Now for mass purchase.
Sept 7, 2012 22:18:34 GMT -8
Post by Guyviroth on Sept 7, 2012 22:18:34 GMT -8
[3] Seimon (Gate of Life)
Rank: B.
Type: Supplementary.
Range: -
Chakra: High to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of c-rank and lower. This gate grants the user increased feats of strength and speed, roughly x4 that of your average shinobi. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use taijutsu-based techniques of a-rank and below.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. Enemies without refined dojutsu (any non-Uchiha or Hyuuga) have a very difficult time keeping up with the user's movements, as this gate gives off the appearance of simply vanishing and reappearing on a whim. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon - Gate 2.
[4] Shoumon (Gate of Wound)
Rank: A.
Type: Supplementary.
Range: -
Chakra: High to activate, x2 Mid to sustain.
Handseals: -
Special: Due to the intense flow of chakra released by opening this gate, the user is capable of immediately disrupting any and all genjutsu of b-rank and lower. This gate grants the user increased feats of strength and speed, roughly x5 that of your average shinobi. Upon deactivating this gate, the user will suffer a "fatigue" duration equivalent to the total time the gate's effects were active. During this fatigued period, the player will only be able to use taijutsu-based techniques of b-rank and below.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. With this gate in effect, enemies without a refined dojutsu (any non-Uchiha or Hyuuga) have an extremely difficult time comprehending the user's movements; they're barely able to make out a blur. Furthermore, even those possessing the fabled Sharingan and Byakugan now have a high difficulty keeping track of actions executed at such a high speed. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon - Gate 3.
Hien (Flying Swallow)
Rank: B.
Type: Offensive.
Range: 1 foot extension.
Chakra: High to cast, Mid to sustain.
Special: Extends the blade of any bladed weapon through chakra by a maximum of twelve inches.
Description: By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Battōjutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to progress through the teachings of Battōjutsu.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Dorokendageki (Draw and Strike)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from any position, the practitioner draws, thrusts or slashes with the sharp edge of their blade and then quickly sheathes his blade. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase, which allows their fundamental knowledge to stay relevant, even at the apex of their ability.
Domain: Kenjutsu. Battōjutsu 'D'.
Tsukesagiri (Cut and Thrust)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike.
Description: Commencing from any position, the practitioner draws, attempts to stab at or thrust into the opponent and then punctuates the movement with a harsh vertical or diagonal slash, which leads them to sheathe their sword once again. By stabbing into the opponent, this allows them to capitalize on the wound and make it even deadlier.
Domain: Kenjutsu. Battōjutsu 'C'.
Joushou Giri (Rising Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Learning 'S' rank ''Art of Sword Drawing" increases damage by one rank.
Description: Commencing from a crouching position, the practitioner rises, grips their blade with both hands and then delivers a devastating slash that allows them to capitalize on an overextending opponent. By continuing with the motion, the user can utilize the momentum behind the attack and follow it up with 'Morote Giri' for a fluid one-two combination.
Domain: Battōjutsu 'B'.
Morote Giri (Two Handed Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Learning 'S' rank "Art of Sword Drawing" increases damage by one rank.
Description: Commencing from a standing position, the practitioner gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage. This technique is notable for being associated with 'Joushou Giri', as it has been known to follow the aforementioned strike perfectly.
Domain: Kenjutsu. Battōjutsu 'B'.
Marugiri (Circle Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Learning 'S' rank "Art of Sword Drawing" increases damage by one rank. User performs a single spiral cut per use when first learned, plus one more each time retrained. Every third cut stacks an additional 'High' cost ontop of the attack.
Description: Commencing from a kneeling position, the practitioner draws, rises and spins in one fluid motion, forestalling opponents all around and then quickly sheathes. Rotating a full three hundred and sixty degrees, this cutting strike is useful for assaulting targets all around the user at once. Upon finishing the twisting cut, the user sheathes the weapon.
Domain: Kenjutsu. Battōjutsu 'B'.
Iaijutsu (Art of Mental Presence)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to progress through the teachings of Iaijutsu.
Description: A defensive nature of fighting, all Iaijutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu.
Kawasu (To Parry)
Rank: D-D-D-D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank. Learning 'S' rank version increases damage rank once more. Stops up to 1 attack per strike, plus 1 more each time retrained, for a maximum of 4.
Description: Commencing from any position, the practitioner draws their sword and moves to deflect or simply block the strike, then resheathes. As the user becomes more proficient in Iaijutsu, more strikes can be defending against in a fluid movement, before they are overwhelmed by the attacks.
Domain: Kenjutsu. Iaijutsu 'D'.
Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank. Up to 5 projectiles can be parried per use, plus 1 more each time retrained up to a maximum of 10.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time. Once the user becomes more proficient at judging the distance, speed and direction of projectiles, they will be able to cut down even more projectiles in a fluid movement.
Domain: Kenjutsu. Iaijutsu 'C'.
Jitentate (Rotating Shield)
Rank: D, C, B, A, S
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low - High x2
Special: Up to 15 projectiles can be parried per use, plus 10 more for each rank above D obtained. The user may deflect incoming projectiles of the same rank as the user has obtained.
Description: Commencing from a standing position, the practitioner unsheathes their sword then rotates the hilt of their blade in a spiral motion, the result being a rapid rotation that easily deflects incoming projectiles, either slicing them in half or redirecting their path away from them user. Useful when faced with opponents that prefer to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iaijutsu of the same rank. 'Rasen Karasu-Zuki'.
Ridairekuto (Redirect)
Rank: C
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases defense by one rank and extends disorientation to a full turn. Once parried, the opponent is left off balance and unable to find their footing for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner proceeds to unsheathe their blade and quickly strike against an incoming physical attack. But, instead of simply blocking it, the user will instead use the opponents momentum against them, which in turn forces them off balance and leaves them vulnerable to a strike afterwards. While off balance, the opponent will be unable to perform actions involving high amounts of dexterity, due to the surprise of being knocked off center.
Domain: Kenjutsu. Iaijutsu 'C'.
Sumasshu (Smash and Defend)
Rank: C
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Mental Presence." increases disorientation by half a turn. Once struck, the opponent is left slightly dazed and without a proper guard for half a turn, or one full turn if the prerequisites are reached.
Description: Commencing from any position, the practitioner strikes with the hilt at a frontal opponent's face, forcing him to stumble back, which allows them to follow up with a quick slash or cut. Following the mindset of 'the best defense is a great offense', the user will seek to stop an opponent from throwing an attack out in the first place, leaving them on the defensive and unable to fully utilize their offense.
Domain: Kenjutsu. Iaijutsu 'C'.
Busoukaijo (Disarmament)
Rank: B
Type: Defensive / Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Due to the high-speed nature of the counter, this can only be used once per thread, plus one more each time retrained.
Description: Commencing from any position, the practitioner strikes with the hilt or blade at the opponent's wrist, mid-strike or not, forcing them to drop any item or weapon they are holding, then the user sheathes. This method is used to prevent the user from becoming overwhelmed by a stronger foe, or to simply provide the opportunity for a successful follow-up attack.
Domain: Kenjutsu. Iaijutsu 'B'.