Mass Refund.
Sept 7, 2012 20:41:07 GMT -8
Post by Guyviroth on Sept 7, 2012 20:41:07 GMT -8
I was hoping if I could get some mass refund.
narutorplay.proboards.com/index.cgi?board=leafnin&action=display&thread=8820
[1] Kaimon (Gate of Opening)
Rank: C-C-C-C-C-C-C
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: Very Low
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at twice their normal speed, to the point a normal eye has trouble seeing the user (+200%), seeing the figure in blurs and not as a whole. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength
Rank: C-C-C-C-C-C-C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
[2] Kyuumon (Gate of Rest)
Rank: B-B-B-B-B-B
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: High [per turn]
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice (9 mps) their normal speed, to the point a normal eye can barely keep up with the user, seeing blurs and streaks, and a Sharingan Stage 3 is the only eye that can truly see the user clearly. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
Endurance
Rank: C-C-C-C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents defensive endurance boost received from Kaimon. Once activated, the user shall have a defense to 'C' ranked Taijutsu damage stacked on at all times, equal to the amount of times retrained.
Mae Zuki (Front Thrust)
Rank: D-D-D-D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D-D-D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Kesagiri (Diagonal Cut)
Rank: D-D-D-D-D-D-D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut)
Rank: C-C-C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sanpo Zuki (3-Way Thrust)
Rank: C-C-C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws and thrusts his sword into three opponents around him, then quickly sheathes. The movement is capable of impaling a group of opponents easily, if they are not cautious.
Domain: Kenjutsu. Battojutsu 'C'
I calculate 2000 exp?
narutorplay.proboards.com/index.cgi?board=leafnin&action=display&thread=8820
[1] Kaimon (Gate of Opening)
Rank: C-C-C-C-C-C-C
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: Very Low
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at twice their normal speed, to the point a normal eye has trouble seeing the user (+200%), seeing the figure in blurs and not as a whole. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength
Rank: C-C-C-C-C-C-C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
[2] Kyuumon (Gate of Rest)
Rank: B-B-B-B-B-B
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: High [per turn]
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice (9 mps) their normal speed, to the point a normal eye can barely keep up with the user, seeing blurs and streaks, and a Sharingan Stage 3 is the only eye that can truly see the user clearly. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
Endurance
Rank: C-C-C-C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents defensive endurance boost received from Kaimon. Once activated, the user shall have a defense to 'C' ranked Taijutsu damage stacked on at all times, equal to the amount of times retrained.
Mae Zuki (Front Thrust)
Rank: D-D-D-D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker and then quickly sheathes his blade. As he invests more time and practice into the art of offensive sheathing, his overall offensive rating shall increase, although at the cost of greater stamina.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D-D-D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Kesagiri (Diagonal Cut)
Rank: D-D-D-D-D-D-D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut)
Rank: C-C-C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sanpo Zuki (3-Way Thrust)
Rank: C-C-C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws and thrusts his sword into three opponents around him, then quickly sheathes. The movement is capable of impaling a group of opponents easily, if they are not cautious.
Domain: Kenjutsu. Battojutsu 'C'
I calculate 2000 exp?