bingo turn in + purchases
Sept 10, 2012 11:56:46 GMT -8
Post by Hotaru on Sept 10, 2012 11:56:46 GMT -8
Kuro Shiro Nuke Nin from this thread.
BUYING!
Chakra Ijou (Chakra Transfer)
Rank: D, C, B, A, S
Type: Supplementary.
Range: -
Handseals: 5
Chakra: D- Low, C- Mid, B- High, A- Very High, S- Massive
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn may be sent to the patient up to the rank this technique is trained.
Domain: Iryou Ninjutsu.
-175
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S[/u]
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
-625
Sosei no Jutsu (Resuscitation Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: 10
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus once more for each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
-100
Shikon no Jutsu (Dead Soul Technique)
Rank: A.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: 10
Chakra: x2 High.
Special: Requires a dead body. Once the dead person extends more than fifty meters away from the user, it crumples into place as if nothing happened. Remains in use until defeated or if forced out of range. These bodies can perform any jutsu of a-rank and lower that they knew if life. May only be used on 1 body at a time, plus an additional 1 for each time retrained.
Description: Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Domain: Iryou Ninjutsu.
-600
Horisageru no Karada (To Delve Into The Body)
Rank: A.
Type: Supplementary.
Range: -
Handseals: 15
Chakra: High.
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn. Can only be used once per thread, plus one more each time retrained.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Iryou Ninjutsu.
-150
Nai Ningen (Dead Human)
Rank: A
Type: Supplementary.
Range: -
Handseals: 15
Chakra: x3 High, and low to sustain.
Special: Allows the user to slip themselves or a patient into a trance that is so close to death that it could fool all but the most skilled examiners. In order to bring a patient out of this state, a medic (any medic will do) will need to perform this same technique.
Description: A powerful Medical Ninjutsu that forces the target into a deep sleep. While within this sleep, their bodily functions are reduced to the bare minimum necessarily to keep an individual alive. The smallest sliver of a heartbeat, the shortest intake of breath, all are reduced to the point that it is nearly impossible to tell that the one suffering from the technique is actually alive at all. Such is the case that, when the technique is performed, only those who have a mastery over the Medical Arts will be capable of telling if the afflicted target is alive.
Domain: Iryou Ninjutsu.
-150
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration)
Rank: S.
Type: Supplementary.
Range: See special!
Handseals: 30
Chakra: Massive.
Special: By default, it takes one medic 5 turns for healing to be completed, plus 1 turn to prepare the seal. For each PC medic that knows this jutsu and assists in healing, the turn maximum goes down by one; procedure can never go less than a full turn. Able to fix almost any wound, as long as the target is still alive. Can only be used once per thread, plus one additional time retrained. This technique can also be retrained in order to reduce the number of turns it takes for the lead medic to perform the procedure, to a minimum of 1 turn of prep and 1 turn of healing.
Description: Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair, or any other body part of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Due to its lengthy nature, the medics must remain uninterrupted or the technique will fail.
Domain: Iryou Ninjutsu.
---- +2100 TO MEDIC !
Tier Two – Brilliantly Efficient: Taking the practice of chakra control even further, the user has learned to mitigate all additional chakra costs from re-training any chakra based techniques. Techniques retain their original costs, but will not cost more than this amount regardless of the number of times it has been upgraded. This also grants the user the ability to access the Souin tier 2 mastery.
Tier Three – Extensive Surgery: After spending so many years tending to the sick and curing illness, a medic adopts other unique skills – namely, the ability to transplant and perform low and high risk surgeries. With this, the user is capable of transplanting organs; they can also implant foreign DNA into a subject (this is the only surgery that has a 50% chance of failure, resulting in the subject’s death); they can even attach limbs to other bodies. This also grants the user the ability to access the Souin tier 3 mastery.
------
Katainigiri (Giant's Grip)
Rank: D, C B, A, S.[/u]
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Domain: Souin.
625
Tsuuten Kyaku (Bruising Sky Leg)
Rank: D, C B, A, S.[/u]
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
625
Yuuen Shougeki (Grand Impact)
Rank: D, C, B, A, S.
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave
C: 4 m
B: 6 m
A: 8 m
S: 10 m
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
25
Okami no Sora (Rising Sky Emperor)
Rank: D, C B[/u], A, S.
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a furious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
-100
Infuin Kai: Sozo Saisei (Yin Seal Release: Creation Rebirth)
Rank: S.
Type: Defensive.
Range: Self.
Handseals: 5.
Chakra: 50 stacks of Infuin stored chakra.
Special: Releases a flood of pre packed healing chakra into the user’s body, healing even the most mortal of wounds almost instantly.
Description: After forming hand seals, the user releases a massive amount of chakra stored within their Infuin seal. Upon activation, the seal will spread out a few inches and begin to deliver a tremendous dose of healing energy to the user’s entire body in order to regenerate their bodies to peak fighting condition without expending any of their natural chakra pool. The handseals and healing take just one turn to complete, however, it substantially drains their reserve of Infuin chakra.
Domain: Souin; Tier 3 Mastery.
------+2300 to Souin!
Tier Two – Herculean Might : With refined chakra precision comes a greater force from it’s release. From this, the user has effectively learned to double the damage from all Souin based attacks. This “stacked damage” cannot exceed SS.
Tier Three – Yin Seal Compression : At this level, the chakra precision is so great that the user can gather chakra into a singular point on their body. Small partitions of chakra are stored over a long period of time to a degree that the medic will not feel the drain. The user will gain one Infuin stack for every two IC post they make. Stacks are consumed by activating the seal with the proper techniques, listed below. It is the player’s job to keep track of their Infuin stacks. Failure to do so will result in administration handing out a default of ten charges.
----------------
Youton: Idai Gomuheki (Lava Release: Great Rubber Wall)
Rank: D, C, B, A, S[/u]
Type: Defensive / Youton Kekkei Touta
Range: See Special!
Handseals: 4
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The size, range and shape of the defensive wall created depends on 1/5th the user's highest 'Fushokuzai' rank. Due to the unique 'nature' of the defensive wall this rubber barrier can block attacks of equal or below rank compared to the level of the technique known. This jutsu can also be used to reinforce existing barriers 'stacking' the total defensive ability either for chakra (only Youton or Doton releases) or non-chakra based defenses such as gates and doors.
Description: Youton: Idai Gomuheki is a unique defensive based Youton jutsu altering Youton chakra's physical form. After performing the necessary handseals the user slams both their hands on the ground creating an enormous torrent of lava from the ground directly in front of them. This then forms into a wall of unique nature possessing immense durability due to its conversion into a rubbery material with a consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it.
Domain: Youton. Fushokuzai.
625!
--------
TOTAL - 5025
(-25 from my sidebar)
+ 5000 EXP!
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BUYING!
Chakra Ijou (Chakra Transfer)
Rank: D, C, B, A, S
Type: Supplementary.
Range: -
Handseals: 5
Chakra: D- Low, C- Mid, B- High, A- Very High, S- Massive
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn may be sent to the patient up to the rank this technique is trained.
Domain: Iryou Ninjutsu.
-175
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B, A, S[/u]
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
-625
Sosei no Jutsu (Resuscitation Technique)
Rank: B.
Type: Supplementary.
Range: -
Handseals: 10
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus once more for each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
-100
Shikon no Jutsu (Dead Soul Technique)
Rank: A.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: 10
Chakra: x2 High.
Special: Requires a dead body. Once the dead person extends more than fifty meters away from the user, it crumples into place as if nothing happened. Remains in use until defeated or if forced out of range. These bodies can perform any jutsu of a-rank and lower that they knew if life. May only be used on 1 body at a time, plus an additional 1 for each time retrained.
Description: Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Domain: Iryou Ninjutsu.
-600
Horisageru no Karada (To Delve Into The Body)
Rank: A.
Type: Supplementary.
Range: -
Handseals: 15
Chakra: High.
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn. Can only be used once per thread, plus one more each time retrained.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Iryou Ninjutsu.
-150
Nai Ningen (Dead Human)
Rank: A
Type: Supplementary.
Range: -
Handseals: 15
Chakra: x3 High, and low to sustain.
Special: Allows the user to slip themselves or a patient into a trance that is so close to death that it could fool all but the most skilled examiners. In order to bring a patient out of this state, a medic (any medic will do) will need to perform this same technique.
Description: A powerful Medical Ninjutsu that forces the target into a deep sleep. While within this sleep, their bodily functions are reduced to the bare minimum necessarily to keep an individual alive. The smallest sliver of a heartbeat, the shortest intake of breath, all are reduced to the point that it is nearly impossible to tell that the one suffering from the technique is actually alive at all. Such is the case that, when the technique is performed, only those who have a mastery over the Medical Arts will be capable of telling if the afflicted target is alive.
Domain: Iryou Ninjutsu.
-150
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration)
Rank: S.
Type: Supplementary.
Range: See special!
Handseals: 30
Chakra: Massive.
Special: By default, it takes one medic 5 turns for healing to be completed, plus 1 turn to prepare the seal. For each PC medic that knows this jutsu and assists in healing, the turn maximum goes down by one; procedure can never go less than a full turn. Able to fix almost any wound, as long as the target is still alive. Can only be used once per thread, plus one additional time retrained. This technique can also be retrained in order to reduce the number of turns it takes for the lead medic to perform the procedure, to a minimum of 1 turn of prep and 1 turn of healing.
Description: Chikatsu Saisei is an advanced medical Ninjutsu technique. The technique allows the medical ninja to use the hair, or any other body part of the one injured as a medium to reconstruct damaged body tissue. The extent of the damage will control how difficult and long the procedure is. The injured person will be placed in the center of a square marked with rites for the procedure. One medical ninja will sit at each corner to provide precise chakra control to help in the cell conversion process. Another medical ninja will sit at the lead to guide the process. Due to its lengthy nature, the medics must remain uninterrupted or the technique will fail.
Domain: Iryou Ninjutsu.
---- +2100 TO MEDIC !
Tier Two – Brilliantly Efficient: Taking the practice of chakra control even further, the user has learned to mitigate all additional chakra costs from re-training any chakra based techniques. Techniques retain their original costs, but will not cost more than this amount regardless of the number of times it has been upgraded. This also grants the user the ability to access the Souin tier 2 mastery.
Tier Three – Extensive Surgery: After spending so many years tending to the sick and curing illness, a medic adopts other unique skills – namely, the ability to transplant and perform low and high risk surgeries. With this, the user is capable of transplanting organs; they can also implant foreign DNA into a subject (this is the only surgery that has a 50% chance of failure, resulting in the subject’s death); they can even attach limbs to other bodies. This also grants the user the ability to access the Souin tier 3 mastery.
------
Katainigiri (Giant's Grip)
Rank: D, C B, A, S.[/u]
Type: Supplementary.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Sending a sudden surge of chakra to one's hands, the Medic can produce a sudden bout of strength, capable of lifting objects much heavier than themselves over their head. Highest rank known establishes lifting capacity, as well as the distance the Medic may toss said objects.
D: Lifting capacity = Twice one's overall body-weight / 5 meter tossing range
C: x3 lifting capacity / 10 m tossing range
B: x6 lifting capacity / 15 m tossing range
A: x9 lifting capacity 20 m tossing range
S: x12 lifting capacity / 25 m tossing range
Description: With a steady stream of precise chakra fed to their muscles, the medic is capable of a sudden boost to their lifting and throwing ability. Masters of this technique have been rumored to be capable of lifting and throwing large trees, boulders, and even buildings.
Domain: Souin.
625
Tsuuten Kyaku (Bruising Sky Leg)
Rank: D, C B, A, S.[/u]
Type: Offensive.
Range: -
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Highest rank known determines area of crater and deepness of strike.
D: 2 meter diameter + 1 meter depth.
C: 4 m x 2 m.
B: 6 m x 3 m.
A: 8 m x 4 m.
S: 10 m x 5 m.
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin.
625
Yuuen Shougeki (Grand Impact)
Rank: D, C, B, A, S.
Type: Defensive.
Range: 0 - 10 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave
C: 4 m
B: 6 m
A: 8 m
S: 10 m
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin.
25
Okami no Sora (Rising Sky Emperor)
Rank: D, C B[/u], A, S.
Type: Supplementary.
Range: 0 - 25 meters.
Handseals: -
Chakra/Stamina: D - Low, C - Mid, B - Mid, A - High, S - High.
Special: Sending a sudden surge of chakra to one's feet, the Medic can produce a sudden blast which assist any jump, making it into a furious leap. While leaping, one's movement speed is doubled, but one can only leap in a straight line. Highest rank known establishes jump height and jump distance.
D: 5 meter jump height & distance
C: 10 m
B: 15 m
A: 20 m
S: 25 m
Description: Yet another versatile aspect of the Medic's Chakura no Iko style is their ability to produce fine amounts of chakra, at once, for destructive reasons. In this case, the medic sends a healthy wave of chakra at their feet, initiating an explosion that allows them an impressive forward leap. As they land, another chakra burst serves to cushion their landing, as the area around is slightly destroyed by the sudden displacement of one's chakra to soften the landing.
Domain: Souin. Chakura no Iko.
-100
Infuin Kai: Sozo Saisei (Yin Seal Release: Creation Rebirth)
Rank: S.
Type: Defensive.
Range: Self.
Handseals: 5.
Chakra: 50 stacks of Infuin stored chakra.
Special: Releases a flood of pre packed healing chakra into the user’s body, healing even the most mortal of wounds almost instantly.
Description: After forming hand seals, the user releases a massive amount of chakra stored within their Infuin seal. Upon activation, the seal will spread out a few inches and begin to deliver a tremendous dose of healing energy to the user’s entire body in order to regenerate their bodies to peak fighting condition without expending any of their natural chakra pool. The handseals and healing take just one turn to complete, however, it substantially drains their reserve of Infuin chakra.
Domain: Souin; Tier 3 Mastery.
------+2300 to Souin!
Tier Two – Herculean Might : With refined chakra precision comes a greater force from it’s release. From this, the user has effectively learned to double the damage from all Souin based attacks. This “stacked damage” cannot exceed SS.
Tier Three – Yin Seal Compression : At this level, the chakra precision is so great that the user can gather chakra into a singular point on their body. Small partitions of chakra are stored over a long period of time to a degree that the medic will not feel the drain. The user will gain one Infuin stack for every two IC post they make. Stacks are consumed by activating the seal with the proper techniques, listed below. It is the player’s job to keep track of their Infuin stacks. Failure to do so will result in administration handing out a default of ten charges.
----------------
Youton: Idai Gomuheki (Lava Release: Great Rubber Wall)
Rank: D, C, B, A, S[/u]
Type: Defensive / Youton Kekkei Touta
Range: See Special!
Handseals: 4
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The size, range and shape of the defensive wall created depends on 1/5th the user's highest 'Fushokuzai' rank. Due to the unique 'nature' of the defensive wall this rubber barrier can block attacks of equal or below rank compared to the level of the technique known. This jutsu can also be used to reinforce existing barriers 'stacking' the total defensive ability either for chakra (only Youton or Doton releases) or non-chakra based defenses such as gates and doors.
Description: Youton: Idai Gomuheki is a unique defensive based Youton jutsu altering Youton chakra's physical form. After performing the necessary handseals the user slams both their hands on the ground creating an enormous torrent of lava from the ground directly in front of them. This then forms into a wall of unique nature possessing immense durability due to its conversion into a rubbery material with a consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it.
Domain: Youton. Fushokuzai.
625!
--------
TOTAL - 5025
(-25 from my sidebar)