 retrains). Every 2 retrains increases tier consumption by one.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
1 D, 1 C, 1 B, 1 A
25 + 50 + 100 + 150 = 325 Experience.