The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
[li]Naga; is a Japanese adjective meaning long, as well as a noun meaning leader;. To; is a Japanese noun meaning gate, or counter for cannons.
[/li][/ul] SURNAME; Uchiha
[li] Revered as the fiercest clan to ever occupy Konohagakure since it's inception, the Uchiha represent the very best of the Leaf's ninja capabilities. Wielding the fabled Sharingan as their most common tool of war, the Uchiha have earned a reputable name for themselves with their variety of ninjutsu, taijutsu, and genjutsu.
[/li][/ul] MONIKER; Etsuko, Soratsu - Nidaime.
[li] With his family having left Konohagakure, they sought new identities for each of themselves, creating the name Etsuko to represent their clan. Subsequently, after taking over the mantel of Kazekage after his sister Youka disappeared, Sora began being known as Nidaime of Sunagakure.
AGE; Twenty-eight. D.O.B; Tenth of March. BIRTH COUNTRY; Kaze no Kuni. VILLAGE; Sungakure no Sato.
ALLEGIANCE; Magnanimity. ALLEGIANCE2; Sunagakure no Sato. ALIGNMENT; Neutral. PSYCHE/HISTORY;
⇢Past: Caged inside his own psychedelic hallucinations, and locked with the depths of his inner mind's never-ending abyss, Sora has been one known to caress the boundary lines of insanity on countless amounts of instances. This prolapse from his original sane temperament has left him on the verge of collapsing – forcing him to adorn a facade that doesn't quite adequately display his true emotions; dubious of all around him for the boat allowing him to discern between hallucinations and reality having become blurred over the years.
Behind his delirious demeanor, however, is a youth that considers nothing but fighting a kryptonite to his madness.
Due to genetics, Sora is what many could depict as a savant of schizophrenia; gifted from his genes inability to properly prosper, forcing the right side of his brain to takes dominance over its counterpart, granting him with rare and high intelligence - but also causing him to develop a mental disorder. In essence, Sora is like that of a bomb -- capable of splitting from reality, and exploding at any time.
⇢Present: Over the span of three years, Soratsu's mentality - and very much his personality - has changed a great deal. It wasn't war nor the death of many of his comrades, but in fact, as cliche as this must sound, love. For years he had questioned why the world worked the way it did, but with his family have expanded a great deal, his own selfish ideals were discarded in a means to protect them.
Specifically, due to the birth of his only child - a surprise in itself - and his marriage to Beppin, those ideals that he once used to share with his brother, Uchiha Kouketsu, died with the destruction he had a role in created. No longer manipulative, cynical, or even apprehensive in trusting people, Soratsu has become a Kage respected by all within his village - most importantly, he has now become an almost polar-opposite of his previous self, as well as even Kouketsu --
However, that didn't last long. It had always been a lingering possibility that his schizophrenia could take a turn for the worst, but never had Sora ever anticipated that it would happen so soon. The symptoms had been apparent long before the war between nations had been waged, but it wasn't until one morning that it really took effect. It was sudden, and unforeseeable - however, he still managed to utter a single term before everything went black; "Sorry."
From that point, Sora never spoke again. There was nothing wrong with his body, but his mind was gone. Due to his schizophrenia, the onset of catatonia happened almost instantly; he no longer has the ability to walk, talk, or even speak, let alone protect his village.
To the world, perhaps even Beppin herself, he died. No one, not even his son or other close family members, know of the contrary. Like his brethren, he no longer exists - an empty shell, a ghost even, of his former legacy.
[li] Prior to his 'death', Soratsu used to be embody the physique and appearance of a true leader. He used to be known for his rather long ebony hair, but over the years his trademark Uchiha hair developed into pure gray. Though only 28, his looks do well to portray his maturity and wisdom.
[li]As Kazekage, dressing formal is almost as required as strength and intelligence. Thus, instead of going about wearing his casual garb, Sora has found a way to remain formal without having to constantly wear his Kage attire. With a white collard shirt and a black jacket ontop, Sora represents the epitome of an experienced warrior.
Last Edit: Sept 13, 2012 9:52:03 GMT -8 by marvolous.
[li] The relationship between Sora and Beppin was never intended to be anything other than simple business. Sora needed her to do something for him (Which eventually led to Leaf's destruction, and she wanted something from him in return; however, it soon blossomed into something far greater than that. She was the only one that really understood him, and truthfully, as his new lover, was the only thing keeping him sane.
After war with the other nations ceased, Sora and Beppin married - the birth of their son, having been conceived during the middle of all the chaos, a product of their long relationship. It was through such love for each other, that even after Sora was rendered a vegetable, Beppin continued to take care of him and hide him from the world. Without her, he would undoubtedly died due to his condition.
[li] Youka remains the only other remaining original Etsuko member alive, aside from Sora himself. As her older brother, Sora found it his personal responsibility to take care of and give Youka anything she wanted. Though older, stronger, and a generally better fighter than Youka, she was chosen by the council to be the first Kazekage of Sunagakure instead of himself.
With Shiro's sudden death, the relationship between Youka and Sora had become strained. She found a way out of her depression by finding love, whilst Sora was further plunged into madness. Even though her disappearance from the village was sudden and left Soratsu in charge, no search attempts were ever made to location her - despite him having promised the council otherwise.
FIRST APPEARANCE IN;
[/b] ----. BOND;[/b] Sister. STATUS;[/b] No contact.[/li][/ul][/spoiler]
[li] This is very self-explanator; Kei is Sora's first - and only - child with Beppin. He was born shortly after the war between the nations began, and though from his birth it was evident that his eyes would take after his mother's, he greatly - if not completely - resembles an uncanny version of Sora himself as a kid. Due to Beppin, Kei is unaware his father is still alive.
FIRST APPEARANCE IN;
[/b] ---- BOND;[/b] Son. STATUS;[/b] No Contact.[/li][/ul][/spoiler]
[li] At first, the relationship between Soratsu and Kouketsu was nothing but mutual acknowledgement. They had no business with each other until the death of Shiro - a man they both considered a brother. Due to such, Sora began seeing the world from the same perspective as Kouketsu, and that led to them working together.
Together, as two of the strongest Uchiha's in the history of the clan, their friendship soon blossomed into that of a teammates of sorts. Coupled with the strength of both their respective villages, they both led the war effort that led to the destruction of several village. Since then Soratsu considers Kouketsu a brother to him, and though he hasn't seen him since their joint attack seven years ago, Sora remains the only person - aside from Kou' and Masumi themselves - to know of the existence of their children.
Before his 'death', Sora had informants within Konoha keeping careful watch over them; ensuring that they were safe as a last favor to his long-time friend.
[/b] [/li][li] En el mundo hay gente bruta y astuta. Hay virgenes y prostitutas- ricos, pobres, clase de media. Cosas bonitas y un par de tragedias. Hay personas gordas, medianas y flacas. Caballos, gallinas, ovejas y vacas. Hay muchos animales con mucha gente. Personas cuerdas y locos de mente. En el mundo hay mentiras y falsedades- hechos, verdades y casualidades. Hay mentalidades horizontales- verticales y diagonales. Derrotas y fracasos, accidentales.[/blockquote][/li][/ul] FIRST APPEARANCE IN;[/b] --- ITEMS GAINED;[/b] --- INJURIES SUSTAINED;[/b] ---[/li][/ul] ____________________________________________________
Last Edit: Sept 13, 2012 9:38:03 GMT -8 by marvolous.
Standard Katana Rank: C. Type: Primary | Melee Special: -- Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 1'000 Ryo
Tier One - Advanced Training, the Body: Having mastered their Sharingan, the Uchiha clan member learns to better incorporate their predictions with actual movements. Synchronizing their evolved sight with more concise and specific movements, the Uchiha clan member achieves a higher state of agility (25% - roughly half that of the first gate). While this doesn't make the Uchiha impossible to hit, they are relatively more agile than your typical shinobi.
Tier Two - Advanced Training, the Spirit: Along with excelling in taijutsu, Uchiha clan members specialize in ninjutsu and genjutsu based combat. Through vigorous training, the user has elevated themselves to an unparalleled level of harmonizing their dojutsu with a variety of genjutsu in their arsenal. Because of this, they are capable of locking their opponents in any genjutsu they currently know via eyesight alone (i.e their opponent looking them in the eyes).
Tier Three - Perfect Mimicry: One of the Uchiha's clans most feared powers is the ability to copy nearly any technique they see their opponent perform. However, without proper training, the user quickly forgets the technique shortly after being used. To eliminate this weakness, there are those of the clan who strive to strengthen their memorizing abilities above all else. For a cost (barring themselves from the previous two tiers of perks), the user can permanently memorize any viable technique (non-kekkei touta; non-kekkei genkai) they copy using the clan's Higi technique. Sharingan [Ichi] 50 Rank: C Type: Supplementary / Doujutsu / Uchiha Kekkei Genkai Range: Eyesight Chakra: Mid to cast, low to maintain Special: Pierces Genjutsu 'C' rank and under. All Taijutsu 'C' ranked and lower become easily read, and thus, predictable. Finally, the 1st Tomoe can keep up, comprehend and predict motion up to 4 meters per second. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it. Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
Sharingan [Ni] 100 Rank: B Type: Supplementary / Doujutsu / Uchiha Kekkei Genkai Range: Eyesight Chakra: x2 Mid to cast, low to maintain Special: Pierces Genjutsu 'B' rank and under. All Taijutsu 'B' ranked and lower become easily read, and thus, predictable. Finally, the 2nd Tomoe can keep up, comprehend and predict motion up to 8 meters per second. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it. Description: The next stage of evolution for the Sharingan involves two tomoe, improving upon the Uchiha's current skills and adding new ones. Amongst others, it allows the Uchiha to track the movement of an opponent and do some minor reading of an opponents attack, as well as pierce Genjutsu and see the surrounding reality for what it really is. While the eye is not refined enough to see the tenketsu and chakra circulatory system like the Byakugan, it can view the movement and flow of chakra, as well as lingering traces of foreign chakra. This can help them tell if a person is trapped in a Genjutsu, or if an attacker is a real threat or merely a bunshin.
Sogensenshi (Chakra Nature) 600 Rank: B, A, S Type: Passive / Doujutsu / Uchiha Kekkei Genkai Range: -- Chakra: -- Handseals: -- Special: 'B' ranked version reveals Basic Releases; 'A' ranked version reveals Kekkei Touta that involve the combination of two releases at once; 'S' ranked version reveals Kekkei Touta with either three releases combined at once, or when their make-up is unknown. As such, the clan member must re-train each rank multiple times in order to be able to detect all releases. Description: As the Sharingan eye matures, the user is able to specifically read into the chakra nature before them. Rather than simply seeing flowing energy all at once, the Uchiha now learns to distinguish each release by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular elemental nature already known to the Uchiha, the chakra traces burst forth, affording the user a small window of anticipation. Domain: Uchiha. Must unlock 2nd Tomoe Sharingan. Katon, Fuuton, Suiton, Doton, Ototon, Raiton
Fukusenshi (Clone Detection) 625 Rank: D, C, B, A, S Type: Passive / Doujutsu / Uchiha Kekkei Genkai Range: Eyesight Chakra: -- Handseals: -- Special: Highest rank known determines the type of clone that the Uchiha's Sharingan is able to detect and discern as fake versus real every time it is activated.
Description: At the second stage, the Sharingan is able to not only detect the differences in chakra nature before them, but also whether a creation is real or fake. Their chakra reading abilities have becomes so refined that, when faced with the uncertainty of a possible enemy clone, an instant visual inspection reveals all. Useful when outnumbered. Domain: Uchiha. Must unlock 2nd Tomoe Sharingan
Sharingan [San] 150 Rank: A Type: Supplementary / Doujutsu / Uchiha Kekkei Genkai Range: Eyesight Chakra: x3 mid, low to maintain Special: Pierces Genjutsu 'A' rank and under. All Taijutsu 'A' ranked and lower become easily read, and thus, predictable. Finally, the 1st Tomoe can keep up, comprehend and predict motion up to 12 meters per second. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it. Description: The final normal evolution to Sharingan, the third tomoe fits symmetrically with the rest by creating a perfect triangular existence around the pupil. An eye containing three tomoe will allow the ninja to see the image of an attacker’s next move from the slightest muscle tension in their body, in the form of a quickly processed mental premonition. This prevents wasteful movement and allows the Uchiha to conserve much needed chakra in battle. It allows them to synchronize their movement to strike at an area moments before their opponent is even in that spot, essentially allowing them to strike out and hit their opponent before they're even there. Best of all, three tomoe also grants the Uchiha the ability to cast unique genjutsu and incur deep hypnosis after locking eyes with an enemy. This can be used to cause their opponent to do an attack of the Uchiha's choosing, or simply to force them to endure endless torture.
Magen • Kyouten Chiten (Demonic Illusion • Mirror Heaven and Earth Change) 325 Rank: D, C, B, A, S Type: Doujutsu / Supplementary / Special Bloodline Technique Range: Eyesight Chakra: See special! Special: -- Description: Magen • Kyouten Chiten is an advanced doujutsu genjutsu technique unique to the Uchiha, specifically those having unlocked the Third Tomoe. Using the copy and counter functions of the Sharingan eye, the Uchiha can detect an incoming illusion, stop the sensory spell cast on their body, and just as quickly reverse it back on their opponent, resulting in the illusion cast on the very owner that summoned it, all within a few moments. Domain: Uchiha. Must unlock 3rd Tomoe Sharingan.
Higi (Technique Copy) 625 Rank: D, C, B, A, S Type: Doujutsu / Supplementary / Special Bloodline Technique Range: Eyesight Chakra: See special! Special: Chakra consumption is equivalent to the technique being copied. This technique applies to combat, not training. Copied jutsu cannot be retained after use/leaving said thread. Cannot copy unique or special jutsu like those without handseals, or those belonging to a Kekkei Touta. Description: Once mastery of the third stage is acquired, the Uchiha will be able to unlock all perceptive abilities for the eye that influence copying. In essence, the user is now able to copy and perform any non-special, non-bloodline technique that is being used on them, as long as the eye can predict it with enough time. Domain: Uchiha. Must unlock 3rd Tomoe Sharingan.
Shisu (Hypnosis) 600 Rank: A, A, A, A Type: Doujutsu / Supplementary / Special Bloodline Technique Range: Eyesight Chakra: High. Special: Sleep, suggestion, paralysis, and memory recall last up to 1 turn, plus 1 more each time this jutsu is retrained. However, after every second retraining, chakra consumption will go up by one. Cannot force a user to do something completely against their will, like taking their own life or that of a dear comrade, unless they have previous intent to do so. Description: Upon unlocking the last of the normal secrets behind the Sharingan eye, the Uchiha begins to take full control of their blood powers. They are now able to essentially hypnotize anything or anyone that comes in eye contact with the Sharingan, inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. The hypnotic ability coupled with the other aspects of the Sharingan, can make the user appear as if they can "see the future". Finally, this level of hypnosis is capable of putting an opponent to sleep, inducing paralysis, and even replaying certain, specific memories to someone. Domain: Uchiha. Must unlock 3rd Tomoe Sharingan.
Mangekyou Sharingan (Kaleidoscope Copying Wheel Eye) 0 Rank: S Type: Supplementary. Range: Eyesight Chakra: x2 High to cast, low to sustain. Special: The "perfect" and truly final stage of the Sharingan, the Mangekyou Sharingan is, without a doubt, the most powerful manifestation of the dojutsu. This stage of the eye allows the user to pierce all s-rank genjutsu and below, and predict and comprehend all s-rank taijutsu and below, as well. Furthermore, the user is also capable of catching brief glimpses of movements x6 the speed of your average shinobi. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it. Description: The final evolution to Sharingan, and is said to be the greatest level of Sharingan in existence. Mangekyou is not one form but many, manifesting uniquely in each of the user's eyes. Powerful enough to be said to have at one point controlled the Nine Tailed Demon Fox, very few in the history of the clan and the shinobi world have been able to achieve this level of power and control over their bloodline. But once they do, a whole new wealth of power is obtained. On top of the bonus attack each evolution has, MS doubles and even triples every form of potential a 3 tomoe Sharingan may have. Domain: Uchiha. Fully Mastered Sharingan [Ichi, Ni, San]
Amaterasu (Goddess of the Sun) 0 Rank: S Type: Offensive. Range: Eyesight Chakra: High. Special: It is up to the clan member to describe their own unique form of MS for this attack. Flames have 'S' ranked burning power, so they can destroy anything equal or lower to that rank near-instantly; cannot be put out by any means except if they are sealed away. Burns through anything and everything, including relics. Using this with 1 eye grants the user 5 charges, but the clan member can only focus on small targets such as humans and animals, and the burning process takes up to half a turn unless the target is somehow protected; using both eyes grants 10 charges and the user can create large flames capable of damaging Summons or even Bijuu, which burn through items within one second of use (near instant!). Description: Amaterasu, named for the Goddess of the Sun, is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye in order to create the most powerful black fire known to man. This jutsu is generated by the Mangekyou eye. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision, making the attack nearly unavoidable. Though it is regarded as the strongest of Mangekyou's physical attacks, usage of the ability will degrade the eye further and lead the user to blindness.
Karai Shin (Lightning Wrath's Reach) (625) Rank: D, C, B, A,S Type: Supplementary. Range: 0 - 20 meters. Handseals: No Chakra: -- Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 5 meter range. C: 10 meter range. B: 10 meter range. A: 15 meter range. S: 20 meter range.
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it. Domain: Raiton.
Mekurumeku (Blinding Flash) 175 Rank: D, C,B, A, S Type: Raiton Ninjutsu Range: See special! Handseals: 5. Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2 Special: Distance of flash depends on the user's Karai Shin range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 20% Karai Shin range C: 40% Karai Shin range B: 60% Karai Shin range A: 80% Karai Shin range S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways. Domain: Raiton. Karai Shin of equal rank.
Danpen Inazuma (Shooting Thunder) 50 Rank: C Type: Raiton Ninjutsu Range: 0 - 50 meters Handseals: No Chakra: Mid Special: The range of the bolt is determined by user's 'Kirai Shin'. Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds. Domain: Raiton. Karai Shin of equal rank.
Ichiren Inazuma (Chain of Lightning) 100 Rank: B. Type: Raiton. Range: See special! Handseals: 12. Chakra: High Special: Range of chain depends on the user's 'Kirai Shin'. By default, you can strike up to one opponent with this, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Once struck, victim’s will be paralyzed and stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain Raiton chakra. Description: An advanced version of ‘Shooting Thunder,' the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. The user outstretches their hands, so that the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool. Domain: Raiton. Karai Shin of equal rank.
Sutangan no Jutsu (Limb Stunning Technique) 50 Rank: C Type: Offensive. Range: - Handseals: 4. Chakra: Mid. Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects. Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place! Domain: Raiton. Karai Shin 'C'.
Raigeki no Yoroi (Lightning Strike Armor) 100 Rank: B Type: Supplementary. Range: Self Handseals: 6. Chakra: High to cast, mid to sustain. Special: Delivers intense shocks to whatever comes in contact with it. While protected by the lightning armor, the user is free to move and act as they wish, but no other jutsu other than Raiton techniques can be made until the lightning is either cancelled or destroyed. Armor glows a faint, transparent glow. Each time retrained, extra 'B' ranked shocking damage is added onto the shield. However, after every third retraining, the consumption will go up by one. Can be learned a maximum of 4 times. Description: A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu. Domain: Raiton. Karai Shin 'B'.
Rairyuu no Tatsumaki (Lightning Dragon Tornado) 150 Rank: A Type: Offensive. Range: See special! Handseals: 12. Chakra: x2 High. Special: User is defended by the effects of Raigeki no Yoroi, and can even absorb enemy Raiton attacks to power the dragon and restore their chakra. User must be spinning to keep dragon active, whose size is equivalent to half the user's 'Karai Shin'. Bolts in general do not distinguish between friend or foe, and the dragon can only attack one general target at a time. Can be used once per thread, plus once more each time retrained. Chakra restoration is equivalent to below one tier absorbed. ( Low = None, Mid = Low, etc) Description: Similar to the ‘Lightning Armor’ technique, this jutsu allows the user to be both defended and guarded by their own lightning. After a series of seals, lightning from the sky falls onto the user in a steady stream and the user begins to spin in place rapidly, suspended slightly in the air by their own chakra. During their spin, a vortex of lightning and raging winds comes forth, birthing from the top the head of a dragon comprised purely of lightning. The dragon can attack anything within its range, either directly with a snap of its maw, or indirectly by passing next to its target and sending smaller bolts from its side. It moves at frightening speeds just as long as the user keeps spinning… Domain: Raiton. Karai Shin 'A'.
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique) 100 Rank: B Type: Offensive. Range: See special! Handseals: 8. Chakra: High. Special: Range that the snake can travel away from the user depends on their highest 'Karai Shin'. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. The duration this snake is "usable" is two post, plus one every time retrained for a maximum of ten posts. Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking. Domain: Raiton. Karai Shin 'B'.
Chidori (One Thousand Birds) 150 Rank: A Type: Offensive. Range: - Handseals: 3. Chakra: High. Special: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim. Description: One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name. Domain: Raiton. Karai Shin 'A'.
Chidori Nagashi (Thousand Birds Current) 150 Rank: A Type: Offensive. Range: See special. Handseals: - Chakra: High. Special: Extends a Chidori current at half the user's maximum 'Karai Shin' range. This technique is capable of paralyzing multiple opponents simultaneously (up to a maximum of three) for one full turn. Despite being raiton based, this technique is somewhat slower than the rest, making it relatively easy to evade it (more so due to the fact it simply covers the ground. This technique can also be applied to a weapon in order to dramatically increase its cutting strength. The user must first cast chidori in order to use this technique. Description: The first variation of Chidori involves the displacement of the concentrated electrical currents all across the user's surroundings. Instead of merely focusing the electrical force to a specific point on their body, the user is now able to extend it outside of their body in general and through objects which they are holding. This allows the user to create a protective zone of electricity around their perimeter, which can shock and immobilize their foes, presumably by attacking their nervous system. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. Best of all, this attack can also be channelled through the ground to increase the range of the attack. Domain: Chidori.
Chidori Eisou (Thousand Birds Sharp Spear) 150 Rank: A Type: Offensive. Range: See special! Handseals: - Chakra: High. Special: Range and speed of chidori blade's deliverance is equal to the user's maximum 'Karai Shin' level. On top of this, it, retains all Chidori cutting properties, and paralysis the victim as long as they are being stabbed by the chidori spear. The user must first cast chidori in order to use this technique. Description: The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including it's ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge. Domain: Chidori.
Chidori Senbon (Thousand Birds Needles) 150 Rank: A Type: Offensive. Range: See special! Handseals: - Chakra: High. Special: Range and speed of chidori senbon deliverance is equal to the user's maximum 'Karai Shin' level. This technique produces ten (10) senbon roughly six (6) inches long, which retain all Chidori cutting properties. The user must first cast chidori in order to use this technique. Description: The final Chidori variation is, as its name implies, a fully projectile version of the lightning discharge. Once the user summons their Chidori, they are able to further shape the elemental nature to form small, sharp senbon. Sized like normal senbon, these needles take on Chidori's characteristics, including it's ability to cut through most anything which stands in its path, and shock everything in its wake. Finally, upon impact, each senbon lets loose the full electrical potential encased within on their target. Domain: Chidori.
Orochi Daija (Thunder Style – Zeus’ Leviathans) 300 Rank: S Type: Supplementary / Raiton Ninjutsu Range: See special! Handseals: 25. Chakra: x2 High. Special: Summons a huge lightning serpent to destroy an area. Serpent size is determined by the user's highest 'Karain Shin' rank, halved, and can be proportioned to the user's wish. Serpent lasts until destroyed, and can withstand up to one 'S' ranked strike; each time retrained, an additional serpent may be called forth for a maximum of three. Each retrain stacks one High consumption. When destroyed, serpent explodes in a brilliant blinding flash and many small yet strong thunder bolts that shooting randomly, affecting ALL except the user with a range equivalent to the serpent's total size. Description: This technique brings both onto the battlefield an awesomely large serpent like entity comprised of pure lightning. This colossal creature moves fast and can climb onto all forms of surfaces. The trick is that it is comprised of Raiton energy, so it doesn’t actually slither – it hovers ever so softly over anything it chooses to cross, temporarily changing the surface’s charge in order for it to be compatible with the beast. However, as large as it is, it’s rather dumb, and follows only the most basic of the user’s mental commands. Summon only at appropriate times! Domain: Raiton. Karai Shin 'S'.
Enkou Shinka (Essence of the Sacred Flames) Rank: D, C, B, A,S 625 Type: Supplementary. Range: 0 - 30 meters. Handseals: No Chakra: - Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control depends solely on the user's dominion rank.
D: 10 meter range. C: 15 meter range. B: 20 meter range. A: 25 meter range. S: 30 meter range.
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance. Domain: Katon.
Goukakyuu no Jutsu (Great Fireball Technique) (4) 200 Rank: C Type: Offensive. Range: See special! Handseals: 4. Chakra: Mid. Special: Produces an intense stream of fire that can move as far as one's 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other Katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, for every fourth retraining, chakra consumption will go up by one. Can be trained a maximum of 8 times. Stream can last up to a whole turn, but when using this jutsu, the user must be standing still. Description: Goukakyuu no Jutsu is a fundamental Katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Domain: Katon. Enkou Shinka 'C'.
Endan (Fireball) (4) 200 Rank: C Type: Offensive. Range: See special! Handseals: 2. Chakra: Mid Special: Distance that the fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Additionally, fireball size and explosion area will always be equal to 20% of the user's 'Enkou Shinka' size. Finally, each time retrained, an additional 'C' ranked amount of damage is added on as a bonus to the explosion. However, after every 4th training, chakra consumption will go up by one. Can be learned a maximum of 8 times. Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact. Domain: Katon. Enkou Shinka 'C'.
Hibashiri (Running Fire) (2) 300 Rank: A Type: Offensive. Range: See special! Handseals: 12. Chakra: High Special: Distance at which the stream can travel and height of flame rings depends on the user's highest 'Enkou Shika' rank, halved. Up to 1 stream can be produced at any given time, resulting in one imprisoned target; each time retrained however, one extra stream is gained, and thus, one extra potential target. However, after every second retraining, chakra consumption goes up by one. Description: An excellent trapping jutsu, this allows the Katon user to essentially generate rings of fire around their opponent. After a few brief handseals, the user sends a stream of fire across the ground moving at high speeds, aiming to strike their target. However, rather than burning on impact, the fire stream quickly splits in two so that it may surround the target in a circular manner. Once the two meet again on the other side, a wall of fire double that of the victim's size is erected all around (underground included), with heat and intensity of flame doubling. From there, the user may choose to either close the prison in on the victim, or keep it active for the sake of interrogation. Domain: Katon. Enkou Shinka 'A'.
Doton Ryouuken (Earth Dominion) 625 Rank: D, C, B, A,S Type: Supplementary. Range: See special! Handseals: No Chakra: -- Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 15 meter range. C: 20 meter range. B: 25 meter range. A: 30 meter range. S: 35 meter range.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made. Domain: Doton.
Doro Gaeshi (Mud Overturn) 175 Rank: D, C,B, A, S Type: Defensive. Range: See special! Handseals: 6. Chakra: D - Low, C - Mid, B - High, A - High, S - High x2 Special: Size of mud wall depends on the user’s level of Doton Ryouuken. Blocks a single attack equal to the highest rank known. Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall. Domain: Doton. Doton Ryouuken of equal rank.
Haritsuchi Sôzô (Earth Needles Creation) (5) 125 Rank: D Type: Ninjutsu Range: See special! Handseals: 3. Chakra: Low Special: Each time this technique is retrained, the number of needles summoned increases by ten. This can be retrained 10 times for a maximum of 100 needles. Range depends on the user's highest 'Doton Ryouuken'. Description: Simply put, the user goes through their hand seals and then focuses their vision on the area they want the needles to form. The needles take about 2 seconds to form from out of the ground and they are the same size as senbon. Once the needles are formed they can be shot from the ground in whatever direction the user chooses. Domain:Doton. Doton Ryouuken 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) 25 Rank: D Type: Supplementary. Range:Self Handseals: 1. Chakra: Low Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained. Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground. Domain: Doton. Doton Ryouuken 'D'.
Dochuu Eigyo (Underground Fish Projection) 50 Rank: C Type: Supplementary. Range: See special! Handseals: 3. Chakra: Mid. Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one, Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time. Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no Jutsu.
Iwa Bunshin (Rock Clone Technique) 50 Rank: C Type: Supplementary. Range: See special! Handseals: 3. Chakra: Mid. Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created. Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks. Domain: Doton. Doton Ryouuken 'C'.
Hiraishin Shiki-Jutsu (Flying Thunder God Technique Formula) 300 Rank: S Type: Supplementary / Space-Time Juuinjutsu / Kinjutsu Range: Hand's reach Handseals: Yes  Chakra: High. Special: The Hiraishin seal cannot be removed by 'Gogyou Kaiin' (Five Elements Unseal), or any other 'unsealing' method; the only legitimate way to 'deal' with it is by destroying the very surface it is placed on, or by killing the owner. User can 'feel' surface which has seal placed on it, including if/when it is moved, and whether any form of contact has been established with it. The time in which the user is notified of any changes is near-instant (>1 second). Must active RP out placing seal in order for it to count. Once placed, the seal will fade away and disappear, leaving no trace of it except for faint chakra signatures that are readable but not absorbable nor are they disruptable. When first learned, seals can be traveled to once per use. However, each time retrained, a seal can be used to 'bounce', essentially allowing the user to visit more than one location per actual 'Hiraishin' use. Keep in mind the 'bouncing' effect only works on active shiki within the same thread that the actual teleportation is taking effect, and that the user cannot attack while doing so (so if Jimmy has this trained three times, he can use the teleport and jump to three different rites per use, rather than just one per use). Finally, each bounce is near-instant (>1 second). Description: Hiraishin, the seal which allows its owner the unique ability to literally cross space and time and teleport to it. Able to be placed on anything, from parchment, paper and weapons, to actual people, this legendary teleportation skill is surpassed by none. It''s easy - by creating a destination marker, or 'technique formula', the owner of the shiki can detect its signal from anywhere in the world, so that they may have the option of warping to it. Domain: Hiraishin.
Hiraishin (Flying Thunder God) 300 Rank: S. Type: Supplementary. Range: - Chakra: x2 High. Handseals: - Special: The 'warp' used to teleport the user is instantaneous. There is no distance that the user cannot cross. So long as there is a seal, the user can simply travel toward to it. Description: A space-time jutsu like Kuchiyose, the user first needs to mark their final destination with a shiki (rite). Once marked, the user can then activate the jutsu, allowing them instant teleportation to the chosen mark. No matter where the opponent goes, the Flying Thuder God can simply travel to the mark and end them. And if they need to transport something, all they need to do is touch that item and spread their Hiraishin chakra across it. Domain: Hiraishin Shiki-Jutsu.
Hiraishin Sori (Flying Thunder God Blessing) 300 Rank: S. Type: Supplementary. Range: - Chakra: x2 High. Handseals: Yes. Special: Grants the user to warp anything they touch (does not have to have chakra). When touching another item or person for warping, one (1) seal is all that is needed, plus whatever the normal 'Hiraishin' technique would require; when focusing on the whole area around them, a full, normal amount of seals appropriate for the rank is needed. The item in question being touched must not exceed the warp area. When warping something/someone other than oneself, the warp time extends to one (1) full second. Finally, one's highest rank known determines the level/rank of items they can warp, as well as the area around them they can cover which can be warped. Description: Once the user is comfortable using Hiraishin on themselves, they are able to extend the effect towards others. Either by touch or simply by area, any tangible object with chakra around them can enjoy the same teleportation as the user! Domain: Hiraishin (Flying Thunder God).
Hiraishin Sori (Flying Thunder God Warp) 300 Rank: S. Type: Supplementary. Range: - Chakra: x2 High. Handseals: Yes. Special: Allows the user to add the unique effect of being able to automatically teleport anything that comes in contact with the Hiraishin seal. Designed primarily as a defensive method, the shiki can now active and spread its effect when it senses chakra. Activation is on contact, and warp is near-instant. Description: An advanced form of Hiraishin only capable to be used by those who have mastered the art. Much like it's normal form, the user first needs to mark their destination with a shiki (rite). Once marked, anything that comes in contact with it instantly is warped to any other rite the user has active. By doing that, the user can send the attack to anywhere they wish, assuming that place is marked, essentially avoiding an attack in a whole. Domain: Hiraishin (Flying Thunder God).
Shunshin no Jutsu (Body Flicker Technique) 25 Rank: D. Type: Supplementary. Range: 0 - 10m. Handseals: - Chakra: Low. Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction. Domain: Universal Ninjutsu.
Kage Bunshin no Jutsu (Shadow Clone Technique) 200 Rank: B Type: Supplementary. Range: 0 - 5 meters. Handseals: 1. Chakra: Halves the user's chakra. Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion. This technique can only be learned by Jounin ranked shinobi; no exceptions! Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Domain: Universal Ninjutsu.
Bunshin Bakuha (Shadow Clone Explosion) 150 Rank: A Type: Offensive. Range: 5 meter explosion. Handseals: 1. Chakra: Halves the user's chakra (this chakra is lost). Special: This technique can only detonate one clone at any given time. Likewise, it forfeits the knowledge\chakra one would naturally gain when their clone is destroyed. Description: A follow up technique to the regular Kage Bunshin, Bunshin Bakuha is an advanced ninjutsu technique utilized by highly skilled and ranked shinobi in order for them to detonate a regular Shadow Clone at impressive levels. Once a normal Kage Bunshin is created, the user can detonate the clone at any time to form a very large explosion. The entire amount of chakra left within the clone forms the energy behind the blast, and although it lacks fiery properties, the sudden blast and subsequent implosion/explosion phase is enough to blast through rock easily, leaving serious dents in steel/metal creations Domain: Kage Bunshin.
Kanashibari no Jutsu (Temporary Body Paralysis Technique) Rank: D, C, B A,S Type: Supplementary / Specialized Job Technique / Ninjutsu Range: 0 - 10 meters Chakra: Very Low - Very High Handseals: Yes  Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held as long as the user wishes to upkeep it, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Highest rank known establishes delay before paralysis sets in, as well as the maximum radius paralysis can extend away from them.
D: Full Turn detection paralysis delay // 2 meter radius around target C: 3/4 ths of a Turn // 4 m radius B: Half a Turn // 6m R A: 1/4 th of a Turn // 8m R S: Near-Instant! // 10m R
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat. Domain: ANBU
Last Edit: Sept 30, 2012 9:17:25 GMT -8 by marvolous.